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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: InFamous - Review   InFamous - Review Icon_minitimeQui maio 21, 2009 5:35 am

With the two games arriving within weeks of each other, comparisons
between the superhero open-worlds of Sucker Punch's PS3-exclusive
inFamous and Radical's multiformat Prototype are inevitable, but with
the former now a thoroughly known quantity, there are more precise
points of reference, and one of them is another game released this
month - Bionic Commando.
Equipped with unfussy free-climbing controls and the ability to
rail-grind overhead power-cables, inFamous hero Cole McGrath has more
in common with Capcom's Nathan Spencer than just his surly disposition
and sandpaper larynx: he travels in style, if not with the same
difficulty.Elaborating on Sly Raccoon's lock-on equilibrium,
inFamous allows Cole to clamber almost freely across the surfaces of
buildings, perch on fences and spikes, run on all fours up the side of
girders and pipes, and sprint over tightropes, beams and cables. If you
make a jump for something, the game makes sure you connect over the
last few feet, anchoring your purchase to appropriate contact and never
threatening to drop you to the ground. If anything, it's rather
difficult to descend, and Cole's other attributes cushion any actual
fall from distance, providing it's not into deadly water.Deadly,
because the crumbling city beneath Cole's rooftop highways has been
freshly downtrodden by a massive explosion, which has thrown the
masonry into a slouch, the neighbourhoods of Neon, the Warren and the
Historic District to murderous gangs, and, most pertinently, the laws
of nature off Cole's axis. Infused with electrical powers, he's Force
Lightning sieved into a non-linear progression system, firing
electricity from his palms and tossing cars into the air on a shockwave
to begin with, developing electricity grenades and slow-motion
precision shots over time, and ultimately calling bolts from the
heavens. Stay away from the water, and make sure to keep an eye out for
anything connected to the mains, which rebuilds the all-purpose
electricity ammo meter with a tug of the left trigger.

InFamous - Review A_med_i1.jpg


Empire
City is vast and vastly detailed, but there isn't all that much to
distinguish particular areas. When I arrived on the second island, I
only realised when Moya pointed it out on the phone.
For
all this though, Cole is hardly invincible, and the initial Reaper and
Dustmen enemies can tear him apart with their machineguns, which is bad
news in a city overrun by them, and where traditional methods of
open-world travel are not available. Cars are off-limits (Cole says he
fries them when he gets inside), and while you can sprint tirelessly
over open ground to escape, it's a better idea to look to the rooftops
for protection and navigation.After an introduction that
establishes Cole's basic skills and a few of the key players, including
his girlfriend Trish, his best friend Zeke and a Fed called Moya,
inFamous settles into a comfortable rhythm, highlighting story missions
on your mini-map with blue icons and side missions with yellow. Unable
to rely on high-speed car chases and exotic machinery, instead you're
invited to rescue civilians from a train that the local baddies are
using as a prison, but you evacuate it not by blasting your way from
end to end but by perching on the top of the first carriage and driving
it down the line, which you can do because, as Moya points out, you're
a human third rail. There are frantic rooftop pursuits that take in the
whole broad platform vocabulary, and pitched street battles that call
on all your various zaps and waves.
InFamous - Review A_med_i2.jpg


Cole's
girlfriend Trish goes off him pretty quickly when she realises that
he's responsible for something rather horrible. Frankly I would have
left her to it based on her rather snide dialogue.
Side
missions follow similar lines, and completion of these liberates a
particular sector, clearing it of enemies and so making it easier to
get around unmolested. It's also worth taking the time to complete them
for the extra experience points, which allow you to upgrade your
abilities. Some of the more enjoyable side missions recall Crackdown's
point-to-point races across the skyline, and there are fringe benefits
to unlock, like extra respawn points for defending medical centres.After
an interesting start, however, inFamous loses its way considerably in
the middle third, and certain things begin to dawn on you. If you rub
away the labels, for instance, most of the abilities Cole can deploy in
attack are just analogues for traditional third-person weaponry. The
default zap attack is a rifle round, the heavier one is a rocket
launcher, the grenade is a grenade, and the precision shot is a sniper
scope with slow-motion.
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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeQui maio 21, 2009 5:35 am

