Assunto: Re: Modern Warfare 3 Ter maio 24, 2011 1:39 pm
JACK_Daniells
Assunto: Re: Modern Warfare 3 Qua maio 25, 2011 8:20 am
Espero muita melhoria em termos de jogabilidade e grafismo, tudo o que um novo motor pode dar.
netcabo
Assunto: Re: Modern Warfare 3 Qui maio 26, 2011 6:25 am
Rubwar
Assunto: Re: Modern Warfare 3 Qui maio 26, 2011 7:07 am
netcabo escreveu:
Das duas uma: ou essas imagens foram manipuladas, ou simplesmente está a correr no pc.
Inclino-me mais para a primeira hipótese.
Continuam a ter bom aspecto independentemente disso.
Blindd
Assunto: Re: Modern Warfare 3 Qui maio 26, 2011 8:02 am
A imagem do meio faz-me lembrar uma junção do ambiente do wet work com o do storm do map pack do mw2... Realmente as imagens têm uma qualidade impressionante x)
Joao Moradas
Assunto: Re: Modern Warfare 3 Sex maio 27, 2011 12:23 pm
Modern Warfare 3 - Perks
Hi, I am going to show you some of my opinions on the Perks of Modern Warfare 3. These include all the features that I have decided on and I am willing to change most of the features if they do not compute. But let me make something clear before I start. Perks in slot 1 are training you have undergone, Perks in slot 2 are natural abilities and skills that you have learned to complete things in efficiency and the Perks in slot 3 are gameplay affecting side factors, basically it is a skill that you have trained, but not as in depth as slot 1. Anyway here is the list, enjoy and give feedback if you can.
Tier I
Name: Covert Feature I: The first feature to the Perk 'Covert' stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location. Feature II: The second feature to 'Covert' allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you. Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.
Name: Recon Feature I: The main feature to the Perk 'Recon' allows you to gain killstreak rewards with one less kill than normally required. This is the 'traditional' feature to Hardline in the last two games. Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop. Feature III: The final feature is slightly more complicated. Let's say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on.
Name: Specialist Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this. Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist. Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster.
Name: Scavenger Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades. Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies. Feature III: HAVEN'T DECIDED.
Tier II
Name: Sleight of Hand Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it. Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster. Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk.
Name: Reflexes Feature I: The main feature of 'Reflexes' allows you to use your knife a lot quicker. Feature II: The second feature to 'Reflexes' grants you less flinch when shot at. Feature III: The final feature to 'Reflexes' allows you to crouch/prone/stand up a lot quicker.
Name: Sharpshooter Feature I: The main feature of this Perk doesn't reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn't decrease recoil, that's what Grip is for. Feature II: The second feature to Sharpshooter increases your hip fire accuracy. Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped.
Name: Bling Feature I: Allows you to equip three attachments to your primary weapon (default being 2). Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1). Feature III: The final feature to Bling allows you to equip two pieces of equipment. NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.
Name: Weapon Master Feature I: The first feature to 'Weapon Master' replaces your secondary with another primary weapon. Feature II: The second feature allows you to drop no weapon on death. Feature III: The third and final feature allows you to equip a pistol of your choice along side.
Tier III
Name: Bandoiler Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant. Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades. Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations.
Name: Tactician Feature I: Allows you to take no falling damage. Feature II: You can throw grenades quicker and farther. Feature III: The final feature to 'Tactician' allows you to reset the fuse on grenades when throwing them back.
Name: Infiltrator Feature I: Your footsteps are silent. Feature II: Enemy equipment no longer affects you unless it's a proximity explosive. Feature III: Your knifing, defusing, reloading and etc is now silent.
Name: Engineer Feature I: You can see enemy equipment through walls. Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment. Feature III: Finally, you can defuse the bomb quicker in bomb based game modes.
Name: Navigator Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing. Feature II: You are no longer affected by Counter UAVs. Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get.
Please give feedback and suggestions. Only constructive criticizes please.
lordfc
Assunto: Re: Modern Warfare 3 Sex maio 27, 2011 1:49 pm
I have a better idea: NO PERKS
sidsidsid
Assunto: Re: Modern Warfare 3 Sex maio 27, 2011 5:23 pm
Já começam com a porcaria dos perks... a dar tudo aos noobers tubers e afins... erm...
Pois Lord... sem perks o jogo tinha piada, assim é mais do mesmo.
fds, se os metem silenciosos, metam-nos a voar também já agora.
netcabo
Assunto: Re: Modern Warfare 3 Sáb maio 28, 2011 5:58 am
Citação :
A Activision revelou novos detalhes sobre uma das novidades que virá incluída em Call of Duty: Modern Warfare 3, o Survival Mode.
