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Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Empty
MensagemAssunto: Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones   Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Icon_minitimeDom Ago 23, 2009 1:11 pm

Quédate con el nombre de Reverb Comunications porque en los próximos
días, probablemente, volverás a oír hablar de ella. Y es que la citada
agencia de relaciones públicas -afiliada a numerosas compañías que
operan en la App Store- se acaba de convertir en protagonista de una de las mayores acusaciones de fraude que se recuerdan en la tienda de Apple,
al descubrirse que contaba con un selecto equipo de personas que se
encargaban de puntuar (positivamente) y comentar determinadas
aplicaciones como si fueran usuarios reales -servicio que les reportaba
0,75 centavos por cada descarga de pago-.

El procedimiento era
sencillo: una compañía contrataba a Reverb Comunications para que
promocionara su aplicación en la App Store; la agencia entonces ponía
en marcha su "operación timo": con la inestimable ayuda de sus
empleados, se encargaba de que, en las primeras dos semanas de su
lanzamiento, la app contara con impresiones positivas en la sección de
reseñas así como puntuaciones de 5 estrellas en la valoración global
del producto.

El pastel ha sido descubierto por los chicos de MobileCrunch,
quienes estuvieron siguiendo los pasos de varios supuestos
comentaristas que, casualmente, sólo comentaban y valoraban
aplicaciones promocionadas por Reverb Comunications y siempre con
resultados -mira tú por dónde- muy satisfactorios.

Doug
Kennedy, vicepresidente de Reverb Comunications, ya se ha puesto en
contacto con ellos para (obviamente) desmentir tal acusación, alegando
que cualquier información que les hayan sido filtrada seguramente provenga de algún desempleado cabreado y resentido por su marcha.

En el enlace de lectura podrás echar un ojo a todos los pormenores de
la investigación llevada a cabo, así como ojear un supuesto documento
oficial (y confidencial) de la agencia donde se detallan los pasos a
seguir para la fraudulenta promoción de las aplicaciones. Ahora le
tocará a Apple mover ficha para asegurar el correcto funcionamiento de
la App Store. Seguiremos atentos.


Cheating the App Store: PR firm has interns post positive reviews for clients






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by
Gagan Biyani
on
August 22, 2009





When it comes to winning in the App Store, one PR firm has discovered a dynamite strategy: throw ethics out the window. Reverb Communications, a PR firm that represents dozens of game publishers and developers, has managed to find astounding success on Apple’s App Store
for its clients. Among its various tactics? It hires a team of interns
to trawl iTunes and other community forums posing as real users, and
has them write positive reviews for their client’s applications. Yeah,
that 5-star iTunes app review you saw for the once top-5 paid app
Enigmo? It might not be written by a real user, but rather by Pangea
Software’s PR firm. Reverb isn’t the first to try and game the user review process, but they are definitely one of the most blatant cases.
Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Cro-mag-300x197Reverb
Communications is an extremely successful PR firm that claims to have
“first party” and “personal” relationships with Apple. Aside from
representing Pangea Software, one of the more successful App developers
for the iPhone (they made Enigmo, which was featured during the Apple WWDC Keynote 2008), they also represent Harmonix (the
Guitar Hero and Rock Band guys), MTV Games, and a host of iPhone game
developers. Additionally, they’ve managed to do an impressive job at
courting the press: clients have had iPhone apps featured in just about
every major media outlet known to man, including Forbes, MTV, G4TV, NBC
(in fact, all the examples were for one developer: Publisher X, which
Reverb happens to own). Reverb claims that their clients have sold over
$2 Billion of product under their watch.

