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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Dez 05, 2011 2:30 pm

Hola, os voy a dar mi opinion acerca de algo que para mi motiva el camperismo, juego "tactico" o "guarreo" en este COD a diferencia de su antecesor que es el MW2 con el que guarda mas similitudes (daño de armas, mapas y estilo de juego) a diferencia del BO de Treyarch, juego que en su caso habría que comparar con el WAW:

1º. El tema conexiones, o como querais llamarlo. En la programación del juego, a diferencia del MW1, MW2 e incluso del WAW, se ha introducido el "LAG compensation" o la compensación del LAG para todos los usuarios del Lobby. Con esta forma de manejar las conexiones, se iguala supuestamente la calidad de la conexión a la baja de todo los jugadores de lobby añadiendo e incluyo penalizando al jugador que tiene mejor PING (olvidaos de los megas de descarga que no sirve para nada), osea el Host, y en segundo lugar los jugadores de 4 rayas. ¿No habeis notado aquellos que jugais con buena conexion (4 rayas) cuando os toca un equipo de 3 o 4 jugadores de 3 rayas que os hacen puré en los 1 vs 1?. Este video explica detalladamente lo que es a dia de hoy la experiencia de juego de MW3 para aquellos con buena conexión (el que puede acceder a ella se la costea, y para el que se preocupa de abrir los puertos del router):

https://www.youtube.com/watch?v=wJOpFCCnv0E

Yo me identifico con el primer jugador, suelo jugar a COD sin campeo, siendo mas rusher que otra cosa. Pues no hago nada mas que pillar, es dificil quedar en positivo. Otros os identificareis con el 2º jugador, y pensareis que este juego se os da bastante mejor que el MW2, y que realmente habeis mejorado vuestras habilidades y estais ahora owneando a una panda de llorones que posteamos aqui en el foro. Nada mas lejos de la realidad. Ahora en cada lobby si antes el HOST (1 jugador tenia cierta ventaja en los 1 vs. 1) ahora puede haber 3 o 4 jugadores en cada equipo con mala conexion que trituran a los que tenemos buena. La unica solucion para no pillar es el campeo o el "juego tactico" y con ello no estoy justificando este modo de juego pero es que a nadie le gusta morir y morir a continuacion en este juego. Para frustrarse no se juega amigos.

Si veis el video anterior el tipo dice que cree que la introducción de Lag compensation es una maniobra deliberadamente impuesta al estudio desarrollador (IW) por ACTIVISION, para así igualar a la baja a todos los usuarios, y asi no frustrar a la mayoria de millones de usuarios que en todo el mundo compran este juego y no tienen buena conexion. Coincido con el autor del video en que esta medida debería ser implementada en las fases finales de la vida de un juego online donde hay pocos usuarios y distantes entre sí (por ejemplo ahora el COD4 o WAW que hay mas jugadores en America y menos en Europa) en el que el Lag compensation equilibraría tu PING con el del Host Americano. Esto no debería existir en la fase de lanzamiento del juego donde tu que pagas una conexion decente y te preocupas de abrir los puertos de tu router, juegas con tu vecino, que roba el wifi a la del 5º y tiene la nat moderada o estricta con su adsl de 3 megas, y te revienta en el ONline.

2º Aspecto y que tambien justifica el campeo es el gran filtro de region que han implementado. Y viene en relación con el punto 1º. Solo se juega con Españoles si o si, y si no hay Españoles en el modo de juego no encuentra partida. Pues bien, aqui en España como la prevalencia (frecuencia) de conexiones malas (nº usuarios de ADSL vs. Fibra óptica) es mayor que en otros paises de Europa, siempre te meterá en un Lobby en el que predomine la conexión de 3 rayas y Ping alto en la mayoria de jugadores, haciendo que el que tenga Ping bajo y buena conexion o bien sea el HOst o esté con sus 4 rayas en franca desventaja. Si se abriera el filtro, permitiria encontrar Lobbys con Ping mas bajo y así por lo menos encontrar mas Lobbys con jugadores de 4 rayas en ambos equipos e igualar la cosa aunque siempre estaria el semidios de las 3 o 2 rayas owneando al resto (por lo menos seria uno solo tipo y no varios).