Este modo poderá ser descrito como uma vertente multijogador que seguirá os passos do Horde Mode de Gears of Wars ou do Shotout Mode de Halo, que nos leva a sobreviver em vários cenários de combate contra uma chuva de inimigos cada vez mais perigosos.
Segundo informações do USA Today, durante uma das suas partidas jogaram em conjunto com outro jogador num cenário em que se tornava cada vez mais necessário cooperar entre os dois para sair com vida dos confrontos. Sobretudo porque chegou a um ponto em que até cães suicidas carregados com bombas atacavam o jogador, e pior de tudo é que surgiram soldados que tinham exactamente a mesma táctica kamikaze.
Os produtores prometeram que os combates serão tão intensos e duros que os jogadores terão que mudar constantemente de estratégia para sobreviver aos vários desafios que irão surgir.
Call of Duty: Modern Warfare 3 vai ser lançado no PC, Xbox 360 e PS3 no dia 8 de novembro. Vamos ficar a aguardar por mais novidades nos próximos dias.
Fonte: Eurogamer.pt
Caesar
Assunto: Re: Modern Warfare 3 Sáb maio 28, 2011 6:32 am
Cães kamikaze! depois digam que este jogo é mais do mesmo!
sidsidsid
Assunto: Re: Modern Warfare 3 Sáb maio 28, 2011 9:24 am
cães kamikaze > zombies voadores
so... amazing
netcabo
Assunto: Re: Modern Warfare 3 Seg maio 30, 2011 11:05 am
akznx
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 7:20 am
COmeça ao minuto 1.35
Caesar
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 7:22 am
Nada demais.
akznx
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 7:28 am
Citação :
COD ELITE is free, for all players, some paid aspects TBD. Absolutely NO fee to play #MW3 multiplayer. Detailed reveal coming tomorrow AM.
#MW3 multiplayer is free to play as it always is.
by fourzerotwo
Jeremias25
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 8:19 am
O filme tá giro. o Serviço... veremos o que é free e o que não é free, para perceber se o serviço também será giro...
iceburn91
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 9:09 am
Nada de mais mas finalmente lool já devia ter isto a muito tempo mas mais vale tarde do que nukem. É pena e meterem isto à wow do ponto de vista do jogador mas claro que foi uma boa jogada porque é um dos jogos mais jogados pelos "Hardcore gamers".
sardas
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 10:50 am
Curti!
netcabo
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 12:07 pm
Blindd
Assunto: Re: Modern Warfare 3 Ter maio 31, 2011 1:35 pm
Só falta os melhores pro perks serem desbloqueados só com o ELITE. aí sim matavam tudo lol
iceburn91
Assunto: Re: Modern Warfare 3 Qua Jun 01, 2011 4:17 am
So now it's official. The long-awaited (and, in some cases, long-feared) subscription service for Call of Duty is a reality. And while players pore through the previews and press release to determine exactly what Elite entails, I'm finding it a lot more interesting to look further down the road.
Make no mistake, Elite is a bold move by Activision – and one that could ultimately change the way the industry operates when it comes to user communities and digital add-ons.
There have been plenty of kneejerk complaints about the service's subscription format. That's something that goes with anything that affects people's wallets, but it's hard to argue with the concern this time.
Players are shelling out $60 for the game (one that doesn't follow the industry's normal arc of price erosion, by the way), then will likely pay between $5-$8 per month for Elite access (though it's worth noting that those amounts are speculative for now). And given the game's player base is heavily skewed towards the Xbox 360, that's another $60 per year for Xbox Live fees. All of a sudden, one game is costing you between $180 and $216 per year.
Obviously, there are some caveats in that math. Few people subscribe to Xbox Live strictly for Call of Duty, but you get the point.
For the player, that means that Elite has to have some truly worthwhile content. But Activision isn't trying to lure every Call of Duty owner into Elite from the start. It's smart – and knows how to appeal to the core audience.
Right now, to buy all three map packs that come out with a Call of Duty game, players shell out $45. Let's assume, for argument's sake, that Activision opts for a $5 per month subscription fee. For an extra $15 (one year's worth of monthly fees), COD Elite players will now get the included map packs and a host of additional services, including in-depth tracking of player statistics and an advanced matchmaking service. That's not a particularly bitter pill for people to swallow.
And ultimately, people are going to go where their friends go, which will help build the numbers.
While he's something of a lightning rod among gamers, it's worth noting that Wedbush Securities analyst Michael Pachter was the first to forecast this service last year. And while he says he's still sussing out the particulars, he doesn't expect Activision to shove Elite down players' throats out of the gate.
"I think Activision hopes to get up to 1 million subscribers this year," says Pachter. "From there, they hope to get it up to 3 million next year, then up to 5 million. Over time, they'd like to migrate everyone over to it."
One million subscribers isn't exactly pocket change, but with a player base of 7 million users, it's achievable – and it's something that would be more than a blip on the company's earnings.