Unfortunately, they don’t always follow the rules, and they have
been stupid enough to tell that to prospective clients. One prospective
client, hereby known as “Developer Y,” (no irony intended) recently let
us on to Reverb’s lack of scruples. This tipster
forwarded us a document from Reverb Communications (attached below)
that described what services Reverb provides to its clients. For $0.75
per paid download of your app, you get a whole host of standard PR
services, and then some … not so standard ones. Here’s a quote from the
doc:
Reverb employs a small team of interns who are focused
on managing online message boards, writing influential game reviews,
and keeping a gauge on the online communities. Reverb uses the interns
as a sounding board to understand the new mediums where consumers are
learning about products, hearing about hot new games and listen to the
thoughts of our targeted audience. Reverb will use these interns on
Developer Y products to post game reviews (written by Reverb staff
members) ensuring the majority of the reviews will have the key
messaging and talking points developed by the Reverb PR/marketing team.
It gets worse. They call these “internal user reviews” and outline the process for creating them here:
Internal User Reviews Process:
o Internal “User Reviews”
o Pre-written by in house writers
o Positive reviews – not over the top – but endorsing the game as a good product
o Age ranges
+ 12 – 18
+ 19 – 25
+ 26 – 34
+ 35 – 45
+ 46+
* Written from the angle of each age group including key words that resonate with each audience
* Reviews begin to go live on day of launch on the iPhone storefront
o Release reviews starting at launch as stretch over 14 days from release
Yes, the “iPhone storefront” that Reverb Communications is referring
to is the one you all know as the iTunes App Store. Our source assured
us this document was real, but seeing as how it was our first time with
the guy, we decided to double-check. We went to the App Store page for
one of their client’s apps, specifically HydroTilt XL by Publisher X,
and looked at the earliest app reviews for the title. Sure enough, the
first five reviews for HydroTilt XL were glowing 5-star ratings. But,
of course, we weren’t satisfied. The app now has over 908 ratings, and
348 of those ratings were 5-star. Clearly, it was a popular app and
users really liked it. So, a few positive ratings doesn’t prove
anything.


Última edição por SIDSIDSID em Dom Ago 23, 2009 1:17 pm, editado 1 vez(es)
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Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Empty
MensagemAssunto: Re: Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones   Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Icon_minitimeDom Ago 23, 2009 1:12 pm

Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Intern-300x111Fortunately, iTunes allows you to see other reviews posted by the same reviewer. So, we clicked on the reviewer “Vegas Bound” (iTunes link)
and started to look at his reviews. He reviewed 7 applications, and
gave each one of them 5 stars. Each review was short and sweet, and
extremely positive. These reviews represented 6 different developers. A
quick Google search revealed an infuriating truth: every single one of these developers
was a client of one PR firm: Reverb Communications. The trail of bread
crumbs slowly led us to a stark conclusion: the evidence undeniably
confirmed the document that Developer Y had sent us. As we continued
through each of the first 5 reviewers of HydroTilt XL, we noticed that
the problem had plagued as many as 15 iPhone applications (and probably
more).
Below is a table so you can see what we noticed. Each developer on
this chart was represented by Reverb Communications for the title that
was reviewed. The left-hand column is a reviewer and blank squares
indicate apps that were not reviewed. None of the reviewers wrote
reviews for non-Reverb clients. None of the reviewers gave an app less
than 5 stars.
Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Reverb-2

