Assunto: Aprende a fazer FILMES Sáb Ago 22, 2009 2:19 am
Captura de vídeos da 360 – Tudo o que precisam de saber
Com o aparecimento dos sites de partilha de vídeo (Youtube’s e derivados), pequenos filmes de jogos, com curiosidades ou simplesmente a performance de cada um, foram surgindo, alimentando em muitos casos, o hype que rodeia muitos títulos. Na verdade, longe vão os tempos onde esse tipo de conteúdo era um exclusivo das publicações do género ou de sites da especialidade. Actualmente, e com relativamente pouco dinheiro, é possível a qualquer um de nós, capturar aquilo que jogamos, podendo a seguir, e com recurso a software de edição, criar aquilo que desejarmos. Desde um videoclip, a um tutorial, ou a um simples gameplay, a imaginação de cada um é o limite ao resultado final. Antecipando a curiosidade dos membros do XTP, relativamente ao tema, resolvi escrever este artigo, devidamente apetrechado de fotografias exemplificativas, que espero, seja do vosso agrado. Fiquem cientes que este guia é uma das soluções possíveis. Devido ao baixo custo envolvido (pouco mais de 100 euros, se considerarmos que todos aqui têm um PC), penso que será a alternativa ideal para a maioria dos leitores.
1º Passo – Material.
PC – O computador não tem de ser muito recente. O que eu uso é um Celeron dos antigos a 2,6 GHZ com 512 de RAM. É uma máquina que já tem cerca de cinco anos e que actualmente utilizo para capturar e ver filmes no LCD. A posterior edição, embora seja possível numa máquina deste género, processar-se-á com maior facilidade num computador mais actualizado.
Placa de captura – Após ter feito uma pesquisa pela net, a minha escolha caiu numa Dazzle Creator Platinum. Esta placa USB2, pertence à linha de produtos da conhecida marca Pinnacle, e caracteriza-se pela facilidade de instalação (é uma placa externa). O preço médio da mesma ronda os 100 euros. Atenção na escolha da placa a adquirir, pois caso decidam avançar para outro produto, têm de ter em atenção se o mesmo captura PAL-60. Embora existam alguns jogos que correm a PAL-50, a grande maioria só funciona a 60 HZ pelo que uma placa que não suporte essa função (captura a 60 HZ), é practicamente inútil.
Cabos e adaptadores com divisão de sinal RCA – Para poderem receber o sinal da consola na placa têm de ter um cabo para o vídeo e dois para o áudio. Numa Worten (ou similar) é possível adquirir esses cabos e os adaptadores RCA em Y (com divisão de sinal), com um preço total a rondar os 10 euros.
2º Passo – Ligações.
Como se pode constatar, o cabo de componentes da consola tem duas ligações para o áudio (branca e vermelha). Uma das coisas que têm de fazer é dividir esse sinal para a TV e para a placa. Utilizando o divisor de sinal RCA, é possível alimentarmos os dois aparelhos em simultâneo. A seguir (e supondo que têm a vossa consola ligada por componentes), basta ligarem o cabo amarelo à placa de captura, sendo a TV alimentada pelas restantes ligações (verde, azul e vermelha). Caso utilizem uma TV convencional, terão de efectuar a divisão de sinal, à semelhança do que já fizeram com o áudio. Importante é o modo de saída seleccionado no cabo de componentes. Para terem sinal na placa de captura, o sinal terá de ser obrigatoriamente analógico (standard definition). Embora percam qualidade na imagem da TV, poderão jogar sem qualquer tipo de restrição.
3º Passo – Instalação de software, captura e edição.
O software que acompanha a placa é o Pinnacle Studio 10, e cumpre na perfeição quase todas as necessidades que vocês possam vir a ter. A quantidade de formatos disponíveis (tanto na captura como no resultado final), vai desde o Divx, ao MPG 1, 2 e 4. As ferramentas de edição preenchem um vasto número de opções, oferecendo uma interface relativamente simples. Como já foi referido atrás, o PC a utilizar nesta tarefa (edição), convém ser minimamente actual. No meu caso, costumo transferir o ficheiro capturado para um PC mais recente, de modo a poder trabalhar mais à vontade.
Depois de tudo correctamente ligado, e instalado, podem começar a capturar as vossas prestações nos vossos jogos favoritos e partilhá-las com os amigos. Eventualmente, e se tiverem tempo para isso, poderão fazer uma video-review e enviá-la para o XTP. Se passar nos nossos padrões de qualidade, teremos o maior prazer em divulgá-la.
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 2:42 am
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 2:45 am
In This Video I Will Show You How To Capture Xbox360 Gameplay And Still Play In HD Cheap
First You Need Your Capture Card a DAZZLE What is Around £50 Or a EASYCAP For Around £10 To £15 Wich Can Be Found On Ebay.co.uk Once You Have That You Need 2x Y Female Splitter adapter Which Can Be Seen in The Video They Are Around £2 Each And 2x Audio/Fono Leads About £2.50 off Ebay .
Citação :
"In This Video I Will Show You How To Capture Xbox360 Gameplay And Still Play In HD Cheap"
He says capture, but never said in HD, while still PLAYING in HD "
But the title is misleading
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 2:46 am
Citação :
Composite = R/W-Y Component = R/W-R/G/B
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 2:51 am
RCA Plugs for composite video (yellow) and stereo audio (white and red)
An RCA connector is a type of electrical connector that is commonly used in the audio/video market. The name "RCA" derives from the Radio Corporation of America, which introduced the design by the early 1940s to allow mono phonograph players to be connected to amplifiers.
Composite analog video
Composite
Yellow
Analog audio
Left/Mono
White
Right
Red
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Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 2:54 am
SCART (from Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs, Radio and Television Receiver Manufacturers' Association) is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment together. It is also known as Péritel (especially in France, where the term SCART is practically unknown), 21-pin EuroSCART (Sharp's marketing term for an attempt to market the connector in the Asian region) and Euroconector.[1]
S-Video
Separate Video[citation needed], more commonly known as S-Video, and sometimes incorrectly[citation needed] referred to as Super Video[1] and also known as Y/C, is an analog video signal that carries a video data as two separate signals: lumen (luminance) and chroma (color). This differs from composite video, which carries picture information as a single lower-quality signal, and component video, which carries picture information as three separate higher-quality signals. S-Video carries standard definition video (typically at 480i or 576i resolution), but does not carry audio on the same cable. The 4-pin mini-DIN connector (shown at right) is the most common of several S-Video connector types. Other S-Video connector variants include 7-pin locking "dub" connectors used on many professional S-VHS machines, and dual "Y" and "C" BNC connectors, often used for S-Video patch bays. Early Y/C video monitors often used RCA connectors that were switchable between Y/C and composite video input. Though the connectors are different, the Y/C signals for all types are compatible. Both S-Video and audio (mono or stereo) signals can be transferred through SCART connections as well.
