Assunto: 20 Video Games That Pushed the Envelope Qui maio 06, 2010 5:01 am
Since their rise to popularity in the 1980s, video games have constantly pushed the boundaries of what’s appropriate in entertainment, especially in entertainment primarily aimed at teens and young children. There’s no shortage of infamous titles out there, from games that broke taboos about sex and violence to those that were deemed so offensive that they were recalled or never even released. Part of the appeal of games, whether it’s in the college dorm room or at home, Here are 20 of the most infamous games that pushed the envelope.
Harvester (1996) This point-and-click PC game was almost ahead of its time in terms of the way it displayed intense violence and forced the player to make a series of gruesome choices. The player inhabits the role of Steve Mason, who’s been kidnapped and hooked up to a virtual reality machine that gradually trains him to be a real-life serial killer, and the game ends with the player able to choose to kill their virtual girlfriend and be freed into the “real world” to keep killing. The game was released in Great Britain with several scenes missing and banned completely in Germany.
Manhunt (2003) This PlayStation 2 title (later for Xbox and Windows) from controversial developer Rockstar Games tested players’ — and critics’ — stomachs with its graphic storyline. The player controls a convict who’s been abducted and taken to a rundown neighborhood, and who is forced to kill the thugs he encounters in order to survive and escape. The methods of murder were particularly rough: With the push of a button, players could club someone with a baseball bat, smother them with a plastic bag, or slash their throat with glass. The game’s profile in a 2004 U.K. murder scared away some vendors but only increased demand for the hyper-violent title.
Soldier of Fortune (2000) Originally a PC title that expanded to Sony’s PlayStation 2 and Sega’s Dreamcast, Soldier of Fortune is a first-person shooter about mercenaries chasing down stolen nuclear warheads. Controversy arose when people got a look at the way violence was garishly depicted, particularly the way the game showed bullets dismembering enemy bodies. (For instance, a head shot leaves behind just a bleeding stump of neck.) The level of violence was such that the British Columbia Film Classification Office labeled the game as an “adult motion picture.” However, for those with softer stomachs or overbearing parents, a clean version titled Soldier of Fortune: Tactical Low-Violence Version was released.
[size=18]Thrill Kill (never released) One of the titles on this list to never see a legitimate release, 1998’s Thrill Kill was billed as “the next Mortal Kombat” (see next entry) in terms of the violence and gameplay it would bring to the fighting genre. The gameplay was simple: Opponents play as one of eight souls damned to Hell who fight to the point of ultimate bloodlust, at which point they’re allowed to perform a brutal “thrill kill” to finish the loser. Early versions of such kills included simulated oral sex. Electronic Arts spiked the game a few weeks before it was set to ship, saying they didn’t want to be known for “such a senselessly violent game,” but down the road some former employees leaked the game online, where it’s still traded via file-sharing sites.
[size=18]Mortal Kombat (1992) This kick-off title in the fighting franchise gained notoriety for the realistic (for the time) shows of blood that would fly from the characters when punched or kicked. It was the game’s violence that contributed to the 1994 formation of the Entertainment Software Rating Board, which issues ratings stamps for video games based on content. Versions of the game for home video consoles came without the blood — it was instead turned white and often referred to as “sweat” — but players could enter a code on their control pads to turn the bloody carnage back on.
[size=18]Lula: The Sexy Empire (1998) Billed as a “business simulation game” about running an erotica empire, this PC title is really just an excuse for players to ogle their onscreen girlfriend and engage in simulated sex acts. The player’s character is responsible for building up an empire of sex shops, but the thin narrative is mostly a cover for a series of first-person short porn clips. The game’s reception was a fiery one, though most sales were successfully limited to adults.
[size=18]Fahrenheit (Indigo Prophecy) (2005) Known in North America as Indigo Prophecy, this paranormal thriller is heavy on murder, fighting, and controversial scenes including simulated sex. Such scenes were cut from the U.S. release to avoid an adults-only rating, but the PC version was often hacked to reveal the sex. However, despite complaints and edits in the U.S. and Canada, the game’s release went unchallenged in other parts of the world.