"I think they're in this for the long run," he says. "For their next [fiscal] year, 1 million subscribers [to Elite] is about an added 3 cents per share. It's meaningful, but who knows ultimately if they'll end up with 1 million or 10 million."
If those numbers do start to increase, look for the company to expand the Elite model to other notable franchises. And the most obvious places to do so are StarCraft and Bungie's upcoming title.
Bungie and Blizzard, of course, already offer services similar to Elite for free. While there's no way (and, really, no point) for Bungie to add a subscription service onto Halo at this point, you can bet the potential monetization of the online components of its next game played into its discussions with Activision before the two companies signed a long-term partnership.
And with two more StarCraft games in the works, Blizzard could always add additional features to a subscription package. It would be astonishing, in fact, if early conversations about that haven't already occurred.
Looking even further down the road, if Activision's earnings climb steadily due to Elite, other publishers are going to have to follow suit. Their investors will demand it, sensing money being left on the table.
What does that mean long-term for players? Well that's the big mystery. Do subscription services like Elite risk splintering the gaming community? Possibly. Or, potentially, they help separate core players from the casual – which could cut down on griefing and make the experience more fun for both player sets.
Like I said, Elite is a bold move for Activision, and one that could set the course of how major franchises interact with their audience in the years to come. Fonte:Gamasutra
Jeremias25
Assunto: Re: Modern Warfare 3 Qua Jun 01, 2011 4:33 am
Citação :
Players are shelling out $60 for the game (one that doesn't follow the industry's normal arc of price erosion, by the way), then will likely pay between $5-$8 per month for Elite access (though it's worth noting that those amounts are speculative for now). And given the game's player base is heavily skewed towards the Xbox 360, that's another $60 per year for Xbox Live fees. All of a sudden, one game is costing you between $180 and $216 per year.
Rubwar
Assunto: Re: Modern Warfare 3 Qua Jun 01, 2011 9:43 am
Jeremias25 escreveu:
Citação :
Players are shelling out $60 for the game (one that doesn't follow the industry's normal arc of price erosion, by the way), then will likely pay between $5-$8 per month for Elite access (though it's worth noting that those amounts are speculative for now). And given the game's player base is heavily skewed towards the Xbox 360, that's another $60 per year for Xbox Live fees. All of a sudden, one game is costing you between $180 and $216 per year.
Wooo hoo:
Caesar
Assunto: Re: Modern Warfare 3 Qua Jun 01, 2011 12:04 pm
Confirmados
Perks
Team Perks:These are perks that a team can work toward to earn. It is unclear whether this will be tied to clans or some other team system, but their inclusion could help push the game into a more team-driven title, something the premium Elite service is likely to tie into.
Stopping Power: Increased bullet damage. Blast Shield: Unclear Health Regen: Regenerate health over time. Stun Protection: Prevent stunning from flash grenades.
Blind Eye: This makes you immune to computer-controlled and player-controlled killstreaks. The pro version makes your launchers lock on faster and gives you extra bullet damage to vehicles.
Assassin: This makes you immune to UAV, thermal, and heartbeat sensors. The pro version also makes you immune to CUAV, EMP and no longer shows your name in red or the crosshair in red when you're targeted.
Point Guard: Every two assists count as a kill towards your killstreak.
Dead Silence: You make no noise.
Recon:Gives you a special kind of radar to spot enemies, most likely. We're not sure on this one. --------
Killstreaks:
EMP Grenade: Temporarily takes out all area electronics. Littlebird: A tiny remote-controlled helicopter. Precision Airstrike: Calls in an airstrike on a targeted area. Stealth bomber: Calls in a B2 Spirit to carpet bomb along a line designated by the player. Remote Turret: A remote controlled turret. Directional UAV: A UAV that can be directed into areas to scan for enemies. Remote Mortar: Direct a mortar team using a zoomable camera view of the map to call in strikes. Airdrop Trap: A booby-trapped airdrop. Ammo Resupply: An ammo reloading airdrop. Escort Airdrop: A protected airdrop. Specialist Strike Package: This one remains a mystery to us.
------
While it's likely that some of the killstreaks will drop out or be added in, we've been told that the team has decided to remove the controversial Tactical Nuke killstreak from the game.
Other tweaks being looked at by the team include making sure things like exploding barrels not counting toward a player's killstreak tally.
We've also learned, unfortunately, that this latest Call of Duty still won't support dedicated servers, instead relying on the hosted servers found in previous iterations of the game. Dedicated servers were removed from the Modern Warfare games starting with Modern Warfare 2. (Modern Warfare 3 appears to be using DemonWare for player authentication, just like with Call of Duty: Black Ops.) @Kotaku
Caesar
Assunto: Re: Modern Warfare 3 Sex Jun 03, 2011 12:08 pm