Against this, it's left up to your enemies and the level design to
keep things interesting, but neither does a good job. You often simply
trawl through typical locations (warehouses, tunnels, and mazes of
shipping containers) blasting bad-guys from behind the cover system
until there are no more. Basic enemies have guns, others have tremor
attacks, and there are scuttling, crab-like enemies, Serious Sam-style
suicide bombers, and turret guns. Loads of them.Despite the fact
your adversaries are identified as former addicts and tramps, they also
have dead-eyed projectile skill from vast distance, and often require
more than one headshot. The adequate checkpointing is little comfort as
you bounce off the kind of run-and-gun scenarios that Gears of War and
others have done a lot better, along with torturous protect-the-bus or
protect-the-engineer sieges, which are not only weighted heavily
against you, but repetitive and overlong. The need to find new sources
of electricity to rearm means you're too often left with the zap attack
and nothing else, and there's none of the invention you might expect
from the electrical context: you seldom get to use the conductivity of
your surroundings to your advantage, and nobody on the other side ever
thinks to pick up a Super Soaker.One place you do get to do this
is in the one-off sewer levels, where enemies sometimes fall into the
water where you can fry them by zapping the surface. You head down a
manhole occasionally over the course of the game to bring power back to
new sections of the city, and these levels play out more like the
linear platform-and-combat challenges of Sly Raccoon, introducing and
focusing the design on a new ability each time (hovering, or an energy
shield, for instance), and it's within these gloomy depths that Sucker
Punch showcases its most confident work.InFamous - Review A_med_i3.jpg
Chaining
hops, skips, rail-grinds and free-climbing feels loose and fluid,
although it feels more like hard work when the mission quality
nosedives in the middle.
But just as the trouble on the
surface threatens to wear you down, inFamous finds a second wind, and
begins to throw up a variety of interesting and engaging missions that
reign in the turret guns and enemies spammed into corridors, and focus
on more dramatic encounters that make use of the superior platforming
alongside a few more impressive new powers. There's a massive tower
ascent, a dramatic prison break that puts you up against colossal
robotic energy monsters, and some interesting pursuits - helicopters
and hot-air balloons best among them.It's by this stage that the
previously stumbling narrative also regains your attention, as key
players reveal themselves, and double-cross one another, and the
mystery of the initial explosion is made plainer. All along you have
been making good-or-bad decisions that feed into the karma system,
conferring particular ranks (with a few different powers available at
either extreme), and although it's rather forced, it also comes good in
the end, finally evolving beyond save-myself-or-save-everyone junctions
informed more by your preferred upgrade path than morals, and asking
you to choose between a couple of clear and personal rights and wrongs.
The beautiful, hand-painted story sequences thrown across the screen to
bookend the more dramatic narrative pivots and confrontations take on
greater resonance as Sucker Punch plays its final hand beyond an
admittedly rubbish final boss battle.InFamous - Review A_med_in4.jpg
There
are a few good baddies in inFamous, although only Alden manages a
decent boss fight - formulaic, but relatively satisfying.
With
plenty of hours behind you at that point, you may even be encouraged to
start again and explore the other face of the moral divide, or to
return to the city in search of more of its secrets. Along with the
many side missions, there are 32 'dead drops' to locate - audio
recordings that fill in more of the back-story, which you can fish for
with your mini-map and GPS - and hundreds of blast shards that boost
your power bar. As a material benefit it falls some way short of
Crackdown's agility orbs, but as with Assassin's Creed, there is always
something tempting about a shiny object lurking at the other end of an
interesting climb.But then you may also
have had enough. There is more charm to inFamous than Cole's face and
voice suggest, but basking in the glow of the end credits, there are
also a lot of painful memories to recall; of too many missions that
funnel you into shooting galleries, of difficulty spikes and
enemy-spamming, and of staring at the upgrades page rather glumly,
aware that for the most part you're only being invited to make things
strike harder or across a broader range. But most of all, there is the
realisation that by the end of the game you feel like more than a man,
and the power is arresting, and yet for much of Cole's quest, you have
been running out of ammo, hiding, and firing back with a popgun. The
flaw is that inFamous overcomes Cole's lack of invention, but,
damningly for a story about an electrical superhero, it never quite
overcomes his lack of power.
7/10
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bluefran

bluefran



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeQui maio 21, 2009 2:34 pm

A DEMO JA ESTA DISPONIVEL NA PSN
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sidsidsid

sidsidsid



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeQui maio 21, 2009 10:28 pm

e que tal?
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sidsidsid

sidsidsid



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeQui maio 21, 2009 11:15 pm



Pelo video, parece um spider-man ou um crackdown.
O boneco só agarra ou dá murros simples, o resto são disparos de energia à songoku. E quando se acaba o jogo?... Estante e pó com ele.