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 2:56 am
Component video is a video signal that has been split into two or more components. In popular use, it refers to a type of analog video information that is transmitted or stored as three separate signals. Component video can be contrasted with composite video (NTSC, PAL or SECAM) in which all the video information is combined into a single line-level signal. Like composite, component video cables do not carry audio and are often paired with audio cables. When used without any other qualifications the term component video generally refers to analog YPbPr component video with sync on luma.
Component video is capable of carrying signals such as 480i, 480p, 576i, 576p, 720p, 1080i , and new high definition TVs support the use of component video up to their native resolution.
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:00 am
Both the S-Video component video output (two separate signals) and the YPbPr component video output (three separate signals) seen on DVD players are examples of this method.
Y/Pb/Pr
In Y/Pb/Pr Component Video, there is a luminance channel, "Y," which carries the luminance along with the sync pulses, and two color-difference channels, which carry signals representing Blue minus Luminance (B-Y, or Pb) and Red minus Luminance (R-Y, or Pr). From these signals, the display device separates out the sync information and reconstitutes the red, green and blue components of the picture. Just as s-video requires two signal-carrying wires instead of one, component video requires three connections color-coded green (Y, or Luminance), blue (Pb) and red (Pr). RGBHV will usually, though not always, be color-coded red, green, blue, yellow (horizontal sync) and white (vertical sync).
When used for connecting a video source to a video display where both support 4:3 and 16:9 display formats, the PAL television standard provides for signaling pulses that will automatically switch the display from one format to the other.
Component video out
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Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:02 am
Audio/Visual Connectors
4-Pin Mini Din
Very common on consumer audio/video gear. Carries an S-video signal (also referred to as S-VHS on older VCRs. The cable consists of twin coaxial cables in a common sheath.
Belling Lee
(see PAL)
BNC
Used for video signals and labeled similarly to RCA. Used to carry Composite video (one connection), S-video (two connections), Y/Pb/Pr (three connections), or one of the RGB variants.
DVI
There are 3 types of Digital Video Interface connector (DVI-A, DVI-D and DVI-I) as detailed below. DVI-D and DVI-I are available in either single-link or dual-link types. In the pictures below, the single-link socket is shown on top of the corresponding dual-link socket. Most manufacturers make their female plugs with all available pins to prevent pin damage if an incorrect cable is inserted.
DVI-A
Carries signals to an analogue display only. Has two pins above\and two pins below the flat-bladed pin (shown on the left-hand\side of the\picture) that are used for the analogue signal. The right-hand side has 8-pin & 4-pin separated pin-sets.
DVI-D
Used for digital signals only. Has three rows of 6 pins or three rows of eight pins on the right-hand side and no pins above or below the flat-bladed pin on the left-hand side.
DVI-I
Refers to a connector type which combines DVI-A and DVI-D with pins provided to carry either an analogue or digital video signal. A DVI-I cable can therefore be used either for a digital signal (in a DVI-I socket) or for an analogue signal (in a DVI-A socket). Because of the extra pins, they cannot physically fit into a DVI-D socket. Has three rows of 6 pins or three rows of eight pins on the right-hand side with two pins above and two pins below the flat-bladed pin on the left-hand side.
EIJA OPTICAL
Commonly called "TOSLINK" (Toshiba Link). These cables/connectors are used for digital audio using light from an LED "transmitter" as the source.
EURO CONNECTOR
(see SCART)
F-CONNECTOR
Used for most antenna and cable TV connections being rarely used for anything other than RF with one notable exception when they were used as digital audio connectors on some laser disk players.
Firewire
(see IEEE1394). Apple'strademarked name for the IEEE1394 standard.
DE-15 / VGA / HD15 / D-Sub 15 /
As used on LCD and Plasma displays and computer monitors for RGBHV signals. Also used for RGBS, RGB sync-on-green, and Y/Pb/Pr Component video.
HDMI
HDMI (High Definition Media Interface) connectors are used for digital connections between the audio/video source and audio/video monitor or equipment, combining a digital audio and a digital video cable into a single connector. Found on DVD players/recorders, Plasma & LCD displays and digital surround-sound amplifiers & receivers.
IEEE1394
Widely used for digital video and audio for DV (Digital Video)in cameras, DVD recorders and PCs. The 6-pin connector has twin separately shielded twisted data pairs for transmission/reception of data signals plus two power conductors. The smaller 4-pin connector has only two data pairs and is used primarily with battery-powered devices.
I-Link
(see IEEE1394). Sony'sproprietary name for the IEEE1394 standard.
PAL
PAL (Belling Lee) connectors are a push-on connector that have been traditionally used for TV antenna wall plates andconnections. With the exception of TV/VCR hook-ups, PAL connectors are being replaced by F-Type connectors as required for CATV, SATV and DTV. PAL connectors are specified by IEC standard IEC60169-2.
PERITEL
(see SCART)
PHONO JACKS/PLUGS
Common stereo (3-wire tip/ring/sleeve) connectors providing a balanced circuit for analogue audio such as inputs/outputs to equipment and peripheral devices like headsets. There is also a mono (2-wire tip/sleeve) version which is used for unbalanced circuits. Standard sizes are 6.3mm, 3.5mm (mini phono) and 2.5mm (sub-mini phono).
RCA
The RCA is the most common connector type on consumer gear for composite and component video, as well as for both digital and analogue audio. RCA jacks color-coded yellow on a device usually are composite video inputs or outputs.
SCART
SCART (Sydicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs) connectors are used to connect audio and video equipment using the Composite Video signal format
S-VHS
(see 4-pin Mini Din)
S-Video
(see 4-pin Mini Din)
TOSLINK
(see EIJA Optical)
USB Type-A, USB Type-B
A 4-wire cable carring 2 power and 2 data connections to transfer digital information between computers, personal music/video players, cameras etc. The cable is terminated with type-A, type-B or a combination of A and B USB connectors.
XLR
A three-pin balanced audio connector. Typically used for microphone cables. Use our audio/video cables reference page identify the type of cables commonly used for audio/video applications.