3º Por ultimo esta el sistema de Respawn del juego, o el sistema de reapariciones del juego. Es francamente nefasto. He leido en foros que ya hasta tiene denominación (Death Revenge) puesto que te situa a tí o a alguien de tu equipo al lado a pocos metros o bien detras del tipo que te ha matado para así facilitar que tu lo mates a el. Y si no fijaos en Killcams en la que el tipo que te mata muere al segundo en la misma camara. Francamente patético, aunque es claramente ventajoso para los noobs o nuevos en el COD pues pueden matar a alguien nada mas apretar el gatillo cuando se les cruce por delante nada mas renacer. Ante este sistema de Respawn la reacción del jugador es simple: me voy a la esquinita que es donde estoy cubierto si mato para preservar mi K/D ratio.

Siento este rollaco extenso, pero quería plasmar estas impresiones del juego que espero no creen polémica en el foro y me gustaria que fueran comentadas por muchos de vosotros tanto si tambien pensais lo mismo o no.
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Dez 05, 2011 2:31 pm

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Dez 05, 2011 3:53 pm

Dec 5, 2011 3:49 PM


Modern Warfare 3 Title Update and Hot Fix Notes






Call of Duty: Modern Warfare 3 Update History (All Platforms included)

TU1: Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.

TU2: Fix for YouTube video upload on SD TVs. Matchmaking Improvements.

TU3: Theater Improvements (Fix to FF and RW in Theater), LAG improvements, Improvements to Hot Fix system.

TU4: Change to address hitching and lag in gameplay.

TU5: Further improvements for hitching and addressing lag in gameplay.


Hot Fix Updates:

No Recoil glitch
Infinite Laptop killstreak glitch (Stealth Bomber Glitch)
Map Exploits (Getting into trucks, under maps) Fix
Prevent Slow-mo and Super Fast lobbies

Re-balancing and Updates currently in Development:

TU6:
Additional improvements to address lag. Fix for Melee Jump. Clan Tag
Validation (remove buttons from clan tags). Improve Host Migration
logic. Prevent stat Loss.

Hot Fixes after TU6:
Weapon Rebalancing (Dual FMG-9, Type-95, CM-901 Attachments)
Hitmarker Sound on Ps3
Reticle fix for certain weapons.

Community feedback currently in discussion:

Updates to the Spawn system
Further “lag compensation” or “host advantage / disadvantage” updates plus ability for on-going hot fixes based on feedback.
Default
:30 Round Start timer for System Link only, while looking into
adjustable timer for System Link games for Competitive Play.
Options to allow System Link players to 'unlock all' for competitive play in System Link only.
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Dez 07, 2011 6:45 pm

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Dez 07, 2011 6:47 pm

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Dez 07, 2011 6:49 pm

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Dez 07, 2011 6:49 pm

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TransmontanoPT

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQui Dez 08, 2011 7:34 am

SiD não entendi o que ele quis dizer com a Habilidad de dano? O que isso significa? A nivel 28 as armas matam melhor é ?
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQui Dez 08, 2011 9:46 am

sim, com aquela perk, elas têm mais poder, parecem as caçadeiras do mw2 Smile
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Caesar

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSex Dez 09, 2011 3:52 pm

Call of Duty: Modern Warfare 3 receives its sixth title update.

When you get into the multiplayer portion of Modern Warfare 3, you should be treated to a patch that will set you back only 4 MB in memory. This update didn’t address lag compensation, but you can be rest assured that Infinity Ward is working on improving it. Today’s patch should have fixed the following:
Patch Notes:

Additional improvements to address lag.
Fix for Melee Jump.
Clan Tag Validation (remove buttons from clan tags).
Improve Host Migration logic.
Prevent stat Loss.

