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What It Does RightSound Effects:Something synonymous with the Battlefield series and Medal of Honor
series is the always stellar environmental sound effects. Whether it is
friendly soldiers yelling out that they’re throwing a fragmentation
grenade full of death, or whether they need ammo, you’re always
informed. In Medal of Honor this has been taken one step forward, and
now there is contextual conversations that are triggered when you
encounter too many enemies, or even get killed too much.
Weapons have great sounding effects whether it be the initial firing
sound or empty shells hitting the cold hard ground. Something I love
even after hearing it so much is the whip of bullets rushing past your
head and thud into walls behind you.
Gametypes & Maps:
From the samples included in the Beta Medal of Honor is focusing on
small scale infantry based battles as opposed to large open maps that
DICE, the Multiplayer developers and developers of the Bad Company
series, as used to working on.
Included in the Beta was the maps Helmund Valley and Kabul City Ruins
played on Combat Mission and Team Assault respectively. Combat Mission
is a more story driven multiplayer game mode that tasks you with
capturing five objectives which each relate to a larger goal, in this
case, capturing a Taliban high priority target. Team Assault is a Team
Deathmatch game mode set in a smaller environment featuring street level
and indoors combat.
Both play to their advantages with Helmund Valley allowing the
Taliban fighters to sneak around in tight rocky areas whilst the US
Rangers are in a more open flat creek bed. They do have to their
advantage though an Armoured Bradley. Both Gametypes are fun, and really
give a good idea of how the game will play out.
Weapons & Attachments:A running gripe that seems to be trending in most First-person
shooters now is the whole system of “Start off with Iron Sights then get
the best attachment and dominate. Medal of Honor rectifies this by
still starting you off with Iron Sights but offering weapon attachments
as your Global Rank and EXP goes up instead of a standalone weapon
experience. The attachments also offer no damage modifiers (That I’ve
noticed yet) which helps balance the game out. The guns seem great and
have their pros and cons, my favorite being the Spec-Ops Assault Rifle.
Dedicated Servers for PC:
Activision and Infinity Wards downfall on Modern Warfare 2 was the
removal of PC Dedicated Servers. This caused a furore amongst the PC
community and as such the game wasn’t able to be modded, or feature any
of the great features that the community had created during the lifespan
of Call of Duty 4: Modern Warfare 2.
Dedicated Servers are back for PC in the Medal of Honor Beta and they
work great. Both gametypes have a max player limit of 24 however I
would imagine once the full game comes out that will be admin
controlled. Hopefully there is extensive modification abilities for the
full game i.e.; weapon restrictions/vehicle removal etc.
What It Does WrongDedicated Server Browser:The addition of Dedicated Servers is great, but in order to fully
utilise them I need to be able to view them all. Way too many times I
would be browsing the list, looking for a low latency server, only for
the Beta client to disconnect which in turn would force me to
re-download the whole entire list and then it would happen again.
The list of servers is extremely bloated, and I think a nice addition
would be a listing system similar to CoD4 in that you can sift through
the matches with various tabs, so one for Team Assault and one for
Combat Mission. Continental listing would also be great, but is highly
unlikely.
Is Perhaps Subconsciously Racist?:When compared, the US Rangers and Taliban soldiers in Medal of Honor
have the same three classes. An Assault class, Spec-Ops and Sniper
class. The Assault class for the US Rangers has an M16 whilst the
Taliban have an AK-47. The M16 fires a 5.56mm round, the AK-47 a 7.62mm
round. In a real world firefight the AK-47 has more punch and stopping
power, yet for some reason in the game the M16 is amazingly stronger,
and more prone to causing death to the person on the point-to-kill end.
The same is true to both sides Sniper rifles, with the US one being
stronger yet firing a weaker round compared to its enemy counterpart. I
understand this is a game, but something like that is noticeable and
unexplainably stupid.
@Ripten