Xtreme Portuguese GamerzZ
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.



 
How online cod games work Trofeus-2BiografiaPortalInícioÚltimas imagensProcurarRegistarEntrar
Últimos assuntos
» Liga Nacional League of Legends
How online cod games work Icon_minitimepor FILIP_FB Qua Dez 05, 2012 11:20 am

» ModernVision Gaming
How online cod games work Icon_minitimepor baldiante Dom Out 07, 2012 8:03 am

» Rengar Double Kill
How online cod games work Icon_minitimepor psipunisher Dom Set 16, 2012 5:05 am

» Labregos do Online (maiores de 18 anos) - Jogo 1 - MW3 - PS3
How online cod games work Icon_minitimepor Litz94 Ter Jul 17, 2012 12:21 pm

» [Torneios] uPlayReal | 21 e 22 de Julho
How online cod games work Icon_minitimepor SkullL Ter Jul 17, 2012 7:02 am

» E coiso e tal #41 :: Olha para isto :: MW3 :: PS3
How online cod games work Icon_minitimepor sidsidsid Seg Jul 16, 2012 7:18 pm

» mc_silva( posso entrar ? )
How online cod games work Icon_minitimepor mc_silva Sáb Jul 14, 2012 1:27 am

» 197 - GroundWar - Domo - Underground - "ACR" vs Tugas - MW3 - PS3
How online cod games work Icon_minitimepor sidsidsid Sex Jul 13, 2012 10:06 am

» 196 - Domo - Fallen - "ACR" vs RNG tugas - MW3 - PS3
How online cod games work Icon_minitimepor sidsidsid Sex Jul 13, 2012 10:05 am

» 195 - Domo - Interchange - "ACR" vs Tugas - MW3 - PS3
How online cod games work Icon_minitimepor sidsidsid Sex Jul 13, 2012 10:05 am

» 194 - Domo - Lockdown - "ACR" - MW3 - PS3
How online cod games work Icon_minitimepor sidsidsid Sex Jul 13, 2012 10:05 am

» 193 - Domo - Carbon - "UMP" vs Tugas - MW3 - PS3
How online cod games work Icon_minitimepor sidsidsid Sex Jul 13, 2012 10:05 am

Tópicos semelhantes
Estatísticas
Temos 831 usuários registrados
O último membro registrado é otaku

Os nossos membros postaram um total de 52931 mensagens em 9173 assuntos
Social bookmarking
Social bookmarking reddit      

Conservar e compartilhar o endereço de Xtreme Portuguese Killers em seu site de social bookmarking

Conservar e compartilhar o endereço de Xtreme Portuguese GamerzZ em seu site de social bookmarking
Top dos mais postadores
sidsidsid
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
Jeremias25
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
netcabo
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
psipunisher
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
OMGWTFBBW
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
Almeida
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
lordfc
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
Caesar
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
bluefran
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
FrIaS
How online cod games work Vote_lcapHow online cod games work Voting_barHow online cod games work Vote_rcap 
Procurar
 
 

Resultados por:
 
Rechercher Pesquisa avançada

 

 How online cod games work

Ir para baixo 
AutorMensagem
sidsidsid

sidsidsid



How online cod games work Empty
MensagemAssunto: How online cod games work   How online cod games work Icon_minitimeSeg Dez 12, 2011 12:28 am

The Basics - How online cod games work, some frequently used terminology and often mentioned subjects
Contary
to popular belief , playing online on an xbox is not always an "out the
box experience", once you get under the bonnet so to speak what you
basically have is a network device that runs multimedia applications. as
such it can and does at times need a few tweaks here and there. The
long standing argument I have heard from people has always been "why
should I need too" when it comes to optimizing - the simple answer is
you don't but having your game run smoother with a lower ping (also
called latency but will be referred to throughout this post as ping) is a
no brainer if you ask me.

I
Have not gone into actual game mechanics in this version so unless
people actually want explanations of how stuff like lag comp and hit
markers ect work I am skipping that whole can of worms. As with the
previous incarnation of this post please bear in mind where possible
infomation i have given is correct through either verifiing or using my
knowledge of the mechanics and or subjects. I do not work for nor have I
ever been associated with cod dev team but have worked in the game
industry and have a fimly rooted knowelge of networking both for gaming
and in general.

Before
I start getting under the bonnet of the connections I think its always
good to give a short explanation of how stuff actually works and some
frequently used terminology and dispelling a few misconceptions, that
way people have a better understanding of why a certain tweak does what
it does, and what the heck I or others might be talking about. I've
added a pseudo FAQ now to save myself and others constantly having to
repeat the same stuff now you can just direct people here..