Yeah, that pretty much says it all. These guys are running amok in the
App Store. Some of Reverb Communications’ clients (*ahem* Publisher X
*ahem*) had reviewers who exclusively reviewed one client’s apps. That
doesn’t necessarily imply foul play, of course, as users often buy
multiple apps from the same developer. Furthermore, there were many
5-star reviews written by users who didn’t write any additional
reviews, but that doesn’t hold a whole lot of water either. The real
compelling proof of wrongdoing was that many of their client’s titles
had multiple 5 star reviews written by reviewers who exclusively
covered Reverb Communications games. I understand loyalty to a specific
company. I understand being lazy and just writing one review, but
loyalty to a PR firm is unheard of. Especially when the name of the PR
firm isn’t anywhere near the iTunes store description.
It’s important to note that the reviews mentioned above are just a
subset of the reviews that we believe Reverb has published on behalf of
its clients. Due to space and time considerations, we did not want to
belabor the point by adding more reviewers and reviews to the list.
Ultimately, this is fraud. Plain and simple. Reverb Communications
is using anonymized reviews as a way to boost sales, while lying to
iTunes users. The worst part is many of these games stand by
themselves. They have dozens of positive reviews from users (which we
are assuming are not employees of Reverb). The developers are culprits
as well. We don’t have proof of whether they know about the wrongdoing
- we do not know whether the document sent to Developer Y was the same
as the one sent to all of Reverb Communications’ other clients. That
doesn’t exonerate the developers who are clients of Reverb; some of
them have been repeat customers (Pangea Software comes to mind) for
almost a year. We find it hard to believe they weren’t privy to
Reverb’s actions.
Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Bubblehead-300x123Furthermore, this story only dives into the iTunes
fraud. Frankly, this was enough for us, and it was also the best place
to catch Reverb in the act. However, the document sent to us by
Developer Y indicates that they don’t just mislead folks on iTunes,
they also use “online message boards” and other ways to communicate
with potential customers. We also only talked about their iPhone app
delinquence. To me, the actions on the iPhone app store, Reverb’s
willingness to talk to prospective clients about these actions and the
pervasiveness of the problem across all of Reverb’s iPhone app
developers, mean only one thing: they are shady people. And I wouldn’t
be surprised if they had similar ethics-be-damned practices in other
parts of their PR approach. But we don’t know, and don’t care. The
miscreant behavior on the App Store is enough that I know I won’t ever
deal with someone from Reverb again.
Another interesting side-story here is about Reverb’s relationship
with Apple. Now, we don’t expect Apple to have caught the bad behavior
of one PR firm on the App Store’s reviews. That would just be
ridiculous. But we were surprised to know that Reverb had worked with
Apple so much. As such, I can’t imagine anybody will be more furious
about this news than Apple itself. They’ve done TV commercials for these guys,
for pete’s sake. We don’t know a whole lot about the relationship,
however. All we know is that one client of Reverb’s told us that he was
referred to Reverb Communications by an Apple employee. That employee,
from what we know, was part of a team that manages Apple’s
relationships with 3rd party developers. The referral was likely an
innocent mistake: I doubt the employee knew of Reverb’s questionable
ethics. But it just makes the story that much more interesting - this
isn’t your mom and pop PR shop. Reverb has a staff of 15 professionals
(presumably full-time employees) and 10 interns.
Needless to say, we’re interested in your thoughts. The comments
section is below and I look forward to seeing what you think. Please
keep your comments rated PG, if possible.
We asked Reverb for a statement, and this is what they have sent us. (My response is below it).
Hi Gagan –
I’m sure you are speaking with one of our former employees that has
been contacting media outlets about Reverb. I’m not sure what
“unethical practices” you are referring to so it would be hard for me
to comment, but I am hoping that you will do the proper research to
ensure that the facts you are reporting are accurate and nit written
based on information provided by a disgruntled former employee who is
violating his confidentiality agreement.
My office did mention that you had issues with our staff and interns
writing reviews for some of our clients games, I’m sure you are aware
that in order to write a review on iTunes an individual needs to
purchase the game or app and can only write one review. Our interns and
employees write their reviews based on their own game play experience,
after having purchased the game by themselves, a practice not uncommon
by anyone selling games or apps and hardly unethical.
I am in Europe until Tuesday, I’ll keep my eyes out for the story,
once again I do hope you do some homework before posting erroneous or
incorrect information about Reverb communications.
Doug Kennedy
No, we didn’t speak with a former employee, and no such former
employee is mentioned in this story. I did in fact inform Reverb via
phone (I spoke with their VP of Public Relations, Tracie Snitker) last
night that the story was about writing reviews on behalf of clients. I
don’t buy the argument that the interns and employees write reviews
based on their own experiences: it’s a nice story, but at the end of
the day, probably not true. Flipping through the reviews on iTunes and
examining the text and messaging will give you a clear indication that
it corroborates the story Developer Y told us. Furthermore, taking just
one of many examples, the reviews for Publisher X’s HydroTilt XL came
out within 2 days of the game’s release. I find it hard to believe that
5 positive reviews from Reverb (which owns Publisher X) were not
planned or coordinated. Not to mention the fact that we’ve got a
document from Reverb explicitly laying out their policy on this matter.
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MensagemAssunto: Re: Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones   Escándalo en la App Store: Reverb Communications acusada de vender opiniones positivas de aplicaciones Icon_minitimeDom Ago 23, 2009 1:12 pm

Here is the document provided to us by Developer Y. We’ve taken out irrelevant parts of the doc and replaced them with “…”