Be sure to read about the fixes that are currently in the works and Robert Bowling Defends Deathstreaks and Talks DLC.

http://mp1st.com/2011/12/09/modern-warfare-3-patch-1-06-now-live-on-ps3-and-360/
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Dez 12, 2011 12:25 am

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Dez 12, 2011 12:26 am

The Basics - How online cod games work, some frequently used terminology and often mentioned subjects
Contary
to popular belief , playing online on an xbox is not always an "out the
box experience", once you get under the bonnet so to speak what you
basically have is a network device that runs multimedia applications. as
such it can and does at times need a few tweaks here and there. The
long standing argument I have heard from people has always been "why
should I need too" when it comes to optimizing - the simple answer is
you don't but having your game run smoother with a lower ping (also
called latency but will be referred to throughout this post as ping) is a
no brainer if you ask me.

I
Have not gone into actual game mechanics in this version so unless
people actually want explanations of how stuff like lag comp and hit
markers ect work I am skipping that whole can of worms. As with the
previous incarnation of this post please bear in mind where possible
infomation i have given is correct through either verifiing or using my
knowledge of the mechanics and or subjects. I do not work for nor have I
ever been associated with cod dev team but have worked in the game
industry and have a fimly rooted knowelge of networking both for gaming
and in general.

Before
I start getting under the bonnet of the connections I think its always
good to give a short explanation of how stuff actually works and some
frequently used terminology and dispelling a few misconceptions, that
way people have a better understanding of why a certain tweak does what
it does, and what the heck I or others might be talking about. I've
added a pseudo FAQ now to save myself and others constantly having to
repeat the same stuff now you can just direct people here..

The server model.
So
all cod games on the xbox use what is called a "listen server", It is
basically another players xbox that "hosts" the game as well as runs the
game for that player so in effect is doing two jobs at once. It differs
from a "dedicated" server which does nothing but host games and
everyone connects to that server. Sometimes you may hear the phrase
"p2p" to describe the connections this is actually incorrect and an
entirely different type of server model where instead of players all
connecting to one "server" they connect to each other and update each
other its a horrible system and causes some freaky wild laggy results
anyone who remembers playing early madden games online will know what I
am referring to here as they actually used proper p2p . There has always
been a argument for dedicated servers in Cod personaly they bring
their own sets of problems. I am sure there will be numerous posts made
in the coming months about this very issue so I will not spend time on
it here.

Game data, traffic and ping.
All
the information sent to and from the host/players is sent by UDP
packets, the speed at which you send and receive these packets is what
determines your "ping" , ping is the one of the most important aspect of
online play quite simply the lower the ping, the smoother and more
enjoyable your game will be. Nearly all the following tips and hints are
designed to lower your ping and equally to make sure that data is
flowing to and from your xbox in the best way it can. One important
aspect of your ping is it isnt just determined by your distance to a
host which I will cover in this next bit.

click here to go back to index




The Interwebz... how it routes data badly and why your bandwidth shouldn't be read as speed.


The Interwebz
When
Al Gore invented the internet (tis true I read it on the internet)
everything was basically free and full of unicorns and rainbows, and no
one really cared what went where and how, unfortunately this all changed
when big business moved in and noticed people would pay to watch a cat
play the keyboard, and successfully managed to sell old rope online.
Nowadays the buzzword for the internet is net neutrality where the aim
is for everything to be treated equally unfortunately in the real world
it isnt, Isps treat UDP packets as second class traffic and give
precedence to TCP/IP traffic which is what the main parts of the
internet work by. Some isps especially in the uk wrongly treat game
traffic as p2p torrent traffic and it falls foul of the isps measures to
stem the use of torrents on their network. there are numerous things
nowadays that mess up gaming online. Stuff like traffic management
policies that are designed to keep an isps data flowing at peak uage
times as classic example of this all this adds to how your data is now
routed through the internet.

