CvG's Kaleb Rutherford is sure the PS3 will come out on top, but we're not so certain.
After chatting with cvgames.com's Kaleb Rutherford on the KomboBreaker
podcast about the future of the Xbox 360 and PS3, and of course reading
his article on Why the PS3 Will Ultimately Win This Generation,
I of course had to write a response. I'd like to focus the question a
little more though. Rather than asking which console is going to "win,"
I'll phrase it like this: Of the Xbox 360 and PS3, which console will
outlast the other as the primary gamer's console?
This removes the Wii from the equation and keeps us from going on
about it too long. Regardless of its validity as a console, it's not
the primary gamer's console.
It has a lot of solid games, but it's not going to be the first choice
for someone who plays a wide variety of games or plays primarily
online.
There are a lot of variables that go into the discussion of this
question: the qualities of the respective consoles, the online services
that accompany each, and the games exclusive to each platform.
Things like hard drives and system failures are certainly factors here,
but not major ones. It's great that Sony includes a hard drive with
every system, as it certainly allows for some cool stuff, but
Microsoft's decision to have no-disk SKUs hasn't hurt it as much as
people thought it might. Sony's decision to include a hard drive has
given game developers carte blanche to require an install whenever they
like. Metal Gear Solid 4 requires what, four installs, every time you
play through? If I have multiple games to play, and one of them is a
PS3 game that requires an install, I often find myself avoiding that
game in favor of one of my 360 games or download titles. Why wait
twenty minutes when I could go play Flower again right now? It also
plays a role in purchasing decisions of multiplatform games. With so
many games looking nearly identical on either platform, I often find
myself asking if I'm going to have to sit through a long install to
play a game.
The red ring of death that the 360 is so well known for is slowly
becoming a thing of the past. I don't know if Microsoft will ever live
it down, but their warranty support has certainly dissipated a lot of
anger. I've heard of gamers on their sixth Xbox or some absurd number
like that, but that makes up a vocal minority. I had a first-run Xbox
and yes, it died and was replaced, so I'm not one of the lucky few.
However, the newer systems — the Elite and Arcade iterations — benefit
from the revised hardware and don't suffer the same degree of failure,
but rather something more in line with standard failure rates for
electronics. Of course, Microsoft keeps replacing our early adopters'
systems with the repaired first-run systems, so our consoles keep
failing and we keep screaming. It's a vicious cycle. However, it
doesn't seem to have played a major role in the actual sales of the
system. The system continues to sell and Microsoft continues to show profits.
So what about the power? The PS3 is unquestionably a more powerful
system than the 360, and the system exclusive games look great.
Uncharted 2 and Gran Turismo 5 are enough to give any gamer weak knees.
However, I seem to remember a generation ago, when the PS2 and Xbox
were exchanging salvos, that the PS2 was consistently shown as the
weaker system — without a hard drive, I'll add — and yet it not only
won, it utterly destroyed the competition. The first two PlayStations
did something unheard of, at least for a while: "PlayStation" replaced
"Nintendo" as the generic word for video game for mothers across the
country. Of course, Nintendo has taken some steps to regain its king of
the hill status, but Sony had it locked down for a while. What kept the
PlayStation 2 dominant was spectacular third-party support (along with
a slow-growing library of first and second party titles).
Uncharted 2: Among Thieves
And that support is part of what is keeping the Xbox 360 ahead this
time around. Between offering developers stronger support and paying
for exclusives, Microsoft took strong steps to capture the third party
market. Last year's E3, subdued as it was, had its share of bombshells:
Resident Evil 5 and Final Fantasy XIII. Bringing traditionally Sony
franchises over was a big deal. I had a hard time counting the number
of people I know that said "Well, guess I don't need a PS3 now!" when
Square's announcement hit the web. FFXIII is definitely going to look
better on the PS3, but it's not a system-seller anymore. Yeah, it
requires multiple discs, but I don't think 30 seconds of disc-switching
is going to be the tie-breaker for a 50-hour game. Not only that, but
Microsoft has done a good job making itself "the RPG console," in
general with games like Eternal Sonata, Lost Odyssey, and Blue Dragon.
The developer support I mentioned, along with a generally
easier-to-use platform resulted in the first few rounds of EA Sports
games looking better on the 360. Things are about even now, but that
was a helpful boost in the beginning, establishing the 360 as the place
to go for sports games. One recent example of the split between the
systems power and support not really having much meaning most of the
time was the Ghostbusters game. Lens of Truth's comparison revealed the
PS3 version to be substantially lower quality than the Xbox 360's. Was
the difference caused by the developer drama, or was the 360 just
easier to program for?
Bringing up the Xbox and PS2 again, it's important to mention the
importance of backward compatibility. Here's one place I think Sony
definitely shot themselves in the foot. The initial stance was that
backwards compatibility was very important to the platform. Boasts were
thrown about the
thousands of games available for play on their
system. Then the hardware support disappeared, followed by the software
support. Instead, Sony decided they wanted to "look forward, not back."
I don't mean to sound cynical, but the consistent releases of
PlayStation classics makes me think that what they really meant was "We
can't sell you your old games if you can already play them." Of course,
with FFVII hitting 100,000 downloads in only two weeks, maybe that's something people want.
I think the biggest divide, though, is in the online services each console provides. On paper, the feature set isn't really
that different. Sony can even throw the F-word out. I meant "free." What did you think I meant?