Assunto: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 1:29 pm
Remake das versões Gold e silver! Novos features, Compatível com o Diamond, Pearl e Platinum! O maior e melhor Pokemon ate a data! incluindo o Pokewalker!
Nota Perfeita - Eurogamer.pt
Advance Tecniques:
Stats and Training
Here you can find all the information you need to understand the games' mechanics that have to do with the Pokémon's stats, growth and training. There are two sections; the first explains everything that applies in Ruby, Sapphire, Fire Red, Leaf Green, Emerald and Colosseum and the second explains everything that applies in Gold, Silver, Crystal, Stadium and Stadium 2 since things are different between those two generations.
* Advanced Generation2 (Ruby, Sapphire, Fire Red, Leaf Green, Emerald, Colosseum) * Metal Generation3 (Gold, Silver, Crystal, Stadium, Stadium 2)
Related Links
* Base ability values, Base Experience, Effort Points4 * Max ability values5 * Stat Calculator6 * IV Calculator7 * Natures8
Advanced Generation Visible stats
Each Pokémon has six visible stats: Hit Points (HP), Attack, Defence, Special Attack (Sp. Atk), Special Defence (Sp. Def) and Speed. Those stats show the Pokémon's strenght. Hit Points represents the amount of damage a Pokémon can get, when its Hit Points reach zero, the Pokémon faints. Attack represents the strenght of a Pokémon when using physical attacks (Normal, Fighting, Poison, Ground, Rock, Bug, Flying, Ghost, Steel) while Special Attack is the same but for special attacks (Psychic, Water, Fire, Ice, Grass, Electric, Dragon, Dark). Defence represents the strenght of a Pokémon when suffering physical attacks while Special is the same but for special attacks. Speed represents the the speed of a Pokémon in battle and in most cases determines who attacks first. Continue reading for more about what influences their growth. There are also two in-battle stats, Accuracy and Evasion, that are only affected by moves and abilities and cannot be raised by training a Pokémon. Level
Pokémon have levels that show how much they have been trained (not how well though). As your Pokémon gathers experience, its level will rise. The shortest level you can find a Pokémon at is 2. Pokémon that come out of eggs are level 5 and the maximum level a Pokémon can reach is 100. Each time a Pokémon levels up, it gets a small stat boost. Except from battling, you can also use a Rare Candy to level up a Pokémon by 1. However using many Rare Candies to level up a Pokémon is not that wise, because Rare Candies do not provide Effort Points. Finally, if for some reason your Pokémon has reached level 100 and doesn't have an Effort Ribbon, make it have a lot of battles and then Deposit it into the PC and Withdraw it, you shall notice a small boost in some stats; that's called "The Box Trick". Base Stats
Base Stats, or Base Statistics or Base Values are the standard, basic statistics values that determine a Pokémon species strength. Each Pokémon species has its own, different set of Base Stats. Also, the higher the Base Stat, the higher the final stat for that Pokémon will be. For example, Pikachu's Base Stat for Attack is 55 and its Special Attack Base Stat is 50, therefore an untrained Pikachu will almost always have an Attack higher than its Special Attack. Base Stats also explain the potential of different species. For example, a Gardevoir has a Special Attack Base Stat of 125, while Metagross has a Base Stat of 95 for its Special Attack. That means that a Gardevoir will be more effective when using special attacks (like Psychic) than Metagross. Individual Values
Individual Values, IVs for short (or Deter Values and DVs) are in simple words the "genes" of a Pokémon. An IV in the Advanced Generation have 32 possible values; 0 is the minimum IV a stat can have and 31 is the maximum. The IVs are generated randomly upon the encountering a Pokémon or the creation of an egg (not the hatch). A Pokémon's IVs are fixed and there is no way to modify them. IVs are Pokémon dependant and not species dependant. For example you can have a Pikachu with an Attack IV of 28, a Pikachu with an Attack IV of 5, a Bulbasaur with an Attack IV of 5 and so on. IVs are really important since they can make the difference between victory and loss in a battle. For example, a Pikachu at level 100 with an IV of 28, neutral nature and 253 Effort Points in Attack, will have an Attack of 206, whilst a Pikachu at level 100 with an IV of 5, neutral nature and 253 Effort Points in Attack will have an Attack of only 183. This means there's a difference of 23 points in Attack which