Routing of game traffic
When
your send data from your pc to the host or vice versa, its goes from
your xbox, through your home network, to the isp's dns servers (think
satnav or that guy you asked directions from when you finally admitted
you were lost and pulled over) then through the XLSP gateway (which is
xbl's own little routing and verification stop off) then to the host (or
in some games cases the dedicated servers) and/or to the games own
servers that sit behind the xlps gateway. These game servers in the case
of cod are where the stats, the devs own system diagnostic wizardary,
and soon to be live elite servers sit. The time it takes to whizz
through all this is what we term "ping", it is dependant on many factors
not all data travels by the fastest path as the internet like a road
system has bottle necks, broken paths and traffic jams. Data hops
between faster fibre optic lines and slower adsl lines, through various
and servers before it reaches the required place. Another good point to
remember even with the recent cern discovery (to be verified) it means
there is a finite speed at which data can theoretically travel across
the net which in turn means regardless of anything else there will come a
point where regardless of what you do or tweak you ping cannot get any
lower.


Speed and bandwidth

Internet
speed is a very popular misconception, and the numbers you get quoted
by your isp always confuse people as the isps wrongly refer to these
numbers as speed, when in fact it is bandwidth. Your data still travels
at the same "speed" what increases when you pay more for your internet
and get a "faster" package is the amount of data you can down/upload at
the same time. for example if you upgraded from a 1mb to 10mb connection
and downloaded a file yes you would receive it approx 10 times faster
but thats not because you are getting it faster, it is because you are
getting more of it in one go. This is an important fact to remember .I
will add though Fibre optic cable is obviously faster than the old
fashion copper wire based adsl connections (unless you live in the UK or
Ireland where pikeys keep knicking all the copper cabling). Although
fibre optic uses light the data does NOT travel at the speed of light ,
it actually travels at apporx 60% of the speed of light due to the light
bouncing off the inside of the cables and a few other more geeky
reasons like air, and light travels slower thru glass to give you a
rough idea this means you will never be able to ping lower than between
70-80ms from new york to London for example with a direct connection
based on the speed of light once you add the variables that slow the
data down a more real world number is closer to 120ms.

When
it comes to what bandwitdh you need to play online it may surprise you
to know the absolute min suggested by microsoft is 512k down, 256k up ,
obviously this isnt going to give you a great expereince but it gives
you an indication of what the architecture was designed for, As a rule
of thumb your everyday run of the mill basic adsl is more than adequate.
the only exception of this is if you want to get host, if so the more
upload speed you have the better expereince players connecting you will
have.



One
comment I see alot on game forums especially in regards to cod is the
"netcode" is years old, this is basically correct for the most part ,
There is a good reason for this though as things haven't changed for
years. Internet protocols were developed at a time when connections were
dial up and bandwidth was tiny, and even a good few years afterwards
even something as basic as an isdn home connection was considered fast.
As such even though we are now have super fast fibre optic connections
that send data hurtling around the world at nearly the speed of light...
the decades old protocols and the same packet sizes used back in the
late 80's are still used today so running a game off years old netcode
doesn't matter. Netcode doesnt just cover the way data is handled though
but for the proposes of reference in forum posts and my description
here thats the part i dealt with before the semantic pointer outters
arrive.

click here to go back to index



So Thats the basics covered so now onto the bit you probably actually came here to read.



Tips, tricks and hints to optimize your connection and pwn noobs like a leet pro

First
off one big huge mahoosive disclaimer, any tweaks suggested should only
be done if you feel confident and understand the whats and wherefores,
and more importantly how to reverse them. I have listed them by most
likely to achieve a positive result and also by complexity. So basically
the further down the list you get the more technical they become. I am
not guaranteeing any or all of these will work but they have all been
tested and proven to help some people to some degree when playing
online.