The server model.
So
all cod games on the xbox use what is called a "listen server", It is
basically another players xbox that "hosts" the game as well as runs the
game for that player so in effect is doing two jobs at once. It differs
from a "dedicated" server which does nothing but host games and
everyone connects to that server. Sometimes you may hear the phrase
"p2p" to describe the connections this is actually incorrect and an
entirely different type of server model where instead of players all
connecting to one "server" they connect to each other and update each
other its a horrible system and causes some freaky wild laggy results
anyone who remembers playing early madden games online will know what I
am referring to here as they actually used proper p2p . There has always
been a argument for dedicated servers in Cod personaly they bring
their own sets of problems. I am sure there will be numerous posts made
in the coming months about this very issue so I will not spend time on
it here.

Game data, traffic and ping.
All
the information sent to and from the host/players is sent by UDP
packets, the speed at which you send and receive these packets is what
determines your "ping" , ping is the one of the most important aspect of
online play quite simply the lower the ping, the smoother and more
enjoyable your game will be. Nearly all the following tips and hints are
designed to lower your ping and equally to make sure that data is
flowing to and from your xbox in the best way it can. One important
aspect of your ping is it isnt just determined by your distance to a
host which I will cover in this next bit.

click here to go back to index




The Interwebz... how it routes data badly and why your bandwidth shouldn't be read as speed.


The Interwebz
When
Al Gore invented the internet (tis true I read it on the internet)
everything was basically free and full of unicorns and rainbows, and no
one really cared what went where and how, unfortunately this all changed
when big business moved in and noticed people would pay to watch a cat
play the keyboard, and successfully managed to sell old rope online.
Nowadays the buzzword for the internet is net neutrality where the aim
is for everything to be treated equally unfortunately in the real world
it isnt, Isps treat UDP packets as second class traffic and give
precedence to TCP/IP traffic which is what the main parts of the
internet work by. Some isps especially in the uk wrongly treat game
traffic as p2p torrent traffic and it falls foul of the isps measures to
stem the use of torrents on their network. there are numerous things
nowadays that mess up gaming online. Stuff like traffic management
policies that are designed to keep an isps data flowing at peak uage
times as classic example of this all this adds to how your data is now
routed through the internet.

Routing of game traffic
When
your send data from your pc to the host or vice versa, its goes from
your xbox, through your home network, to the isp's dns servers (think
satnav or that guy you asked directions from when you finally admitted
you were lost and pulled over) then through the XLSP gateway (which is
xbl's own little routing and verification stop off) then to the host (or
in some games cases the dedicated servers) and/or to the games own
servers that sit behind the xlps gateway. These game servers in the case
of cod are where the stats, the devs own system diagnostic wizardary,
and soon to be live elite servers sit. The time it takes to whizz
through all this is what we term "ping", it is dependant on many factors
not all data travels by the fastest path as the internet like a road
system has bottle necks, broken paths and traffic jams. Data hops
between faster fibre optic lines and slower adsl lines, through various
and servers before it reaches the required place. Another good point to
remember even with the recent cern discovery (to be verified) it means
there is a finite speed at which data can theoretically travel across
the net which in turn means regardless of anything else there will come a
point where regardless of what you do or tweak you ping cannot get any
lower.


Speed and bandwidth

Internet
speed is a very popular misconception, and the numbers you get quoted
by your isp always confuse people as the isps wrongly refer to these
numbers as speed, when in fact it is bandwidth. Your data still travels
at the same "speed" what increases when you pay more for your internet
and get a "faster" package is the amount of data you can down/upload at
the same time. for example if you upgraded from a 1mb to 10mb connection
and downloaded a file yes you would receive it approx 10 times faster
but thats not because you are getting it faster, it is because you are
getting more of it in one go. This is an important fact to remember .I
will add though Fibre optic cable is obviously faster than the old
fashion copper wire based adsl connections (unless you live in the UK or
Ireland where pikeys keep knicking all the copper cabling). Although
fibre optic uses light the data does NOT travel at the speed of light ,
it actually travels at apporx 60% of the speed of light due to the light
bouncing off the inside of the cables and a few other more geeky
reasons like air, and light travels slower thru glass to give you a
rough idea this means you will never be able to ping lower than between
70-80ms from new york to London for example with a direct connection
based on the speed of light once you add the variables that slow the
data down a more real world number is closer to 120ms.