[size=18]Grand Theft Auto: San Adreas (2004) The Grand Theft Auto crime series from Rockstar Games has never been far from controversy, and its titles occupy three different spots on our list because of the ruckus they’ve caused. Released in 2004 for the PlayStation 2 and 2005 for the Xbox, San Andreas drew heavy fire for a minigame dubbed “Hot Coffee,” a patch that allowed characters to engage in fully clothed but highly graphic sex with a waitress. (The original game merely showed an external view of a building coupled with suggestive moans.) Politicians and newsmakers took aim at the game’s presentation of rough sex to minors, and Rockstar released patches to fix the error. The fracas even resulted in class-action suit against publisher Take-Two Interactive.
[size=18]Grand Theft Auto III (2001) The first 3-D title and fifth in the Grand Theft Auto series, GTA III drew scorn for the way it rewarded the player for stealing cars, killing cops, and causing mayhem throughout the game’s city. Adding fuel to the fire was the way a player could pick up a prostitute, have sex with her (implied via a rocking car) to boost their health, then kill her and steal their money back. Because of the edgy nature of the game, Wal-Mart enacted a policy to check IDs on anyone buying a game bearing a “mature” rating.
[size=18]Grand Theft Auto TV (2008) This game was the 11th overall title in the GTA franchise, and just like its predecessors, it made plenty of waves for the way it pushed the envelope in terms of graphic gameplay. Conservative talk radio host Glenn Beck decried the game’s effect on soldiers and the way it might desensitize them to killing; New York City officials objected to the way the game modeled its world on their city; and Mothers Against Drunk Driving railed against the way players can have their character drive drunk, even calling for a U.S. ban on the title. However, despite the risque nature of the game, it broke records by selling 3.7 million units in its first day of release and grossing $500 million in its first week.
[size=18]RapeLay (2006) Even accounting for taste, this one’s pretty sick. Released in Japan, RapeLay is a first-person PC game in which the player stalks and rapes a woman and her daughters on the subway. Critics, including Equality Now, a group dedicated to human rights of women worldwide, denounced the game’s horrific set-up, and publisher Illusion Soft eventually ceased distribution of the game.
[size=18]Custer’s Revenge (1986) One of oldest home video games to push the limits of acceptability and taste, Custer’s Revenge was an Atari 2600 title from Mystique in which players control a keyed-up version of Gen. George Custer with the goal of helping him have intercourse with a Native American woman named “Revenge.” Although labeled “Not For Sale to Minors” and priced at $49.95 (an outrageous mark-up for the mid-1980s), the game still drew flak for its blatant racism and sexism. However, the cheap gameplay and shoddy, block-based graphics did more to end the game’s career than any critical complaints.
[size=18]Wolfenstein 3D (1992) This PC game helped usher in the first-person shooter genre, but not without generating plenty of negative press for the way it pushed the edge. The main character blasts his way through Castle Wolfenstein, but in addition to the high body count, critics objected to the saturation of Nazi symbolism and swastikas. The game was confiscated in Germany because of the Nazi references, and the Super Nintendo version deleted all swastikas and change the blood to sweat in an attempt to soften the violence. Still, the game became known for moving the line and paving the way for titles to come.
[size=18]Doom (1993) Originally for PC, this groundbreaking first-person shooter hit new levels of violence with its plot running through a military complex on Mars and obliterating a host of demons and monsters with progressively bigger guns (and occasionally a chainsaw). That violence was bait for critics throughout the 1990s, as incidents of teenage violence, most notably the shootings at Columbine High School in 1999, were linked, however weakly, to the game’s success. Even when researchers at Harvard medical school concluded there was no link between the game and such killings, it wasn’t enough to counteract the game’s reputation for mayhem.
[size=18]Dead or Alive: Xtreme Beach Volleyball (2003) Although earlier titles in the Dead or Alive franchise were fighting games, developers threw that story out for the Xtreme Beach Volleyball installment, which was little more than a collection of large-breasted female characters playing in a doubles volleyball tournament. As a result, reception of the game focused on the blatant pandering to a sexual common denominator as opposed to any real attempt to create a compelling sports title. It’s one of the most blunt mainstream games in terms of sexuality.
[size=18]Bully (2006) Set at a private prep school, Bully mirrors the open format of Grand Theft Auto in the realm of minors, with players inhabing the role of the scheming young Jimmy as he takes on various factions of students. The game’s casual treatment of bullies and sexuality raised concerns among parent groups, even inspiring a suit in Florida, though that was dismissed when the judge ruled that there’s nothing in the game that people can’t see on late-night TV. Nevertheless, the game remains controversial for its promotion of violence in a school setting, however fictionalized.
[size=18]Saw (2009) Spun off from the horror film series, the Saw video game had everything you’d expect from a title that popularized the term “torture porn,” including devious traps designed to wound the player and other characters. Part of the controversy arose from the fact that, though games like Grand Theft Auto injected humor into the proceedings, Saw was just a bleak exercise in murder and sadism. For instance, one scene the riled critics had the player cutting open bodies to dig through their innards in search of a key. Despite all this, Konami announced plans in early 2010 to create a sequel.
[size=18]BioShock (2007) Although set in a fictional and highly stylized world, BioShock raised eyebrows for the way it pushed the envelope dealing with violence toward children. Throughout the game, the player is presented with the ability to harvest a kind of life force from a group of little girls, an act that kills them. These scenes, along with the copious amounts of violence and things like reanimated corpses, contributed to the game earning a “mature” rating in the United States. However, the thick layer of mayhem did nothing to slow sales, and in fact the game was regarded as one of the best of the year.
[size=18]Six Days in Fallujah (never released) This third-person shooter game was designed to recreate the Second Battle of Fallujah from 2004, following a squad of Marines through the fight. The game’s stated goal was to create the most realistic title yet about military fighting, but many critics questioned the appropriateness of making a game out of such a recent event. Despite claims from the company that the game was apolitical and not meant to trivialize the war, criticism mounted, and in spring 2009, Konami announced it would no longer be publishing the game.
[size=18]Call of Duty: Modern Warfare 2 (2009) One of the best-selling games of all time in the U.S., Call of Duty: Modern Warfare 2 pushed the envelope early on with a gut-wrenching level about modern terrorism. An optional level early in the game has the player go undercover with Russian terrorists as they take over and commit a massacre at an airport. (Players are allowed to exit the level and skip it entirely at any point, however, with no effect on their score in the game.) Players are allowed to fire into a crowd of civilians, though they aren’t penalized for not firing. The brutal level was deleted from the Russian version of the game, while the German and Japanese versions ended the level if the player killed a civilian.
Zangarf
Assunto: Re: 20 Video Games That Pushed the Envelope Qui maio 06, 2010 7:27 am
Jeremias25 escreveu:
[size=18]Fahrenheit (Indigo Prophecy) (2005) Known in North America as Indigo Prophecy, this paranormal thriller is heavy on murder, fighting, and controversial scenes including simulated sex. Such scenes were cut from the U.S. release to avoid an adults-only rating, but the PC version was often hacked to reveal the sex. However, despite complaints and edits in the U.S. and Canada, the game’s release went unchallenged in other parts of the world.
Ahhh os bons velhos tempos que este inivio de jogo me proporcionou. O demo esta esse chapter e joguei-o durante horas tentando fazer tudo de maneiras diferentes. Fazer tudo fugindo sem limpar o sangue... estando ali com o sangue limpo... até cheguei a dar dois dedos de conversa com o policia antes de ele ir à casa-de-banho. Mas o que mais me impressionou agora foi a música... uau! É mesmo igual ao Heavy Rain como é que só agora reparei?