The
first tip is RTFM!, no I am not intentionally being sarcastic
(although maybe just a little bit), but it never ceases to amaze me how
many people don't take the time to read the proper manual that came with their equipment. Most
people read the quick start paper guide that was loose in the box and
never realise on that disk you never looked at is usually a proper full
manual usually saved as a .pdf file.



Batton down the mainsail we're heading into Port
Ports
are basically little gateways in your network that allows data through,
they also control the infamous open/moderate/strict NAT part of xbl. So
should always be your first step in setting up an xbox. Two things to
remember at this point, there are set ports that control and are used by
xbl which allow matchmaking and chat for example to function
correctly, and extra ports that are specific to certain games.One of
the biggest debates i've seen on gaming forums is the "throw it into the
dmz to open the NAT" IN my opinion this is not advisable at all without
going into a huge diatribe, routers have firewalls for a reason,
putting your xbox the wrong side of that protection is a bad idea. Most
times I've found people who are having Nat issues usually say something
like "i tried to forward the ports and it didnt work" , Protip
restarting your xbox and router/modem can do magical things once you
port forward. i am sure even without checking there is already a few dmz
threads lurking on these new forums so be warned.
At present we
do not know the port numbers for mw3 so until they are released and I
can update this part thats all on the game port parts.
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Dez 12, 2011 6:42 pm

Modern Warfare 3 - Página 10 Mw25wallpaper
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Dez 14, 2011 1:46 pm

La dejadez en este juego se nota sobre todo en la parte estadística. En
Battlelog puedes ver el porcentaje de abandonos que tienes en las
partidas. En mi caso un 3%, más o menos el que creo que tengo en MW3.
Únicamente me voy de partidas en las que veo que voy 5-20 y mi equipo va
igual, sin posibilidad de matar a nadie. Y eso sucede básicamente
cuando me dan el host, gracias al Lag Compensation. Sin embargo, si veo
que hay posibilidad de ganar me da igual comerme un 5-90.

Poniendo
las capturas como en el Black OPS y el porcentaje de abandono de los
jugadores delataría a mucha gente, además de penalizar el tirón de
cable. Muchas veces ves ratios de victorias por encima del 15% y ratios
de bajas altos que son falsísimos.

Comentaba el otro día que
mucha gente no disfruta del juego porque cuando van perdiendo 90-130 en
dominio se piran de la partida. Esa gente es la que habitualmente se
pierde las grandes remontadas o las partidas en las que quedas 200-198. Y
no solo eso, que dejan al equipo vendido.
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeDom Dez 18, 2011 7:33 pm

meio mundo a queixar-se do lag...



depois ficam assim...

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Modern Warfare 3 - Página 10 Empty
MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeDom Dez 18, 2011 7:42 pm

com a type a ser banida, este gráfico pode ajudar a decidir a próxima AR a usar

Modern Warfare 3 - Página 10 Mw3armas
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netcabo

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Dez 21, 2011 12:21 pm

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSex Dez 23, 2011 1:33 am

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSex Dez 23, 2011 1:37 am

De verdad que hay cosas de este cod que no entiendo o no llego a comprender. La situacion es la siguiente:

Duelo por equipos, juego una partida....41/5/15
Otra partida sin irse nadie.....39/3/13
Otra partida mas y sigue sin irse nadie.......12/18/14 sudando para poder matar

No llego a comprender como de una partida a otra con las mismas personas puedo tener tanta diferencia de dificultad en matar.....

Edito: por si acaso me preguntais por si cambiaban los equipos, no, en las 3 partidas los equipos eran los mismos.....
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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeDom Dez 25, 2011 12:22 am

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeDom Dez 25, 2011 12:25 am

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeTer Dez 27, 2011 4:21 am

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQui Dez 29, 2011 10:06 pm

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeSeg Jan 02, 2012 4:06 am

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MensagemAssunto: Re: Modern Warfare 3   Modern Warfare 3 - Página 10 Icon_minitimeQua Jan 18, 2012 9:12 pm

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