When
it comes to what bandwitdh you need to play online it may surprise you
to know the absolute min suggested by microsoft is 512k down, 256k up ,
obviously this isnt going to give you a great expereince but it gives
you an indication of what the architecture was designed for, As a rule
of thumb your everyday run of the mill basic adsl is more than adequate.
the only exception of this is if you want to get host, if so the more
upload speed you have the better expereince players connecting you will
have.



One
comment I see alot on game forums especially in regards to cod is the
"netcode" is years old, this is basically correct for the most part ,
There is a good reason for this though as things haven't changed for
years. Internet protocols were developed at a time when connections were
dial up and bandwidth was tiny, and even a good few years afterwards
even something as basic as an isdn home connection was considered fast.
As such even though we are now have super fast fibre optic connections
that send data hurtling around the world at nearly the speed of light...
the decades old protocols and the same packet sizes used back in the
late 80's are still used today so running a game off years old netcode
doesn't matter. Netcode doesnt just cover the way data is handled though
but for the proposes of reference in forum posts and my description
here thats the part i dealt with before the semantic pointer outters
arrive.

click here to go back to index



So Thats the basics covered so now onto the bit you probably actually came here to read.



Tips, tricks and hints to optimize your connection and pwn noobs like a leet pro

First
off one big huge mahoosive disclaimer, any tweaks suggested should only
be done if you feel confident and understand the whats and wherefores,
and more importantly how to reverse them. I have listed them by most
likely to achieve a positive result and also by complexity. So basically
the further down the list you get the more technical they become. I am
not guaranteeing any or all of these will work but they have all been
tested and proven to help some people to some degree when playing
online.



The
first tip is RTFM!, no I am not intentionally being sarcastic
(although maybe just a little bit), but it never ceases to amaze me how
many people don't take the time to read the proper manual that came with their equipment. Most
people read the quick start paper guide that was loose in the box and
never realise on that disk you never looked at is usually a proper full
manual usually saved as a .pdf file.



Batton down the mainsail we're heading into Port
Ports
are basically little gateways in your network that allows data through,
they also control the infamous open/moderate/strict NAT part of xbl. So
should always be your first step in setting up an xbox. Two things to
remember at this point, there are set ports that control and are used by
xbl which allow matchmaking and chat for example to function
correctly, and extra ports that are specific to certain games.One of
the biggest debates i've seen on gaming forums is the "throw it into the
dmz to open the NAT" IN my opinion this is not advisable at all without
going into a huge diatribe, routers have firewalls for a reason,
putting your xbox the wrong side of that protection is a bad idea. Most
times I've found people who are having Nat issues usually say something
like "i tried to forward the ports and it didnt work" , Protip
restarting your xbox and router/modem can do magical things once you
port forward. i am sure even without checking there is already a few dmz
threads lurking on these new forums so be warned.
At present we
do not know the port numbers for mw3 so until they are released and I
can update this part thats all on the game port parts.
Ir para o topo Ir para baixo
sidsidsid

sidsidsid



How online cod games work Empty
MensagemAssunto: Re: How online cod games work   How online cod games work Icon_minitimeSeg Dez 12, 2011 12:28 am

Time to roll up the sleeves and get a tinkering into the gubbins of stuff




Before
you even start tinkering under the hood, now would be a good time to
actually your internet connection, this way you can highlight any
potential issues that might be isp related as opposed to your setup (if
there are any).

You
might see people post results of "speedtests" whilst these server a
purpose at times for network trouble shooting you are much better to run
what is called a pingtest.
PINGTEST
is one of the best sites to run one of these, as it breaks down and
explains what each value does, when you do run a test dont choose a
server thats really close try a few spread out as this would give you
amuch better indication of how your online play would be. Once you
recoeve your results look at the sperate sections packet loss, ping and
jitter,. to save me the trouble of explaining mouseover each one and it
will explain what they are/do/mean. If you have a really high jitter
and packet loss this could be an issue with your isp. It never hurts to
give them a call and say did some tests i seem to have a high jitter on
my line can you test it.
How online cod games work Alert*disclaimer try/do at your own risk if you dont get it or dont know how to change something back dont start tinkering.

The
first "tweak" is a pretty basic one that will drop your ping down by
varying degrees and involves a change to your xbox's network settings.