Terá co-op? A piada de mundos abertos (crackdown, gta) é poder jogar e e ir abrindo o mundo com os colegas.

Gráficos muito interessantes, com um blur ao fundo.

Um hit de vendas para a sony, que bem precisa.
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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeSex maio 22, 2009 2:44 am

já saquei o Demo mas ainda não experimentei.
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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeSex maio 22, 2009 4:07 am

Citação :

As promised (thanks, Sony) Sucker Punch Production’s inFamous
demo is available for download via the PlayStation Store. This
no-strings-attached version of the demo is the same one Qore
subscribers and those who pre-ordered the game have been enjoying for
some time now. But don’t let that stop you -- according to the games
media Twitterverse, inFamous is the greatest thing since, uh, skull crushers.

The
demo has been described to me as rather beefy. It features several
missions -- both campaign and side -- and allows for a bit of
open-world exploration. Also, lightning attacks.

After you’re
done downloading (watch out, there was a system update recently) and
get to playing, jot down your impressions in the comments. I’m eager to
read what you guys think about it.

Fonte: Destructoid.com
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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeSex maio 22, 2009 8:54 am

http://www.videogamesplus.ca/product_info.php?currency=EUR&osCsid=c1395bd98572607bcff19d7ce2750b46&products_id=15496

é um sitio em conta e de confiança para comprar jogos lá fora. e esta pre-order ainda te permite jogar a BETA do Uncharted 2.
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JoaoRambo

JoaoRambo



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeSex maio 22, 2009 1:11 pm

nao vou comprar muito basico! esqueceram-se dos combos
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MitzPT





InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeTer maio 26, 2009 10:38 am

Eu não o vou comprar 1º porque a vidinha esta dificil e tenho multas de excesso de velocidade para pagar lol
2º achei o jogo bue basico, esta giro é diferente tem a sua graça mas nada que me leve a gastar dinheiro... O mais certo é eu o jogar (emprestasdo) depois de um dos meus o terem terminado.
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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeTer maio 26, 2009 10:45 am

Eu gostei do jogo. Gostei muito. Gosto da liberdade que temos de andar a saltar que nem macaquinhos de galho em galho. É um bom jogo para passar um tempinho a desanuviar. mas tb só o comprarei quando baixar consideravelmente o preço.
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MitzPT





InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeTer maio 26, 2009 11:01 am

ya o gostar ate gostei da para desaluviar tens razão

agora comprar... é outra historia lol
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sidsidsid

sidsidsid



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeQua maio 27, 2009 9:45 pm

Metareview: inFamous (PS3)


by Justin McElroy { May 27th 2009 at 7:00PM }
InFamous - Review Infamousevil

We're not going to say inFamous' quality is a big surprise (this is Sucker Punch after all) but it's nice to see someone getting the superhero genre so right. Everyone (including us) has been piling the love on it, and we've taken the liberty of providing with just a slice of the love fest below:

  • 1UP (A-): "It's how InFamous
    blends all of this -- the platforming, the combat, the powers, the
    missions, and the Karma -- that makes it an eminently playable and
    enjoyable experience for me. It's why I've been staying up so late for
    the past few days."
  • D+PAD (4.5/5): "Yet remarkably, inFamous
    - as a whole - feels entirely unique. It's perhaps largely due to
    Sucker Punch's ability in creating an outstanding animation system that
    subtly adapts to the environment, but also because of the game's
    suitably atmospheric setting."
  • GamePro (90/100):
    "Great game, minor faults, a lot of fun to be had, terrible story but
    the gameplay holds up despite it. Maybe this "sleeping on it" thing has
    some merit, after all."
  • NZGamer (9.5/100):
    "Any other games vying for the crown of Game of the Year 2009 pay
    attention - there's a new kid in town and he means business."
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Jeremias25

Jeremias25



InFamous - Review Empty
MensagemAssunto: Re: InFamous - Review   InFamous - Review Icon_minitimeQui maio 28, 2009 3:03 am

O jogo tem recebido boas críticas. Vamos ver como se porta o seu rival multi-plataforma Prototype.
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