sidsidsid
| Assunto: O que precisam os FPS? Sáb Set 19, 2009 1:31 pm | |
| O que sugeres para os FPS que venham a ser feitos num futuro próximo?
Que ideias poderiam ser melhoradas ou criadas, para se criar o FPS perfeito? | |
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sidsidsid
| Assunto: Re: O que precisam os FPS? Sáb Set 19, 2009 1:33 pm | |
| - Citação :
- For the longest time, FPS games have had a small set of actions in which to interact with any number of worlds and settings.
Turn, strafe, jump (maybe double jump or even jetpack (Tribes)), maybe dodge (Unreal Tournament) and crouch (perhaps lie flat too).
Of course there's switch weapon, use weapon and alt fire, use doors, handles, etc and a number of game specific HUD interactions and what not... but as far as your character interacting with the environment goes, it was pretty primitive.
A number of recent games have increased the verbiage available to FPV games. By verbiage, I simply mean the number of actions that can be performed; grab onto ledges, wall jump, shimmy, press up against a wall, etc. (Mirror's Edge, Metal Gear Solid 4, etc)
Question is...
Does it make games better? Does it make games too complicated? Would you want to see Halo, or Modern Warfare where players can sneak around, roll around, perform CQC, jump and grab ledges, etc?
Or does it complicate the gameplay aspects of a game? Is it like bringing Havok or Physx style physics into a fighting game? i.e. abhorrent to the fanbase to even think about?
What kind of verbs would you like to see standardized into all FPS games? - Citação :
- FPS needs more aliens and crazy weapons. I'm tired of having 50
automatic rifles with small differences like a slighty bigger clip, less recoil, etc... In the end you have 50 times the same weapon that don't affect your play style that much. And it's tiring to shoot humans. - Citação :
I like the "verbiage" of Red Orchestra: Heroes of Stalingrad. Shooting blindly over walls, using the environment to stabilise your weapon, etc.
I also like the idea of what Brink is said to do with the Smart system, scaling the environment via that. And some of the stuff in Mirror's Edge looks great, waiting to buy that until I've upgraded my system though.
The thing is that the features must be added if the game needs it, not because it's the latest gimmick in the market. FPS:s needs better, more consistent game design above all.
- Citação :
- Quick turn and backwards lunge commands should be standard. I wish
developers would make some serious attempts to get the angle and perspective right, and perhaps drop the gun a bit when you're not shooting. Constantly moving around with your gun at a perfectly visible angle doesn't look right. It's still about the guns, where as a more realistic presentation would make the physical gun transparent to the user. Moving away from a focus on guns could also spur developers to work more with your physical presence in the world, and your own abilities. - Citação :
- FPS games have pretty much all the verbs they need. Shooting, running,
dodging, ducking, cover, use, jump, and so on. FPS is a mature genre, not in the "mature content" fashion, but because it's fleshed out and ready to be used as is. No, what the FPS genre needs now isn't verbs, it's nouns. Let's face it, there are hundreds of "lone military dude shoots enemy army guys" games out there. WWII, Modern, Sci-Fi, Demons. You know, mr. macho saves the world with Big Guns. Which is great and all, it works, but why is this pretty much the only nouns we get?
I mean, take a look at Half-Life. It looks like the same FPS cliche of superman vs. aliens, but by framing it as a scientist in a super-suit, Valve can do so much that otherwise wasn't possible. The Gravity Gun, for instance. It's the perfect weapon for a physicist. Bioshock and Mirror's Edge tried shaking up the formula, too. In one you're on an underwater adventure where you find out a sinister secret about yourself, and in another you're basically a delivery girl who does parkour while being chased by the police. All these games are FPS games to varying degree, they use from the same selection of verbs, but they're also more due to the settings. The Call of Duty series is a series of well crafted mature FPS games. They're mechanically competent, play well, and have good online. It's basically the refinement of classic FPS. Military guys shooting at each other in the first person.
Personally, I'm looking forward to seeing what nouns will be added to the FPS genre in the future. I've shot enough enemy soldiers and invading aliens as a super soldier. What else can the genre do? | |
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EduTheMan
| Assunto: Re: O que precisam os FPS? Sáb Set 19, 2009 4:10 pm | |
| Melhor trabalho de equipa.
Aproximar.se mais da guerra real mais poder das armas, squads que tem missoes, sem perks.
assim era necessário haver um cuidado em atacar, teria que haver tacticas. | |
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