can be critical. However, getting a Pokémon with an IV of 31 in one or more stats is extremely difficult. You have 1 chance in 32 to get a an IV of 31 in one stat, 1 in 1.024 to get a max IV in two stats and 1 chance in 1.073.741.824 to find a Pokémon with max IV in all 6 stats. Obviously, the best way to get a Pokémon with good IVs is making eggs, lots of eggs unless the Pokémon you want is genderless or a legendary; in that case your only option is to try and find the best. Note: Calculating IVs in low levels may cause faulse results because the game hides the decimals from the Pokémon's stats by rounding them down. Formula for calculating HP IV: IV = (((HP - level - 10) * 100) / level) - EP/4 - (base stat * 2) Formula for calculating stat IVs: IV = (((stat / nature) - 5) * 100 / level) - EP/4 - (base stat * 2) Effort Values, Vitamins and Pokérus
Effort Points or Battle Experience and Effort Values, EPs and EPVs accordingly, are the ones that make the difference between untrained and trained Pokémon. All Pokémon have six Effort Values: Hit Points, Attack, Defence, Special Attack, Special Defence, Speed and when they are first obtained their Effort Values are zero. When a Pokémon defeats an enemy Pokémon in a battle, it gets a certain amount of Effort Points for a certain stat, depending on the enemy Pokémon's species (defeating a Pikachu for example provides 2 Effort Points in Speed). Exp.Share makes Pokémon that hold it not only share experience points with the battlers but also gives them exactly the same number of Effort Points. A Pokémon can only get 510 Effort Points, and the maximum Effort Points a stat can get (or the maximum an Effort Value can reach) is 255 which means only two stats can reach their maximum. Therefore it is impossible to reach the maximum potential of a Pokémon. However, since the formula that calculates the stats of a Pokémon uses an "Effort Level", which equals with (Effort Points)/4 rounded down and since "Effort Level's" maximum is 63 (255/4 rounded down), having 252, or more Effort Points in a stat is exactly the same. Obviously 6 Effort Points don't bonus up anything unless you use the to raise another stat's "Effort Level" by 1 (6/4 rounded down) but that is a very small change and practically effectless. Finally, when a Pokémon gains all 510 Effort Points it can get, you can go to Slateport and give it an Effort Ribbon to show that it is trained.
Vitamins are items that provide Effort Points when given to a Pokémon. Protein, Iron, Carbos, Zinc, Calcium and HP Up are all vitamins, and each of them boosts a certain stat. Protein boosts a Pokémon's Attack, Iron boosts its Defence, Carbos boosts its Speed, Zinc boosts its Special Defence, Calcium boosts its Special Attack and HP Up boosts its Hit Points. They provide 10 Effort Points in the appropriate stat. However a Pokémon can only eat 10 of each vitamin. A Pokémon can eat up to 51 vitamins, getting 510 Effort Points in total.
In Emerald version, thePomeg9, Kelpsy10, Qualot11, Hondew12, Grepa13 and Tamato14 berries, act like anti-vitamins for HP, Attack, Defense, Special Attack, Special Defense and Speed, removing 10 Effort Points each and allowing the re-training of the Pokémon.
Pokérus (Pokémon Virus) is a special condition that was firstly introduced in Gold/Silver. A Pokémon can get infected with Pokérus from either a wild (1 chance out of 21845) or another infected Pokémon. If you visit a Pokémon Center and one of your Pokémon is infected, then Nurse Joy will inform you that they have got Pokérus. A Pokémon that has Pokérus or even a cured one (Pokérus leaves after a short time if you leave the infected Pokémon outside the PC) gains double the amount of Effort Points it gets from battles (for example if it defeats a Pikachu, it will get 4 Speed Effort Points since Pikachu provides 2 Speed Effort Points). That makes Pokérus a good virus and a really usefull tool when training. Macho Brace also gives the same effect with Pokérus to the Pokémon that holds it, so if a Pokémon is infected with Pokérus and holds Macho Brace it will get 4 times the Effort Points it would normally get. Pokérus easily infects other Pokémon in your team if one of them is infected by just having battles. However, since it lasts very little, you may want to keep a Pokémon infected with it in the PC, so it doesn't get cured. Nature
A Pokémon's nature, often called Personality, determines in which stat a Pokémon will have a small bonus (10%) and in which it will have a small reduction (10%). There are 25 natures in total. Five of them are neutral, meaning they have give neither bonuses nor reductions to stats. The rest boost a certain stat while reducing another. Selecting the appropriate Nature for your Pokémon is critical since some stats should be raised more than some others. Metal Generation Visible stats
Each Pokémon has six visible stats: Hit Points (HP), Attack, Defence, Special Attack (Sp. Atk), Special Defence (Sp. Def) and Speed. Those stats show the Pokémon's strenght. Hit Points represents the amount of damage a Pokémon can get, when its Hit Points reach zero, the Pokémon faints. Attack represents the strenght of a Pokémon when using physical attacks (Normal, Fighting, Poison, Ground, Rock, Bug, Flying, Ghost, Steel) while Special Attack is the same but for special attacks (Psychic, Water, Fire, Ice, Grass, Electric, Dragon, Dark). Defence represents the strenght of a Pokémon when suffering physical attacks while Special is the same but for special attacks. Speed represents the the speed of a Pokémon in battle and in most cases determines who attacks first. Continue reading for more about what influences their growth. There are also two in-battle stats, Accuracy and Evasion, that are only affected by moves and abilities and cannot be raised by training a Pokémon. Level
Pokémon have levels that show how much they have been trained (not how well though). As your Pokémon gathers experience, its level will rise. The shortest level you can find a Pokémon at is 2. Pokémon that come out of eggs are level 5 and the maximum level a Pokémon can reach is 100. Each time a Pokémon levels up, it gets a small stat boost. Except from battling, you can also use a Rare Candy to level up a Pokémon by 1. However using many Rare Candies to level up a Pokémon is not that wise, because Rare Candies do not provide Effort Points. Finally, if for some reason your Pokémon has reached level 100 and doesn't have all the Effort Points it could get, make it have a lot of battles and then Deposit it into the PC and Withdraw it, you shall notice a small boost in some stats; that's called "The Box Trick". Base Stats
Base Stats, or Base Statistics or Base Values are the standard, basic statistics values that determine a Pokémon species strength. Each Pokémon species has its own, different set of Base Stats. Also, the higher the Base Stat, the higher the final stat for that Pokémon will be. For example, Pikachu's Base Stat for Attack is 55 and its Special Attack Base Stat is 50, therefore an untrained Pikachu will almost always have an Attack higher than its Special Attack. Base Stats also explain the potential of different species. For example, a Celebi has a Special Attack Base Stat of 100, while Bulbasaur has a Base Stat of 65 for its Special Attack. That means that a Celebi will be more effective when using special attacks (like Psychic) than Bulbasaur. Individual Values
Individual Values, IVs for short (or Deter Values and DVs) are in simple words the "genes" of a Pokémon. An IV in the G/S Generation have 16 possible values; 0 is the minimum IV a stat can have and 15 is the maximum. The IVs are generated randomly upon the encountering a Pokémon or the creation of an egg (not the hatch). A Pokémon's IVs are fixed and there is no way to modify them. IVs are Pokémon dependant and not species dependant. For example you can have a Pikachu with an Attack IV of 5, a Pikachu with an Attack IV of 10, a Bulbasaur with an Attack IV of 5 and so on. IVs are really important since they can make the difference between victory and loss in a battle. However, getting a Pokémon with an IV of 15 in one or more stats is extremely difficult. You have 1 chance in 16 to get a an IV of 15 in one stat (excluding Hit Points IV which isn't random), 1 in 256 to get a max IV in two stats and 1 chance in 65.536 to find a Pokémon with max IV in all 4 (since Sp. ATk and Sp. Def share the same Special IV) stats. Obviously, the best way to get a Pokémon with good IVs is making eggs, lots of eggs unless the Pokémon you want is genderless or a legendary; in that case your only option is to try and find the best. Note: Calculating IVs in low levels may cause faulse results because the game hides the decimals from the Pokémon's stats by rounding them down. Formula for calculating stat IVs: IV = ((stat - 5)*50 / level) - Effort Level - base stat Formula for calculating HP IV: IV = ((HP - 10)*50 / level) - Effort Level - base stat - 50 Steps for calculating HP IV by using other IVs: Turn each IV (Attack, Defence, Speed, Special) into a binary number (4 digit) using the conversion table below. Then take the last digit of each binary result and form the HP IV.
Effort Points or Battle Experience and Effort Values, EVs and EPs accordingly, are the ones that make the difference between untrained and trained Pokémon. All Pokémon have six Effort Values: Hit Points, Attack, Defence, Special Attack, Special Defence, Speed and when they are first obtained their Effort Values are zero. When a Pokémon defeats an enemy Pokémon in a battle, it gets a certain amount of Effort Points for a certain stat, depending on the enemy Pokémon's species (defeating a Pikachu for example provides some Effort Points in Speed). Exp.Share makes Pokémon that hold it not only share experience points with the battlers but also gives them exactly the same number of Effort Points. detailed research pending
Vitamins are items that provide Effort Points when given to a Pokémon. Protein, Iron, Carbos, Zinc, Calcium and HP Up are all vitamins, and each of them boosts a certain stat. Protein boosts a Pokémon's Attack, Iron boosts its Defence, Carbos boosts its Speed, Calcium boosts its Special and HP Up boosts its Hit Points. They provide ??? Effort Points in the appropriate stat. However a Pokémon can only eat 10 of each vitamin. detailed research pending
Pokérus (Pokémon Virus) is a special condition that was firstly introduced in Gold/Silver. A Pokémon can get infected with Pokérus from either a wild or another infected Pokémon. If you visit a Pokémon Center and one of your Pokémon is infected, then Nurse Joy will inform you that they have got strange life forms on them and later Prof. Elm will call you in order to tell you more. A Pokémon that has Pokérus (Pokérus leaves after a short time if you leave the infected Pokémon outside the PC) gains double the amount of Effort Points it gets from battles. That makes Pokérus a good virus and a really usefull tool when training. Pokérus easily infects other Pokémon in your team if one of them is infected by just having battles. However, since it lasts very little, you may want to keep a Pokémon infected with it in the PC, so it doesn't get cured. detailed research pending
Última edição por psipunisher em Sáb maio 01, 2010 7:44 am, editado 3 vez(es)
sidsidsid
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 1:30 pm
o novo pokemon?
netcabo
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 1:35 pm
Começei agora.
Pokemons tenho:
Totodile lvl14 Zubat lvl 7 Mareep lvl6 Onix lvl 5
psipunisher
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 2:05 pm
Sim Sid já tem algumas semanas é um remake do antigo da GBA
netcabo
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 2:17 pm
Punisher@
Dá para apanhar treekos? ou foi por troca?
psipunisher
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 2:28 pm
netcabo escreveu:
Punisher@
Dá para apanhar treekos? ou foi por troca?
Steven Stone oferece um depois de vencer ao red! mas posso tentar arranjar um!
netcabo
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 2:30 pm
Eu vou comprar o jogo original agora, andava a jogar num emulador, só que tinha que tar sempre a gravar porque aquilo dava muitos crash e isso..
Só se alguem me arranjar um emulador que de direitinho
Jeremias25
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 2:42 pm
e gozam comigo por jogar farmville... Pokemons?! A sério? Vou apanhá-los todos... lol
Têm 150 pokemons? Eu tenho umas 100 galinhas, 40 vacas 10 touros, 6 porcos, cabras, ovelhas, Cães, patos... lol
hahahahahahahahaha
OMGWTFBBW
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 2:51 pm
netcabo escreveu:
Eu vou comprar o jogo original agora, andava a jogar num emulador, só que tinha que tar sempre a gravar porque aquilo dava muitos crash e isso..
Só se alguem me arranjar um emulador que de direitinho
se conseguire o emulador avisa
Blindd
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 4:51 pm
Eu tb tenho lol, acabei de apanhar o Ho-oH =D Vou dizer a minha bela equipa xD: Donphan lvl40 (rollout e fodo-os todos) Kanghaskan lvl41 (mega punch no focinho) Feraligatr lvl41 (com o hyper cannon é uma besta) Ampharos lvl41 (este bicho é um máximo) Victreebel lvl42 (acreditem, esta coisa da jeito) Ho-oH lvl45 (ah, tem o sacred fire, por isso é bonito)
Pókemon league here i go =D
PS 1 - Não percebo nada do poke walker, acho uma merd* lol 2 - Tenham cuidado com as 5 irmãs que têm de lutar antes de capturarem o Ho-oH/Lugia, não podem curar entre as batalhas, nem organizar a equipa, elas usam (por ordem): Umbreon (dark), Espeon (Psychic), Flareon (toda a gente sabe lol, mas é fogo), Jolteon (electric) vaporean (àguinha =P) logo organizem bem a party logo ao inicio... 3 - Já ouviram falar do novo pókemon? Black e white? racismo nos pókemons ftw xD
Caesar
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 5:00 pm
Jeremias25 escreveu:
e gozam comigo por jogar farmville... Pokemons?! A sério? Vou apanhá-los todos... lol
Têm 150 pokemons? Eu tenho umas 100 galinhas, 40 vacas 10 touros, 6 porcos, cabras, ovelhas, Cães, patos... lol
hahahahahahahahaha
vacas, pokemons...
enfim --'
Zangarf
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 5:51 pm
Jeremias25 escreveu:
e gozam comigo por jogar farmville... Pokemons?! A sério? Vou apanhá-los todos... lol
Têm 150 pokemons? Eu tenho umas 100 galinhas, 40 vacas 10 touros, 6 porcos, cabras, ovelhas, Cães, patos... lol
hahahahahahahahaha
Exacto... tens 8 animais diferentes... nós temos 150 (ou 476 melhor dizendo). U fail Jeremy... Pokémon é culto. Não conheço ninguém (a não seres tu pelos vistos) que nunca tenha jogado Pokémon e vibrado com eles
Zangarf
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 8:07 pm
netcabo escreveu:
Eu vou comprar o jogo original agora, andava a jogar num emulador, só que tinha que tar sempre a gravar porque aquilo dava muitos crash e isso..
Só se alguem me arranjar um emulador que de direitinho
Bem... se estiveres a usar o "No$GBA Emulator" (o mais usado), clicas com o botão do lado direito do mouse na imagem e tens uma cena chamada "Save State". Clicas aí e dás um nome qualquer ao ficheiro (Por exemplo "SilverState"). Nesse momento o jogo fica gravado instantaneamente e basta fazeres "Load State" e fazer "Ok" e o jogo retorna exactamente ao ponto em que fizeste "Save State". Assim é tão rápido (visto ser instantâneo) que nem te preocupas mais com isso.
Se quiseres também podes aumentar o tamanho do ecrã do No$GBA. Vais às propriedades do ficheiro .exe, clicas em Compatibilidade e selecionas um visto onde dizer "Run in 640*480 Resolution" Assim o ecrã de jogo fica muito maior e quando fechares o programa volta a resolução ao normal.
Se não fossem por estas duas coisas que escrevi... nem me atrevia a jogar
psipunisher
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 9:37 pm
Eu jogo apenas originais........jogar emulador é como ter sexo com bonecas insufláveis.....
O blind...tenho um Tyranitar com Nature Adamant SHINY!!!!!!!!!!!!!!!!!!!!!!!!
Jer deixo isto..........
BACKWARDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! xD
psipunisher
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 9:43 pm
Blind escreveu:
Eu tb tenho lol, acabei de apanhar o Ho-oH =D Vou dizer a minha bela equipa xD: Donphan lvl40 (rollout e fodo-os todos) Kanghaskan lvl41 (mega punch no focinho) Feraligatr lvl41 (com o hyper cannon é uma besta) Ampharos lvl41 (este bicho é um máximo) Victreebel lvl42 (acreditem, esta coisa da jeito) Ho-oH lvl45 (ah, tem o sacred fire, por isso é bonito)
Pókemon league here i go =D
PS 1 - Não percebo nada do poke walker, acho uma merd* lol 2 - Tenham cuidado com as 5 irmãs que têm de lutar antes de capturarem o Ho-oH/Lugia, não podem curar entre as batalhas, nem organizar a equipa, elas usam (por ordem): Umbreon (dark), Espeon (Psychic), Flareon (toda a gente sabe lol, mas é fogo), Jolteon (electric) vaporean (àguinha =P) logo organizem bem a party logo ao inicio... 3 - Já ouviram falar do novo pókemon? Black e white? racismo nos pókemons ftw xD
Pokewalker tem dratinis....... depois deixa aqui teu friend code.............
Zangarf
Assunto: Re: Pokemon Heartgold/Soulsilver Seg Abr 26, 2010 10:45 pm
Eu jogo apenas originais........jogar emulador é como ter sexo com bonecas insufláveis.....
The real deal??? eggggggggmmmmmmmmmmmmmmmwwwwwwwwwwwww Pagar para jogar um remake que tens de graça é como ter sexo com bonecas insufláveis.....
Ligas o comando da PS3 e jogas Pokémon com o DualShock3 usando o Right-Analog para movimentar o touchscreen. Way more fun :3 . . . . . . . . . . . . . . . . . . . Bah... não engano ninguém >.< Jogar com emulador é mesmo uma mrd! Se tivesse à vontade de dinheiro arranjava uma DSi com o SoulSilver Mas para já há que usar o método mais barato...
EduTheMan
Assunto: Re: Pokemon Heartgold/Soulsilver Ter Abr 27, 2010 2:37 am
Pokemon Crystal 600h de jogo
Jeremias25
Assunto: Re: Pokemon Heartgold/Soulsilver Ter Abr 27, 2010 2:38 am
Zangarf escreveu:
Jeremias25 escreveu:
e gozam comigo por jogar farmville... Pokemons?! A sério? Vou apanhá-los todos... lol
Têm 150 pokemons? Eu tenho umas 100 galinhas, 40 vacas 10 touros, 6 porcos, cabras, ovelhas, Cães, patos... lol
hahahahahahahahaha
Exacto... tens 8 animais diferentes... nós temos 150 (ou 476 melhor dizendo). U fail Jeremy... Pokémon é culto. Não conheço ninguém (a não seres tu pelos vistos) que nunca tenha jogado Pokémon e vibrado com eles
Tal como os pokemons os animais também têm evoluções...
Galinhas ---> Brancas - Castanhas - Cinzentas - Douradas Vacas ----> Castanhas - Malhadas, Cor de Rosa, Verdes.... Ovelhas ---> Brancas, Pretas, Verdes, Cor de Rosa, Com antenas, sem antenas, com corações.... Cabras ---> Brancas, Castanhas, Do monte, da Montanha, do Vale,... Cavalos ---> Potros -- Cavalos --- Pinto - Percheron - ClydesdaleStallions Patos ----> Gansos, Cisnes, Patos Feios... Gatos ---> Brancos e Pretos Cães ---> Terrier - Border Collie - Golden Retriever Porcos Coelhos Elefantes Tigres Macacos Pinguins Gaivotas Ursos Gazelas Bambis Alces...
Ainda são uns quantos LOL O Poder que eu curto mais é o que tenho desenvolvido no meu Border Collie... Está em LVL5 e consegue fazer-se de morto e rebolar. Tou a levela-lo agora para ele aprender a abanar-se ao meu comando. Isso é altamente poderoso no combate contra os corvos que me vão à quinta comer as plantações...
psipunisher
Assunto: Re: Pokemon Heartgold/Soulsilver Ter Abr 27, 2010 2:57 am
EduTheMan escreveu:
Pokemon Crystal 600h de jogo
600??!!! God help us!!!! xD
Madeirense
Assunto: Re: Pokemon Heartgold/Soulsilver Qui Abr 29, 2010 2:46 am
Boas viciados em pokemon! =) Esta é a minha equipa(temporária)
Tenho a minha lista a 493 vistos so falta mesmo os apanhar... lol..mas já tenho os ais raros e lendários todos..
Blindd
Assunto: Re: Pokemon Heartgold/Soulsilver Qui Abr 29, 2010 11:00 am
Mas isso não é no HG/SS ou é? se for são trocados, não dão pa apanhar neste, ou isso ou usas hacks xP
Madeirense
Assunto: Re: Pokemon Heartgold/Soulsilver Sex Abr 30, 2010 11:16 am
Boas!Sim senhor... tudo legítimo...nao preciso de hacks! E basta alguns testes para passar no teste de veracidade do pokemon em causa! Dei até um Larvitar Shiny ao Psy por isso ele sabe que foi hatched e com egg eles nao reproduzem! Tenho tudo legítimo e tenho tds os pokemons e alguns de várias regiões! Quem quiser o meu friendcode aqui está.. o do Platinum US porque o do silver so passei em speed test para agarrar os legendaries e passar po Platinum pa depois começar de novo mais legendaries até ter material suficiente para poder trocar depois por shinys etc etc...o milotic tenho já desde o velhinho esmeralda! = electivire troquei com o psy ele pode comprovar o que digo...HATCHED EGG!!! nao hack... muitas horas de jogo e muita bateria!
Blindd
Assunto: Re: Pokemon Heartgold/Soulsilver Sex Abr 30, 2010 12:05 pm
Tava a brincar lol, por isso é que pus o xP Fdx qe vicio homem xD
psipunisher
Assunto: Re: Pokemon Heartgold/Soulsilver Sex Abr 30, 2010 2:17 pm
Mal acabei o jogo começo a ex treinar!!!!!!!!!!
Madeirense
Assunto: Re: Pokemon Heartgold/Soulsilver Sex Abr 30, 2010 6:36 pm
Na boa blind.. =) so explikei como faço.. =) psi.... luta...tenho mais uns....novos...heheh