The DNS server setting on your Xbox.
A
dns server basically acts as the address book and route planner, when
you type say www.callofduty.com into a browser a dns server translates
that url into an ip address and sends you off to the correct place as
the internet actually uses ip addresses not urls to find and route
stuff.
when you plug in your xbox and set it up for the first time
it just connects to the default network dns which is going to be your
router /cable modem. These are not dns servers so when your xbox sends a
request for a website or in xboxs case an ip address the router just
takes that requests thinks screw this im not a dns server and passes it
over to the next link the chain which for the majority of people would
be your isps servers. They would then in turn think screw this im not
some glorified satnav and again will pass the request to an actual dns
server on the web.
In gaming terms this means your request or
packet ect has gone thru a few extra unneeded hops before it reaches the
main dns server and is sent whizzing along the interwebz, quite simply
it means your ping has increased as theres extra hops.
what
changing the dns setting in you xbox will do is eliminate these extra
hops and your xbox is sending the request/packet straight out to the
net.

In
theory depending on your connection, you may or may not find
matchmaking is slightly faster and the game is slightly better, if you
have a super best money can buy connection already you prolly wont
notice that much if any of a difference but again, you have optimized
the connection for xbox somewhat will knock a few ms off your usual
ping.


Changing the dns settings on your xbox
First off credit to this goes to ISilentKiller4I for this idea as he was the one who bought it up originally on the blackops forum.
I'll post a simple then a more complex version and also finally explain what it does,

Simple version.
1) Turn on your xbox and via the dashboard open up the system settings tab and scroll down and click onto Network settings
2) Select the connection you use and then press configure network
3)
You should now have a screen that is tabbed basic settings with the dns
setting at the bottom, scroll down to the dns settings and press A
4) Chose "manual" and the screen will now show two options primary and secondary dns servers
5) Highlight primary , press a and enter this EXACTLY 8.8.8.8 (then press start button to confirm)
6) Highlight secondary, press A and enter this exactly 8.8.4.4 (then press start button to confirm)
7) reboot xbox and away you go.
8.8.8.8 and 8.8.4.4 are googles public dns servers they are usually some of the fastest hence used for the simple method

Complex version that might give better results
1) Goto Here and download namebench for your operating system (mac or windows) its a small program only 5mb odd
2)
Run the program and you should see it has entered your details ie,
location, browsr ect (make sure these are correct if not change then in
the drop down menus Make sure that Include best available regional dns servicesis checked, then hit Start, it takes about 3-5 mins to run the entire program so sit back twiddle thumbs till it finishes.
3)
Once it has finished it should give you a list of the fastest dns
servers in your area , with the highest showing a percentage increase on
speed in the top left hand box, dont worry about any warning messages
you get to do with hijacked domains in the list ect as we arent changing
your browser dns only the xbox.
4) Top right hand box will show the primary and secondary dns sever ip addresses for the fastest dns server it found.
5) Turn on your xbox and via the dashboard open up the system settings tab and scroll down and click onto Network settings
6) Select the connection you use and then press configure network
7)
You should now have a screen that is tabbed basic settings with the dns
setting at the bottom, scroll down to the dns settings and press A
Cool Chose "manual" and the screen will now show two options primary and secondary dns servers
9)
Highlight primary , press a and enter EXACTLY the ip address for
primary shown in namebench in the top right hand box (then press start
button to confirm)
10) Highlight secondary, press A and enter
EXACTLY the ip address for secondary shown in namebench in the top right
hand box (then press start button to confirm)
11) reboot xbox and away you go.


For either version if you want to swap back to your original settings for whatever reason
1) Open up the system settings tab and scroll down and click onto Network settings
2) Select the connection you use and then press configure network
3)
You should now have a screen that is tabbed basic settings with the dns
setting at the bottom, scroll down to the dns settings and press A
4) Chose "Automatic" reboot the xbox
Ir para o topo Ir para baixo
sidsidsid

sidsidsid



How online cod games work Empty
MensagemAssunto: Re: How online cod games work   How online cod games work Icon_minitimeSeg Dez 12, 2011 12:29 am

http://community.callofduty.com/thread/1849?start=0&tstart=0#lag
Ir para o topo Ir para baixo
Conteúdo patrocinado





How online cod games work Empty
MensagemAssunto: Re: How online cod games work   How online cod games work Icon_minitime

Ir para o topo Ir para baixo
 
How online cod games work
Ir para o topo 
Página 1 de 1
 Tópicos semelhantes
-
» As console games slide, online games increase 22 percent compared to a year ago
» I Suck at Games: Strategy/Tactical games
» 256 Players...Can MAG Really Work?

Permissões neste sub-fórumNão podes responder a tópicos
Xtreme Portuguese GamerzZ :: Mundo Gamer :: Temática Gamer-
Ir para: