Assunto: HALO REACH : O que achas da DMR? Qua Set 22, 2010 5:26 am
This is giving me Halo 2 pre-patch vibes all over again. We can't have this kind of randomness in a competitive multiplayer game. Just get rid of the bloom system all together. It slows down the game, adds an element of luck to the game and overall just isn't fun.
Citação :
The dmr is no where near as random as the br was/is. Bloom is fine.
*edit*
If you take your time you can place every shot a headshot and land all of them before someones shields can recharge. Your just spamming away at long range, of course your gonna get random results.
That was not the case with the br.
i think the biggest misconception that it's a "luck" thing. If you reticule is compltely on the target, you get a hit (except for the headshot. That -blam!- never lands). You are right though that it slows down the game. That in itself is causing a whole host of other problems. Generally, you can't fight more than 1 person at a time because in the time it takes to kill 1, the other has u down to no shields.
Citação :
Just because the DMR is not your little -blam!- -blam!- BR that dose not mean that they are going to change a perfectly good balanced weapon for you because you suck with it.
Citação :
While I do agree that there was some randomness involved, most of the time you suffered for firing as fast as possible. Also, this is only mid range fighting, and when firing at that range the reticule still matches up with most of the players body. At long range, you would likely go through a full clip before killing him if you fired as fast as possible.
Why is it that in a game, I have a player one shot so I decide to slow my DRM shots down to a minimum, but the kids sprays his and hits me before I can hit a single shot.
Because everyone who says it's not a problem are players who spray and get lucky.
You cannot sandbox test a game about shooting someone standing still when people in the game are constantly moving. The Needle rifle has a smaller cone and is rewarded for more longer ranges, but as I found, the DMR is superior when fighting in a closer environment over the Needle rifle.
They're both fine, stop sand boxing the weapons and just play the damn game.
Citação :
i find it odd that they tested the needle rifle once..... and the dmr 5 times.... does anyone else think that the test was flawed, or that the experimenter was biased... maybe the op made the video... maybe the shooter purposefully missed.... maybe the shooter sucks with the DMR.... You see there are so many other possibilities that the op fails to recognize.... Interesting......
in the first test, the reticule bloom is less than the the 2nd test.
Essentially, the first was how you should fire the DMR, the second is how NOT to shoot it.
Citação :
That video proves nothing. Other than the fact that the blooming reticle REALLY DOES MAKE YOU MORE INACCURATE..
Look, the reticle at full expansion had lots of gaps... The shots it took to kill at that range, was 6-7 on average, while firing at full range. Rarely did it kill at 5, rarely did it kill at 8-10. So yea, its random. pace your shots, and your 5 shot DMR will -blam!- 9 out of 10 times. that 1 time out of 10 will be pure luck, will suck, but thats realism. Which is what the bloom is suppoed to represent.
sidsidsid
Assunto: Re: HALO REACH : O que achas da DMR? Qua Set 22, 2010 5:29 am
f the removed Bloom do you know what would likely happen? It would be replaced with a larger reticule and spread. Meaning that element of luck won't be removed. Worst part is that now you can't even control it.
Would the RoF be any faster? Nope. Bungie would hard cap it at the DMR's current rate to go from one shot worth of bloom back to none. Speed increase? Nope.
Citação :
The whole point of this is that spamming at long range does work, like 40% of the time. So it's luck based.
according to the tests, the DMR never landed better than a 6 shot kill. you you pace your shots, and land every one, you will get a 5 shot every time.
Citação :
Yeah by the time the reitcule gets back on their head, they've used their armor ability to get behind cover.
This was/is my #1 problem with Reach. This widening reticule thing is BS. I could be five feet away and it'll take 7 shots to kill them, even though the reticule is on their head. And if they have the AR, I'm not taking my sweet time to get the reticule back on their head.
This is the new mechanic for Halo: Reach. It's very cool and I enjoy it a lot. Play the game how it's meant to be played don't play it like how you think it should be played. That's the simplest solution. Time your shots perfectly. Don't rely on random shots to get your kill and then complain about how the game is broken.
Citação :
Well that's just how the game works. Every now and then you'll get this "WTF just happened?" moment. That's what Halo has always been about; random things leading up to laughable/enraging moments. Deal with it. It isn't changing, sorry.
But actually I issue a challenge to any "Pro" to make a video that shows a indefinite flaw in the game! Show 2 people shooting each other at about 100 meters or so apart, with one person at max bloom and with one person timing their shots out of ten kills. If the person with max bloom wins the most then there is definitely a flaw, but if there isn't then there isn't.
But also if your timing your shots while another person isn't, I honestly expect you to be doing more to avoid being shot at than just standing still and expecting to win.
Assunto: Re: HALO REACH : O que achas da DMR? Qua Set 22, 2010 7:23 am
Na minha opinião: DMR>BR sem dúvida alguma.
É a demonstração suprema de skill: ritmo de disparo, accuracy e strafing.
Agora aqueles que estavam habituados a disparar incessantemente com a BR, seja a curtas seja a longas distâncias, sem qualquer compromisso, esses sim deram um grande tombo.
Como foi dito, a DMR foi alvo de testes extensos tanto por parte da comunidade como do departamento de qualidade da bungie... ao invés de se reajustarem alguns choram como é o caso de alguns posts aí mostrados.
psipunisher
Assunto: Re: HALO REACH : O que achas da DMR? Qua Set 22, 2010 7:40 am
Mas n deixa de ser random........ tenho visto isso nalguns videos........por vezes parece algo de factor "luck" para acertar...
bluefran
Assunto: Re: HALO REACH : O que achas da DMR? Qua Set 22, 2010 7:44 am
Sendo assim todas as armas com recoil são random....
Skill » Luck
sidsidsid
Assunto: Re: HALO REACH : O que achas da DMR? Qua Set 22, 2010 8:31 am
Which is Better: DMR vs. Needle Rifle By Admin – September 4, 2010 Posted in: Featured, Halo Reach Weapons
In this edition of ‘Which is Better’ we will be comparing the Designated Marksman Rifle (DMR) and the Needle Rifle.
Designated Marksman Rifle
The Designated Marksman Rifle, also known as the DMR, is taking over the Battle Rifles spot from Halo 3. The DMR is a little different then the BR though. It has a much smaller clip and shoots single shots and not a 3-round burst. This means that you can no longer sweep your reticule over another players head who has no shield to get the kill. Every shot counts now with the DMR so there is no doubt it is a harder weapon to use. It was proven in the Halo Reach Beta that the DMR is a little more powerful then the Needle Rifle but it is also a tiny bit less accurate.
Needle Rifle
The Needle Rifle is taking over for the Carbine from past Halo games. Just like the Carbine and DMR the Needle Rifle is a single shot semi-auto weapon. With that being said it takes a pretty large amount of skill to use it. It has about the same range as the DMR and nearly the same rate of fire. However, the Needle Rifle does have two things that are different from the DMR. Like we stated above the Needle Rifle is a little more accurate and a little less powerful then the DMR.
In conclusion, we believe that the DMR is a much better choice then the Needle Rifle. We chose the DMR because we believe with enough practice a well trained DMR user will take out a well trained Needle Rifle user every time.
netcabo
Assunto: Re: HALO REACH : O que achas da DMR? Qua Set 22, 2010 11:02 am