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:02 am
Audio/Visual Signal Protocols (Formats or Standards)
AES EBU Digital Audio
AES/EBU (Audio Engineering Society/European Broadcasting Union) is a balanced, digital audio transfer standard that uses an XLR connector with a single cable carrying left-channel and right-channel audio data.
Component
(See Y/Pb/Pr) Composite
Composite Video is a single signal which carries both the chrominance (color) and luminance (brightness) components of a video signal, along with sync information, on a single wire. Unlike an RF signal, a composite video signal does not need to be demodulated to be understood by a video display. Like other baseband video formats, a composite video signal does not carry any audio content, which must be handled separately. CVBS
(see Composite) Composite video is sometimes designated by the acronym CVBS. There is some confusion about the expansion of this acronym with some commonly used alternatives being: "Color, Video, Blank & Sync", "Composite Video Baseband Signal", "Composite Video Burst Signal" or "Composite Video with Burst & Sync". DVI
DVI (Digital Video Interface) is a video interface standard used primarily with flat panel LCD monitors and high-end video graphics cards. DVI-D and DVI-I formats can use Single or Dual link connectors with the dual link providing an increase in speed and signal quality. DVI Digital and Analogue formats are non-interchangeable. DVI-A
DVI-A (Analogue format) is just the RGBHV signal format using a different connector. DVI-D
DVI-D (Digital format) is a parallel digital standard having up to seven balanced lines. In addition to carrying the video signal, five conductors are used for carrying other information. Because this is a digital rather than an analogue signal, it can only be converted to another format through a device that is equipped to decode the digital bit-stream and render it in analogue form. DVI-I
DVI-I (Integrated Analogue and Digital format) is capable of transmitting either a digital-to-digital signal or an analog-to-analog signal. EIA 770.3
(see Y/Pb/Pr)
EIAJ OPTICAL
Is a "Red Book" standard for digital audio (stereo or multi-channel) that uses light from an LED "transmitter" as the source. (Also see TOSLINK).
FirewireT
(see IEEE1394). Apple's trademarked name for the IEEE1394 standard. HDMIT
High Definition Media Interface is a signal format, backwardly compatible with DVI-D and employing the same encoding/decoding scheme. Video is kept in uncompressed digital format and 8-channel audio is offered. Combines a digital audio and a digital video cable into a single connector. The video signals on HDMI are backwardly compatible with DVI-D. IEEE1394
An external bus standard that supports data transfer rates of up to 400Mbps (1394a) and 800Mbps (1394b). It also supports isochronous data - delivering data at a guaranteed rate, making it ideal for devices that need to transfer high levels of data in real-time, such as video devices. I-Link
(see IEEE1394). Sony's proprietary name for the IEEE1394 standard. RF
RF, or Radio Frequency, is the type of signal that comes through the air by antenna or through a cable TV connection. In standard-definition broadcast and analogue cable, a composite video signal and accompanying audio are mixed, at the transmitting end, with high-frequency radio waves, and are broadcast through the air or distributed through a cable system. To be viewed on a display, these signals have to be separated from the other channels in the line and converted to unmodulated "baseband" video and audio signals using a television tuner (found in any conventional television set or VCR). RF is used as a distribution medium because (1) it propagates through the air very well, making it suitable for over-the-air broadcast, and (2) many video signals can be modulated at many different frequencies, it's possible for us to have many "channels" available simultaneously without having them interfere with one another. RGB, RGsB, RGBS, RGBHV
The original "component video" was RGB, which appears in three principal varieties, each requiring a different number of connections. The most common type is RGBHV, with five lines: one for red, one for green, one for blue, one for the horizontal sync and one for the vertical sync. RGBHV is the standard used in VGA and other types of analogue PC computer monitors. DVI-A is the same signal format but using a different connector. RGBS, having four connections, differs from RGBHV in having the vertical and horizontal sync combined on a single channel. RGsB, or "sync-on-green," places the sync information on the green channel--not unlike, but still not compatible with, Y/Pb/Pr component video. SCSI
SCSI stands for "Small Computer System Interface", and is a standard interface and command set for transferring data between devices on a computer bus, It's most commonly used for hard-drives and tape storage devices, but also connects a wide range of other devices, including DVD drives.. SDI
SDI is "Serial Digital Video", run in an unbalanced line and used primarily in professional production environments. The technical standard is maintained by the Society of Motion Picture and Television Engineers (SMPTE) as SMPTE 259M. Uses standard single 75 Ohm coaxial cable with a single BNC connector on each end.
SPDIF
SPDIF (Sony/Philips Digital Interface) is a CD "Red Book" standard digital audio transfer file format, for either stereo or multi-channel sound.
S-Video
S-video (Super Video) is a format which splits the chrominance (color) and luminance (brightness) separately onto two lines, "C" and "Y," each requiring its own coaxial cable with the sync pulses carried on the luminance line. Typically uses a 4-pin Mini DIN plug/socket.
TOSLINK
(see EIJA Optical). TOSLINK (Toshiba Link) is Toshiba's proprietary name.
USB
Universal Serial Bus (USB) is a hardware interface for low-speed peripherals and MPEG-1 and MPEG-2 digital video. Uses a 4-wire USB cable terminated with type-A or type-B USB connectors.
VGA
Uses the RGBHV standard which is a variant of RGB, with five lines: one for red, one for green, one for blue, one for the horizontal sync and one for the vertical sync and is the standard used for analogue PC computer monitors. Y/Cb/Cr
(see Y/Pb/Pr) Y/Pb/Pr
In Y/Pb/Pr Component Video, there is a luminance channel, "Y," which carries the luminance along with the sync pulses, and two color-difference channels, which carry signals representing Blue minus Luminance (B-Y, or Pb) and Red minus Luminance (R-Y, or Pr). From these signals, the display device separates out the sync information and reconstitutes the red, green and blue components of the picture. Just as s-video requires two signal-carrying wires instead of one, component video requires three connections color-coded green (Y, or Luminance), blue (Pb) and red (Pr). RGBHV will usually, though not always, be color-coded red, green, blue, yellow (horizontal sync) and white (vertical sync). YUV
(see Y/Pb/Pr)
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:03 am
High definition analog component video is defined by the CEA specification, CEA-770.3-rev C. The spec was last revised five years ago, and defines 720p and 1080i, but not 1080p.
Even in the absence of a standard, however, 1080p component video has made its way into a surprising amount of consumer devices. Several display manufacturers support 1080p over component video, either across the line such as Samsung, or as an undocumented feature on certain models such as Syntax/Brillian’s.
Many networked media players, such as those from PixelMagic Systems and Ziova, will output 1080p via component, as will Media Center PCs.
However, the most significant source devices are the major gaming consoles, with both the Playstation 3 and the Xbox 360 supporting 1080p analog.
The game consoles have a restriction: They will limit the analog ouput to 1080i for AACS protected movie playback as found on HD DVD and Blu-ray discs. There is a technical side to that story though.
HD DVD and Blu-ray movies are typically encoded in 1080p/24 Hz. In order to output the film over 1080i/60 Hz, the content is staggered into the 3:2 pulldown sequence to make up for the frame rate difference, and interlaced to 60 fields/sec.
In this process, all of the pixel information is intact, and nothing should be thrown away. For whatever reason, the AACS license is OK with this information traveling over the analog component video interface as 1080i/60Hz, unprotected from those pesky pirates.
Inside a typical 1080p flat panel display, a video processor receives this, and goes about the job of de-interlacing and reverse 3:2 pulldown, where 100% of the original pixels can be recovered (in the higher quality displays, cheaper ones tend to mess this up).
A proposal to add 1080p at 24, 30, and 60 Hz has been submitted to the CEA, technical analysis of cable & connectors has been completed & market demand has been identified. Next comes the comment and review periods, committee approval, and if all of that goes smoothly, publishing of CEA-770.3 rev D.
Just adding it to the spec, of course, does not change the AACS license requirements for an analog limit of 1080i on next-gen discs. Nor does it change many minds in Hollywood on the “analog hole,” so don’t expect 1080p analog out of a disc player just yet.
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:09 am
How to Capture XBox 360 footage to your computer.
One of the most frequently asked questions we’ve had here at DVeStore lately is: “How can I capture footage from my XBox 360 onto my computer?” Well here’s the answer: The Blackmagic Design Intensity Pro! Insert this PCIe card into your desktop Mac or PC, install the software, and plug your XBox into the card via the HDMI input. That’s it! You can capture your gameplay in real-time, and the recording quality is HD. The Blackmagic also offers an HDMI out, so you can still have your game running on your TV and be recording at the same time, with no noticeable latency! Want to show off how great you are at Halo? Want to send your XBox Live buddies videos of you killing them? Maybe you want to prove that high score you got: Whatever the reason, the Blackmagic Design Intensity Pro is your solution for recording your XBox 360 gameplay! Blackmagic Design Intensity Pro Availability: Usually ships same/next day. Our Price: $199.00
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:15 am
RESOLUCOES GRAFICAS
1080p é o nome abreviado de um tipo de resoluções de telas ou monitores. O número 1080 representa 1080 linhas de resolução vertical,[1] enquanto a letra p denota uma varredura progressiva. É considerado um formato de HDTV. O uso do termo pressupõe geralmente um formato widescreen 16:9, o que implica uma resolução horizontal de 1920 pixels, equivalendo a uma resolução com 2 073 600 pixels no total. A freqüência em hertz de quadros por segundo pode deduzir-se pelo contexto ou ser especificada a seguir à letra p, por exemplo, 1080p30, significando 30 hertz. A designação 1080p é também utilizada para descrever a capacidade de equipamentos de vídeo. O uso do termo 1080p e do diretamente relacionado 1080i em embalagens de produtos podem se referir a uma gama de capacidades. Por exemplo, um equipamento de vídeo qualificado como 1080p pode ter baixa resolução de imagem reformatada para exibição em alta resolução. A imagem resultante é diferente da gerada por um equipamento que gere realmente 1080p. Da mesma forma, um equipamento capaz de exibir 720p e 1080i pode não ter capacidade para exibir material em 1080p ou 1080i em resolução completa. É comum que este material tenha qualidade inferior à capacidade nativa do equipamento. O termo "capacidade nativa 1080p" é, por vezes, utilizado para se referir a equipamentos com capacidade de renderizar 1080p plenamente. A indústria cinematográfica adotou 1080p24 como formato de masterização nas formas 24p e 24PsF (progressive segmented frame). Este pode ser o primeiro padrão universal de vídeo a transcender fronteiras continentais, algo anteriormente inexistente para filmes.[2] Um novo formato de varredura progressiva não está disponível para criação de imagens, mas é desenvolvido atualmente para operar com 1080p à 50 ou 60 quadros por segundo.[3][4] Este formato requererá toda uma nova gama de equipamentos de estúdio, incluindo câmeras e armazenagem, uma vez que a taxa de dados foi duplicada da atual 1080i de 50 ou 60 quadros por segundo de 1,485 Gbits/s para 3 Gbits/s. É incapaz de ser transmitido em uma transmissão comprimida em receptores HD baseados em MPEG-2. Padrões de transmissão
O ATSC e o DVB suportam vídeo 1080p, mas apenas com uma taxa de 24, 25 e 30 quadros por segundo (1080p24, 1080p25 e 1080p30). Altas taxas como 1080p50 e 1080p60 só poderiam ser transmitidas com mais banda ou em um codec mais avançado (como H.264/MPEG-4 AVC. Estas altas taxas estão previstas para tornarem-se futuramente um padrão de transmissão.[3] Monitores de computador
Alguns monitores de computadores modernos widescreen de cristal líquido podem exibir nativamente conteúdo 1080p. Monitores WUXGA, por exemplo, suportam resolução de 1920×1200 podendo exibir pixel por pixel de uma reprodução em formato 1080p (1920×1080). Esta resolução é rara em laptops, embora alguns cuja tela seja de 15" ou 17" a comportem. Muitos monitores de 23, 24 e 27 polegadas widescreen LCD usam 1920×1200 como sua resolução nativa. Muitos outros monitores LCD compatíveis com 1080p, por outro lado, não têm resolução 1920×1080 e, portanto, não podem exibir 1080p pixel por pixel. A saída é redimensionada; e embora não seja perceptível para o espectador, o que é visto é uma imagem ligeiramente degradada em relação à imagem original. Monitores de tubo de raios catódicos (CRT) já são capazes de exibir 1080p (e excedentes). No entanto, uma vez que a maioria dos monitores têm uma taxa de ratio de 4:3, a imagem exibida ou tem de ser esticada verticalmente ou deixa ¼ da tela em branco. Muitos monitores CRT vão aceitar sinal de entrada de 1920×1080 a 60Hz, mesmo se suas especificações afirmem que sua resolução máxima seja de 1024×768 a 85Hz. Isto porque o circuito CRT apenas coloca limites quanto à combinação da resolução vertical e da taxa de repetição; portanto, uma taxa de repetição baixa permitirá uma resolução maior.
[editar] Consoles de videogame
Consoles de videogame como o PlayStation 3, da Sony, e o Xbox 360, da Microsoft, são capazes de renderizar complexos gráficos que utilizem plenamente resolução 1080p, podendo também conteúdo 1080p que não sejam jogos. A maioria dos modelos de PlayStation 3 têm uma conexão HDMI, enquanto o Xbox 360 passou recentemente a incluir a conexão em todas as suas versões.[5] 720p é o termo pelo qual é chamada uma categoria de modos de vídeo HDTV. O número 720 representa 720 linhas de resolução de tela vertical, enquanto a letra p representa que se trata de uma varredura progressiva. Ao ser transmitido na velocidade de 60 quadros por segundo, 720p apresenta a maior resolução temporal possível sob o padrão ATSC. A varredura progressivo reduz a necessidade de prevenir cintilação filtrando pequenos detalhes. O 720p foi concebido nos laboratórios AT&T Bell Labs no final da década de 1980, sob supervisão de Arun Netravali. O projeto começou quando a Zenith propôs à AT&T uma parceria para desenolver um formato analógico de HDTV comparável com o sistema japonês. Netravali, em Murray Hill, junto de Barry Haskell, em Holmdel, outros especialistas em processamento de imagem em Bell Labs e William Schreiber no MIT, rapidamente elaboraram um padrão digital utilizando código de bloco DCT. Cerca de cinqüenta engenheiros foram contratados e um protótipo foi construído em Murray Hill utilizando hardware logicamente programável Xilinx. Os dirigentes da Zenith e da AT&T cancelaram o projeto de HDTV analógica após do sistema digital experimental 720p, e a Zenith decidiu desenvolver um sistema de modem de radiofreqüência para transmissão de vídeo digital. O sistema 720p foi competiu contra outros padrões durante julgamento da FCC e foi particularmente notado por sua falta de cintilação. O conflito entre formatos entrelaçados (suportados pela indústria televisiva) e os de varredura progressiva (suportados pela AT&T, Microsoft, entre outros) foi extremamente contencioso nos primeiros dias de formatos propostos. Compatibilidade
720p é diretamente compatível com as novas tecnologias de tela plana, como plasma e LCD, que são inerentemente progressivas e devem executar um processo de desentrelace para exibir material feito em 1080i. 720p deve ser convertido para ser exibido em um uma televisão CRT (de tubo) que geralmente transmitem apenas conteúdo entrelaçado.[1] Contudo, monitores de computador CRT são dispositivos unicamente progressivos que pode ser executado em 1280×720p60 quer nativamente, quer através ajustes na taxa de atualização.
[editar] Especificações
720p assume formato widescreen 16:9 e uma resolução horizontal de 1280 pixels de um total de 0,92 milhão de pixels. A taxa de quadros pode implícita pelo contexto ou ser especificada em hertz após a letra p, por exemplo, 720p30, significando 30 hertz. As cinco taxas de quadros mais comuns são 24, 25, 30, 50 e 60 Hz (ou fps). No geral, países em que o PAL e o SECAM são tradicionalmente usados (Europa, Austrália, grande parte da Ásia, África e parte da América do Sul), são ou serão utilizadas as taxas de 25p e 50p. Noutros países, onde é comum o NTSC (América do Norte e Central, Japão, Coréia do Sul e Filipinas) são utilizados 24p para filmes e 60p para programação em alta resolução. Todas as variantes podem ser transportadas por dois formatos de televisão, ATSC e DVB.
[editar] 720p versus 1080i
Muitas emissoras utilizam 720p50/60 como formato primário de alta definição; outras utilizam o padrão 1080i. Enquanto 720p apresenta para o espectador um quadro com 720 linhas completas com freqüência entre 24 e 60 quadros por segundo, dependendo do formato, o 1080i exibe a imagem em freqüência de 50 a 60 quadros de 540 campos de linhas parciais por segundo (24 campos de 1080 linhas completos, ou "24p", está incluído no padrão ATSC), onde o olho humano ou um desentrelaçador incorporado no dispositivo de visualização deve combinar instantaneamente para construir uma imagem de 1080 linhas. Para obter todas as 1080 linhas entrelaçadas na tela e, ao mesmo tempo, em um monitor de alta definição progressiva, o processador do monitor de alta definição tem que tecer um conjunto de segmentos de 540 linhas para formatar a resolução em tela cheia. Ele fará isto guardando o primeiro campo em sua memória, recebendo o próximo campo e, em seguida, juntar eletronicamente os dois campos. Os dois campos combinados são exibidos de uma vez como um quadro 1080p. A principal diferença entre os dois é que o 1080i mostra mais detalhes do que o 720p em um disparo de um objeto parado devido à baixa taxa de atualização efetiva e a introdução de artefatos entrelaçados durante a ação.
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:16 am
A televisão de definição padrão, também conhecida como SDTV, um acrônimo para o termo em língua inglesa standard-definition television, refere-se a sistemas televisivos que tenham uma resolução que alcance certos padrões mas não sejam considerados EDTV (TV de definição aprimorada) ou HDTV (TV de alta definição). O termo geralmente é usado em referência a televisão digital, em particular quando a transmissão tem a mesma (ou similar) resolução daquela dos sistemas analógicos. Em padrões ATSC, SDTV pode ser transmitido sob 704x480 linhas com proporção de tela de 16:9, 704x480 (proporção de tela de 4:3) ou 640x480 (proporção 4:3 e pixels quadrados). A cadência pode ser de 24, 30 ou 60 frames por segundo. A SDTV digital em proporção de tela 4:3 tem a mesma aparência da TV analógica regular (NTSC, PAL, PAL2 e SECAM) com "ghosting", "desfoque" e "ruídos estáticos" menores. Contudo, se a recepção é fraca, pode-se encontrar inúmeros artefatos, tais como pixelização e falta de fluência. Padrões que podem transmitir SDTV digital incluem DVB, ATSC e ISDB. Os últimos dois foram originalmente desenvolvidos para HDTV, mas eles provaram ser mais comumente usados pela habilidade de proporcionar vídeo SD e faixas de áudio via multiplexação, e então utilizar todo o bitstream para um só canal de alta definição. Quando a resolução é considerada, tanto aquela do sinal transmitido quanto a resolução da TV exibida são levadas em conta. NTSC digital e sinais do tipo PAL/SECAM (480i60 e 576i50, respectivamente) são transmitidos numa resolução horizontal de 720 ou 704.
Widescreen é o termo em inglês que se usa para se dizer que a tela (imagem) de uma televisão, de uma projeção (de cinema ou outro meio) ou monitor tem uma proporção igual a , ou seja, unidade de largura por unidade de altura, que é o resultado da proporção 16 por 9, sendo dízima periódica Uma tela widescreen é ideal para se ver filmes tais quais eles foram planejados por seus criadores para esse formato. Muitos aparelhos de DVD oferecem o recurso de ajuste do tamanho da tela, seja para se "cortar" as bordas da imagem ou criar duas barras pretas acima e abaixo da imagem nas televisões normais, que são 4:3 (ou ). Os filmes feitos para serem passados em widescreen foram criados nos Estados Unidos nos anos 50 que antigamente se chamava "cinemascope", como reação à popularização das transmissões televisivas. Os aparelhos de televisão foram criados com o mesmo padrão de imagem do cinema de então (4:3 ou ) e os estúdios para se diferenciar, criaram uma imagem mais próxima da visão humana (por ser mais larga - wide em inglês) através do sistema widescreen, que se popularizou entre os produtores cinematográficos, tornando-se majoritário (há filmes desde os anos 50 que continuam a ser produzidos no padrão anterior por razões de economia) desde então. A televisão digital funciona com telas widescreen, com o objetivo de se diferenciar da televisão analógica. PAL, (acrônimo em inglês para Phase Alternating Line), cuja tradução seria Linha de Fase Alternante, é uma forma de codificação da cor usada nos sistemas de transmissão televisiva, usado por boa parte do mundo exceto na maior parte das Américas, alguns paises Asiáticos (que usam NTSC), partes do Oriente Médio e Europa de Leste e França (que usam SECAM, apesar de a maioria deles estarem em processo de adoção do PAL). O PAL foi desenvolvido na Alemanha por Walter Broch, trabalhando para a empresa Telefunken, e introduzido em 1967.
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 3:17 am
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:30 am
Nunca tinha pensado nisto... É simplesmente brutal.
This is the method I use to record. It allows me to record in SD while remain playing in HD. The total cost for this set-up is around $150+ (The cheapest I can think of). First thing your gonna need is an xbox 360 VGA cable. You can obtain the madcatz cable for alot cheaper then the official cable ($20) (and its much longer too). Now you have your 360 outputting your video signal via VGA at 720P or 1080p or whatever. Now you need to split that signal in 2. To do this, I use a VGA splitter/amplifier. These cost around $50. You can also use a $5 VGA splitter cable, but if you do this, your video will be dark, and/or have lines going through it. This is a result of using a cable to split the signal without boosting it. The one I use is THIS one. HERE is another you can try.
Now you have an xbox 360 outputting in HD (via vga), and the output signal being split into 2 vga outputs (via the splitter/booster). Now, connect one output to your HD display with a vga cable, your good to go in terms of playing in HD. Now for recording, you need 2 more things (well and a computer). The first is a capture card and the second is PC-TV converter or downconverter or whatever you want to call it.
The particular card I own is the WinTV-PVR-150 MCE. I bought this card for $70 2 years ago. You can find it alot cheaper if your resourceful.
Now for the converter. To change the signal, I use THIS one. It seems to be ok, and does the job, but I feel the quality is not as good as it can be (still good tho) You can buy a more expensive one if you want but I feel this is good enough.
If your running a reciever with a 5.1 optical input (like me), then simply plug an optical cable from the back of the 360 vga output cable to your reciever. Then route the left and right (white + red) composite audio cables from the vga cable to the red and white input on your capture card (You will most likely need to buy extension cables because the cables are too short on the vga cable). You can get these cheap at your local radio shack/the source.
If you do not have 5.1 surround with optical, buy a cheap cable that slipts it in 2 and route 1 end to your capture card and the other end to your tv.
Now your total setup should look something like this PICTURE. (click the picture to see the lines and text properly)
The only thing you may need during this is a VGA gender changer. I think the official xbox VGA cables comes with a gender changer while the madcatz does not. Also, it depends if the inputs of your vga splitter you buy are male or female. It does not matter much tho as a gender changer is only a couple bucks. I bought THIS one from monoprice.com (They also sell male to male).
So there, cheapest play in hd while record in SD method I know of. You can see some videos I made with this set-up here. Remeber that I have lowered the quality of those videos to fit in youtubes 100mb limit, + youtube butchered them further with a re-encode yet they are still watchable. The full sized versions I have are alot better, easy to see every bit of detail and text and brighter too.
http://forum.videohelp.com/topic317690.html
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:34 am
How to Record Xbox 360 Gameplay. Guides, Videos, and Information.
he Best Information and Video Guides to Help Get you Recording your Xbox 360 Game Play to your Desktop or Laptop
There are a lot of different methods and devices to record your Xbox 360 game play if your computer does not have a built in capture card. You can use external capture cards, USB capture devices, and even your home DVD recorder or camcorder. I will be providing guides and information for some of the easiest and most affordable of these capture methods in one place. You will need to make sure your computer has all the necessary video codecs and hardware specifications to run any software or capture devices before making any purchases. Keep in mind that no guide will ever be 100 percent perfect for everyone. Differences in televisions and computers can make an enormous difference so if your having problems check your owners manual. If you still cannot resolve your problem then do some research online, someone else is likely to have had the same problem before. Facts Regarding Playing in High Definition and Recording your Game Playat theSame Time There are capture devices that allow you to play in High Def and record game play at the same time, however they are slightly more costly. Note that you can use the standard definition (480p) capture devices on a HDTV, but keep in mind you will not be able to play in High Def and record your gaming at the same time. The reason for this is because most affordable capture devices only have composite RCA audio/video inputs (red,yellow,white) or S video inputs. These devices only accept up to DVD quality input (480p) so if your playing in High Def the capture device cannot transfer the HD (1080p) audio and video to your computer. I WILL BE LISTING SOME HD RECORDING DEVICES that enable you to play and record in High Def simultaneously later in this article. There are a lot of devices that enable you to record High Definition gameplay now versus just one year ago. However the prices can vary dramatically on these devices. I have listed a few of the most popular and affordable devices that people use to record and play in High Definition at the same time. I will also be listing a device that enables you to record using a mac or macbook laptop.
For Those with Standard Definition Televisions If you have a standard definition television then not being able to play in High Def and record simultaneously is not an issue for you and it gives you a lot more recording options. The capture devices for standard (420p) televisions are much more affordable for the average person and very easy to set up. Choosing the right hardware and software can be confusing and intimidating to the average gamer. Hopefully by the end of this article gamers will have a better understanding of what it takes to get started recording their game footage.
Stereo / VCR RCA Cable, 2 RCA (Audio) + RCA RG59 Video Gold Plated, 25 ft
Price: $5.64 List Price: $7.05
RiteAV - RCA Splitter Male to Female
Price: $0.01
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:35 am
Recording Using a Home DVD Recorder
This method of recording is recommended to anyone who already owns a home DVD recorder. If you already have a DVD recorder then you have nothing to buy to begin recording your game play. If you do not have a DVD recorder then you have to consider that you will be spending a good bit of money on any capture device you choose. So why not get a good DVD player and recorder for just a little more than you would spend on a capture device and cables? Also DVD+RW and DVD-RW discs can be formatted and erased multiple times so you do not have to keep buying discs. If you do choose to use the DVD Recorder method keep in mind you will have to convert DVD video files to YouTube friendly video formats such as AVI, MPEG-2 or MPEG-4. This is a very very slow process and does take some computer and software knowledge.This is not a recommended method of recording if you are not willing to spend some time learning new software or if you are computer illiterate. There is a lot of free software out there to help you either edit DVD videos or convert the DVD files to another format.
Aiptek MPVR 6MP MPEG4 Digital Camcorder with 4x Digital Zoom
Price: $86.46 List Price: $192.25
Cables To Go - Video / audio splitter - RCA (F) - RCA (M) - black
Price: $0.48 List Price: $5.79
Hosa GRA-101 RCA Female to RCA Female Coupler (2-Pieces)
Price: $0.01 List Price: $3.50
Stereo / VCR RCA Cable, 2 RCA (Audio) + RCA RG59 Video Gold Plated, 25 ft
Price: $5.64 List Price: $7.05
Recording Using a Digital Camcorder
This method of recording uses a typical digital camcorder with audio/video input capabilities. If your digital camcorder does not have a composite RCA audio/video input (red,yellow,white) you will not be able to use this method. A simple way of finding out if you camcorder will work is to check your owners manual. If your camcorder has a AV input then you are good to go. This is a good method for anyone who already has a digital video camera and does not wish to buy any more equipment to record their game footage. This video guide uses a PlayStation 3, but the setup for the Xbox 360 is exactly the same. When you are done recording your game footage with this method you just connect the digital camcorder to your computer using the cables that were provided with it. Then you simply just transfer the video over either using Windows Movie Maker or other video editing programs. Most digital camcorders come with their own editing software and drivers for your computer. The best thing about the digital camcorder method is that the video does not need to be converted prior to uploading to a website, it will already be in a YouTube friendly format. Just edit your movie and upload to the site of your choice.
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:36 am
Aiptek MPVR 6MP MPEG4 Digital Camcorder with 4x Digital Zoom
Price: $86.46 List Price: $192.25
Cables To Go - Video / audio splitter - RCA (F) - RCA (M) - black
Price: $0.48 List Price: $5.79
Hosa GRA-101 RCA Female to RCA Female Coupler (2-Pieces)
Price: $0.01 List Price: $3.50
Stereo / VCR RCA Cable, 2 RCA (Audio) + RCA RG59 Video Gold Plated, 25 ft
Price: $5.64 List Price: $7.05
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:37 am
Recording Using EasyCap 2.0 or Roxio Video Capture USB.
This guide from YouTube shows how to set up a USB capture device to record your game play. There are a number of USB capture devices on the market right now. The problem with most of them is that they do not work for one or both versions of Vista. Be sure what you buy is compatible with your operating system and computer. EasyCap 2.0 (Windows XP Users) If you have Windows XP then using an EasyCap 2.0 is a cheap way for you to record your gameplay. Its one of the most affordable capture devices. It is made in the U.K. so the software is set to record in PAL as standard. If you live in a PAL region be sure to buy the EasyCap 2.0 DC60+ as it is the only one that records in PAL 60. The standard EasyCap 2.0 will not work for you it will be in black and white. If you live in the U.S. you can go with the standard version of EasyCap 2.0 because you will be recording in NTSC. You can easily change to NTSC in the settings with one click. Even though a website may say that the EasyCap works for Vista be aware that it does not do so out of the box.
Usb 2.0 Audio/video Creator Capture High-quality Analog Video
Price: $11.52 List Price: $39.99
Cables To Go - Video / audio splitter - RCA (F) - RCA (M) - black
Price: $0.48 List Price: $5.79
Stereo / VCR RCA Cable, 2 RCA (Audio) + RCA RG59 Video Gold Plated, 25 ft
Price: $5.64 List Price: $7.05
RiteAV - RCA Splitter Male to Female
Price: $0.01
Usb 2.0 Audio/video Creator Capture High-quality Analog Video
Price: $11.52 List Price: $39.99
Cables To Go - Video / audio splitter - RCA (F) - RCA (M) - black
Price: $0.48 List Price: $5.79
Stereo / VCR RCA Cable, 2 RCA (Audio) + RCA RG59 Video Gold Plated, 25 ft
Price: $5.64 List Price: $7.05
RiteAV - RCA Splitter Male to Female
Price: $0.01
Usb 2.0 Audio/video Creator Capture High-quality Analog Video
Price: $11.52 List Price: $39.99
Cables To Go - Video / audio splitter - RCA (F) - RCA (M) - black
Price: $0.48 List Price: $5.79
Stereo / VCR RCA Cable, 2 RCA (Audio) + RCA RG59 Video Gold Plated, 25 ft
Price: $5.64 List Price: $7.05
RiteAV - RCA Splitter Male to Female
Price: $0.01
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:39 am
Roxio Video Capture USB (Vista 32 and 64 bit Users)
This is a fairly new capture device from Roxio and it is compatible with XP, Vista 32 bit, and Vista 64 bit straight out of the box. This device costs around the same price range as the Dazzle capture devices but is in a lot smaller package. You can easily hook the Roxio USB Capture up using the same method as shown in the above YouTube video for EasyCap. Buy Roxio Video Capture USB (right click and open in new tab or window) here.
Blitzbox B1-HD Record in Standard (420p) and Play in High Definition (1080p)
This is a new $99 device designed specifically for capturing video from game systems. This device will allow you to record your game footage in standard definition while playing your games in High Def. This device is a huge plus for anyone with a High Def T.V. For being a new device it is fairly affordable. There are a few different models of Blitzbox out there so be sure to get the Blitzbox B1-HD if you are interested in this device. They are really having trouble keeping these in stock at the moment. You can buy a Blitzbox B1-HD (right click and open in new tab or window) here.
Hava Titaium HD Device (Wireless) Record and Play in High Definition
The Hava is also a new device that allows you to play your game system in High Def and record your game play at the same time. At $60 tp $150 this is a much more expensive device than the BlitzBox B1-HD but it has a lot more uses and capabilities. It is a small price to pay for someone who has paid a few thousand dollars for a HD-TV and wants the full benefit of it while recording their game play. It also will have more use in your home theater system than a game specific device. You can also use the Hava Platinum HD TV Device to Record and to play your games in High Def. There are a few versions of Hava on the market but theres very limited guides available, Hava's have not been in use by a lot of gamers due to their cost. The Hava Platinum is slightly more affordable than the wireless versions of Hava. I have found a very good text guide for using the Platinum version of Hava to record your 360 gameplay. Your can view the detailed guide (right click and open in new tab or window) here.
HAVA Titanium HD TV Device with Wi-Fi
Price: $122.95 List Price: $249.99
HAVA Platinum HD TV Device
Price: $75.00 List Price: $149.99
sidsidsid
Assunto: Re: Aprende a fazer FILMES Sáb Ago 22, 2009 4:48 am
here's their HDMI capture card for $250 here's an HDMI splitter
AV Toolbox AVT-3190 HDTV Down Converter
AVT-3190 Component Down Converter converts PC and HD component signal to standard analog NTSC or PAL video. Outputs are provided in Composite, S-Video and Component (YcBcR) formats, as well as computer or HDTV Pass-thru. Its settings are controlled via front panel push-button, an Infrared Remote Control Unit or RS232 interface. The over-scan feature allows you to fill the entire video screen. The aspect can be switched between wide screen and standard display. The AVT-3190 can handle any HD signal up to 1080i and convert it to standard analog video. It can also handle computer resolutions up to UXGA (1600 x 1200 at 60Hz) vertical refresh rate. The unit comes with an IR remote control for controlling it from a distance.
Switchable PC or HDTV Inputs
NTSC or PAL Outputs, Composite, S-Video or Component(YcBcR)
Supports PC Inputs up to UXGA (1600x1200@60Hz)
Supports VGA refresh rates to 140Hz
Supports HDTV inputs up to 1080i
Loop thru inputs - Both PC and HDTV
Adjustable image scaling: Pan, Position and Zoom 2D flicker filter
Aspect Ratio adjustment
Test Functions: Overscan, Freeze, Test Pattern and Magnifier
I need to record videos from game consoles (PS3, XBox 360) using HDMI output.
Does NVidia, ATI or any other companies produce graphics cards or any other hardware that can do that?
Hava offers hardware that allows you to connect any HD video source as well as record, pause, fast forward, rewind live TV on your PC http://www.myhava.com/products.html Will it be able to record HDMI streams, which includes the PS3, Xbox 360?
Gefen PVR has HDMI input and seems and can potentially record from PS3 and Xbox 360, but it costs $999 http://www.gefen.com/kvm/product.jsp?prod_id=4306 But the device will not allow an HDCP encrypted source to be recorded. So this device will only record YPbPr and non-HDCP HDMI signals (and composite/S-video signals). Besides Gefen anounced that future hard drives will be encrypted, to prevent users from accessing it with a PC!
Is HDMI signal from PS3 and Xbox 360 protected thus impossible to record? Am I only limited to component cables if I want to record high definition signals?
--------------
I am looking to record 720p videos off my Xbox 360. I was recommended to check out this card: (This is not spam. I need to learn how to do this properly to create high definition trailers of a video game I am making.) http://www.blackmagic-design.com/pro...ity/techspecs/
I basically know nothing about HDMI and high definition.
From what I can tell, my Xbox is hooked to my 720p TV using component video (three RGB cables) and stereo audio (white and red cables; not sure what this is called). As far as I know, that is HDMI. Or rather the xbox outputs HDMI, and my cable converts it to component video and stereo audio. Am I on the right track?
I have a few questions:
1) Should I go with HDMI cables to go directly from HDMI output from my Xbox to HDMI input on my capture card? 2) Just want to verify that connection on the back of my Xbox 360 is in fact HDMI. Is it? 3) I want to record some pretty crazy gameplay, and I do not want to play it lagged on my computer screen via the capture card. I want a capture card that outputs the single in HDMI (to use my Xbox 360 HDMI cables I am already using) to sent it back to my TV, in real time to play my game without any lag. No lag during capture is super important. I cannot stress this enough. 4) Will any HDMI copy protection disable capture?
Thank you, anyone, so much for answering any of these questions!
Permanent HDCP Modification HDCP compliance for any RGB display
Add a HD(720p)&Full HD(1080p) Digital Input (HDCP/HDMI) to any Analog RGB display !
HDfury is an amazing tiny device designed to outperform any HDCP stripper.
Picture quality through HDfury is the best possible that you can reach: - Shortest RGB analog link as possible. - Gold plated materials. - Ultra Fast IC > 1.65Gbs Bandwidth (over the 1080p limit !)
It is fully compatible (HD&Full HD - 720p/1080p) with any HDMI sources such as HD-DVD, Blu-Ray, PS3, X360 Elite, HDTV cable box, HDTV SAT box or HDMI graphic card.
HDfury solves the BLACK SCREEN issue on Playstation 3 !
Any RGB display hooked up with HDfury can display a 720p or 1080p (HD & Full HD) visual fury ! It transforms any RGB display into a HDCP compliant device.
Compatible with PC monitors, HDTV, Video/Retro projectors, LCD, Plasma
HDfury is an external Add On Card for your RGB display ! Its a Plug&Play answer to any HDMI/HDCP compliance issue ! It will enhance your display's life time and its trade price !
- HDCP rules compliant: no end-user easy access to decrypted analog video. Once screwed, this module becomes "a part of the display itself". The HDfury module is DIRECTLY screwed to the back of the RGB display (where SUB-D15 VGA port stand).