Citação :
Reverb Communications Proposal:
Top-line: Reverb Communications team will develop a full public
relations and marketing campaign for the launch of … [Developer Y's]
iPhone products.
Public Relations Strategy:
Reverb will instill a public relations strategy that will focus on
product reviews and “earned” media. Our programs will be designed
uniquely and specifically for each title with the intention of driving
industry and consumer awareness through press interviews, product
reviews and previews, and out-of-the-box programs. Aspects on the PR
program include:
o Traditional plan used to launch gaming software
o Messaging and Positioning
o Press Releases
o Media Outreach
o Preview Code (if applicable)
o Review Code (if applicable)
o Focus on Online and Print Publications
o Media Tours (if applicable)
Apple Marketing Support:
Reverb will work directly with Apple on each and every iPhone title.
While Reverb cannot guarantee full marketing support for every iPhone
game, we are confident with the proper PR and marketing presentation to
Apple they will support each individual title.
Reverb has secured the following types of Apple marketing support for our iPhone clients including:
* On-stage appearance with Steve Jobs at WWDC
* National iPhone television commercials
* Apple retail programs, Apple direct e-mail pieces
* iTunes App placement on the App Store
* Placement on the “What Hot,” “Staff Favorite,” and “What’s New”
* Premier placement on the Apple iPhone store.
Intern Program:
Reverb employs a small team of interns who are focused on managing
online message boards, writing influential game reviews, and keeping a
gauge on the online communities. Reverb uses the interns as a sounding
board to understand the new mediums where consumers are learning about
products, hearing about hot new games and listen to the thoughts of our
targeted audience. Reverb will use these interns on Developer Y
products to post game reviews (written by Reverb staff members)
ensuring the majority of the reviews will have the key messaging and
talking points developed by the Reverb PR/marketing team.
Internal User Reviews Process:
o Internal “User Reviews”
o Pre-written by in house writers
o Positive reviews – not over the top – but endorsing the game as a good product
o Age ranges
+ 12 – 18
+ 19 – 25
+ 26 – 34
+ 35 – 45
+ 46+
* Written from the angle of each age group including key words that resonate with each audience
* Reviews begin to go live on day of launch on the iPhone storefront
o Release reviews starting at launch as stretch over 14 days from release
* Message boards
o Blogs
o Online Sites
o GameStats and GameRankings (if applicable)
* Ongoing public relations outreach will continue through the launch of the title with various key elements
o Final code being sent to review sites (if applicable)
o Inbound and outbound media inquiries being immediately addressed
* Press release writing, interviews and product articles – The
iPhone storefront provides the unique aspect of allowing games to
remain for sale, for and extended period of time, it will be important
for Developer Y to maintain a sustainable public relations campaign
supporting the title. Reverb Communications recommends a program which
maintains continuous press coverage. Reverb has developed several
proprietary video game media lists including, but not limited to, press
list specifically for the iPhone. Reverb’s recommendation is to begin
with the iPhone specific press but quickly take Developer Y titles to
mainstream media.
Sample Media List
The media outlets below have been identified because they currently,
or have previously covered, iPhone products. This list does not
represent the entire list Reverb is recommending and is only intended
as a sample list of media Reverb has worked with previously.
1up
4theGamers
AOL Games
Cheat Code Central
CHEATCODES.COM

Wireless Gaming Review and More!
Recommended Marketing Asset List:
* Trailers (prep days from release)

* Game One Sheet (ready to go 45 days from release)
o (5) Screen shots that showcase title
Online Marketing Opportunities
* Video Uploading
o Reverb interns will upload trailers to UGC sites (internal list of over 100 sites)
o If there is an exclusive release with a certain site, uploading will begin following exclusive
o Links to uploads kept in a spreadsheet for views tracking
o Tagging and keywords to be developed for each video
+ Words that describe the product
+ Words that our market commonly use
+ “Hot” words and current web searches
* Cross Links
o Digg, Facebook, MySpace any positive press relating to a title (when applicable)
+ Timing is immediate
* Web 2.0 Applications
o Twitter, Facebook, MySpace all content relating to title (when applicable)
+ Video uploads
+ Positive press
+ User reviews
* Social Networks
o Link content to places where consumers are social (when applicable)
+ Facebook, MySpace, StumbleUpon
+ Blogs
+ Podcasts
By working with Reverb Communications, Developer Y can be confident
each of their iPhone titles will receive the proper press coverage each
title deserves. Reverb will manage all aspects of media from
aggressively seeking out product reviews and write-ups, scheduling
interviews for Developer Y executives to fielding inbound media
requests, Reverb will manage all aspects of consumer and corporate PR
and Marketing allowing Developer Y to focus on upcoming projects.
UNIQUE ELEMENTS OF EACH GAME:
Reverb will develop a unique program for Developer Y App focusing on
“earned media” or placed stories designed to garnish mainstream media
attention.
APP STORE PLACEMENT EXAMPLES:
For iPhone games, we recommend that the launch of public relations
be timed with the Apple marketing programs. When each game is
submitted, we let it get posted/go live on the App Store, and then
within a 2 week window the press release announcing the game goes out
day-in date with the Apple marketing programs.
Included in the Program:
* Product positioning plan
* Management of Apple marketing programs
* Product messaging
* Press release writing
* Press release distribution through Reverb Games News (if requested, professional wire service costs are additional)
* Press outreach and follow-up (associated OOP costs not included)
* All Intern related programs
* Press coverage reports
* 1 Press associates assigned to the account
* 1 Team Marketing member to manager interns



http://www.mobilecrunch.com/2009/08/22/cheating-the-app-store-pr-firm-has-interns-post-positive-reviews-for-clients/
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