Assunto: Portal 2 anunciado! Sex Mar 05, 2010 1:13 pm
Portal 2 anunciado oficialmente
A Valve tornou oficial o anuncio de Portal 2 através de uma noticia informativa no Steam, a sua plataforma de distribuição digital para PC.
Para já a única informação do momento é que tem lançamento previsto para finais deste ano.
Ainda não foram reveladas as plataformas, embora a versão PC esteja garantida, e em breve deverão surgir novidades e imagens no jogo através de um exclusivo mundial da revista norte-americana Game Informer.
Vamos ficar a aguardar por novidades.
@EGPT
netcabo
Assunto: Re: Portal 2 anunciado! Dom Mar 07, 2010 5:16 am
Portal 2 GI feature gets scanned, is internetalised, looks awesome
Citação :
Not even two days since its formal reveal, but yet already, the Game Informer feature of Portal 2 is already online.
But we know what you want: the info. So here it is, served with chocolate cake.
The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly.
GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Apature lab and made it their own.
Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
Reflection cubes will be added to the game for laser-based puzzles.
Valve had no idea Portal 1 would be so big.
The original Portal was seen as a “test bed”. The sequel will be a fully fledged title.
Already sounding awesome. We’re pumped. There’s some more info and scans over at PALGN.
Let’s just hope we get a debut trailer this week during GDC.
The game’s due out this holiday season for PC and 360. The magazine also mentions a Mac release.
Fonte: VG247
Caesar
Assunto: Re: Portal 2 anunciado! Dom Mar 07, 2010 7:03 am
netcabo
Assunto: Re: Portal 2 anunciado! Ter Mar 23, 2010 2:32 pm
Joguei pouco do Portal 1, e não tinha muita paciencia, mas sou capaz de jogar este.
Caesar
Assunto: Re: Portal 2 anunciado! Ter Mar 23, 2010 3:02 pm
netcabo escreveu:
Joguei pouco do Portal 1, e não tinha muita paciência, mas sou capaz de jogar este.
o da XBLA ou no PC ? são pequenos é rápido de passar , mas no pc há mods brutais , pena que maioria seja extremamente frustrante e difícil
Caesar
Assunto: Re: Portal 2 anunciado! Qua Jun 02, 2010 1:41 pm
We were supposed to be seeing Portal 2 at E3 on June 14. Aperture Science has other plans, apparently.
Dear Subject Name Here,
Aperture Science is pleased to inform you that we have partnered with Valve to announce the gala CANCELLATION of the June 14 Portal 2 event at the Regal Theater. The event will be replaced by a surprise. And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise. However, per International treaties regarding the definition of the word “surprise”, of which both Aperture Science and Valve are signatories, the time, date and content of the actual surprise will only become available as you experience the surprise. If you’d like to ask fruitless questions about the E3 Portal 2 surprise or, more fruitfully, schedule an appointment to attend a Portal 2 screening at the Valve booth during E3, please contact Valve’s Special Envoy to Surprises, Doug Lombardi. Thank you for < > PS: The surprising record scratch is also not the surprise.
Caesar
Assunto: Re: Portal 2 anunciado! Ter Jun 15, 2010 6:02 pm
melhor momento da e3 ..
psipunisher
Assunto: Re: Portal 2 anunciado! Qua Jun 16, 2010 4:51 am
Alguem sabe da algum link para ver apresentação completa?
OMGWTFBBW
Assunto: Re: Portal 2 anunciado! Qui Jun 17, 2010 8:55 am
Assunto: Re: Portal 2 anunciado! Qui Jun 17, 2010 5:27 pm
Valve plans to have cross-platform co-op between PS3 and PC/Mac for Portal 2
Valve's Portal 2 presentation at E3 was packed full of gameplay videos showing off new features and an intriguing story line. While co-op gameplay wasn't shown, Valve developer Erik Johnson did reveal one new bit of info. Valve is planning to allow PS3 players play with PC/Mac players.
When questioned on the cross-compatibility between Steamworks and Steam, specifically playing co-op on a computer with someone on a PS3, he said it was "something the team is gunning for." We also confirmed with Valve developer Mike Dunkle who said "The plan is you will be able to play between console and PC."
Caesar
Assunto: Re: Portal 2 anunciado! Sex Jun 18, 2010 4:30 pm
Assunto: Re: Portal 2 anunciado! Sáb Ago 21, 2010 8:03 am
Portal 2 Co-op Trailer (HD)
Caesar
Assunto: Re: Portal 2 anunciado! Qua Ago 25, 2010 6:04 am
tremios
Assunto: Re: Portal 2 anunciado! Qua Ago 25, 2010 8:21 am
RpTr3LzE
Assunto: Portal 2 sem modo multijogador competitivo Sex Ago 27, 2010 8:45 am
Citação :
O modo multijogador de Portal 2 foi retirado pela própria Valve após vários testes.
Editora: Valve Software Realização: Valve Software Género: Puzzle Lançamento: 9 de Fevereiro de 2011 Disponível para: PC, PlayStation 3, Xbox 360
Segundo a própria Valve, a sequela de Portal chegou a contar com um modo multijogador competitivo, que acabou por ser removido após vários testes. Erik Wolpaw, argumentista de Portal 2, comentou ao o site 1UP que o modo competitivo foi implementado “por algum tempo e chegámos mesmo a ter algo funcional e a correr”. Wolpaw confessou que um modo deste género não é indicado para Portal 2. “Apesar de a ideia de criar portais por baixo dos adversários ser divertida, a experiência torna-se caótica.” Relembramos que, ainda assim, Portal 2 incluirá um modo cooperativo para dois jogadores, com o objectivo de se ajudarem mutuamente. Portal 2 estará disponível para o PC, PS3 e Xbox 360 no dia 9 de Fevereiro do próximo ano.
Fonte : Bgamer
RpTr3LzE
Assunto: Portal torna-se “leitura obrigatória”? Seg Ago 30, 2010 5:33 pm
Citação :
A peculiar criação da Valve irá tornar-se obra obrigatória no Wabash College, EUA.
Editora: Valve Software Realização: Valve Software Género: FPS Lançamento: 11 de Abril de 2008 Disponível para: PC, PlayStation 3, Xbox 360
O título que conquistou dezenas de galardões e que é considerado por muitos um dos jogos mais inovadores dos últimos tempos vai tornar-se “leitura obrigatória” no Wabash College, no Indiana, EUA. Portal, criado pela produtora Valve, fará parte de uma cadeira intitulada Questões Persistentes e acompanhará obras de Aristóteles, John Donne e Shakespeare na lista de leituras obrigatórias e, agora, jogadas. Será uma cadeira para todos os alunos inscritos naquele instituto, na qual é exigido obter uma nota positiva de forma a concluir o curso. Quantos de nós não gostariam de serem forçados a jogar Portal como parte do nosso TPC?
Fonte : Bgamer
Caesar
Assunto: Re: Portal 2 anunciado! Sáb Set 04, 2010 9:25 am
Assunto: Re: Portal 2 anunciado! Seg Jan 10, 2011 1:39 pm
Caesar
Assunto: Portal 2 PS3 Steam Features Revealed Ter Jan 18, 2011 10:56 am
Portal 2 is easily one of the most highly-anticipated games of 2011 and fans of Sony’s console got a special treat today as Valve has announced the Steam features shipping with the PlayStation 3 version of the game.
Marking the debut of Steam functioning on any next generation console, the features shipping in the PS3 version of Portal 2 include cross platform play (PC/Mac vs. PS3) for multiplayer games, persistent cloud-based storage of PS3 saved games, and cross platform chat (PC/Mac and PS3).
In addition, those who purchase Portal 2 for the PlayStation 3 may unlock a Steam Play (PC & Mac) copy of Portal 2 at no additional cost by linking their PSN and Steam accounts.
“We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product,” said Gabe Newell, co-founder and president of Valve. “Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.”
“We designed the Portal 2 PS3 experience to be very straightforward for gamers,” said Josh Weier, project lead on Portal 2 at Valve. “PS3 gamers will be able to simply drop the Blu-Ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends (on PC and Mac) will be visible and accessible for chat and game invites.”
Of course, these features are made possible thru the use of Steam, Valve’s bad-ass platform for the delivery and management of games and digital content.
Caesar
Assunto: Re: Portal 2 anunciado! Seg Mar 14, 2011 5:11 pm
Portal 2 writer Erik Wolpaw wants you to know that Valve's upcoming sequel isn't as difficult as it looks. Trailers for the game show off plenty of insane action, filled with daring leaps, breakneck speeds and physically impossible tricks. "We're going to train you," Wolpaw told us at PAX East, "At no point are we going to ask you do something that we haven't prepared you to do."
"One of the things we learned after releasing Portal 1", Wolpaw told us, "was that there were a couple puzzles in Portal 1 that required some sort of twitchy ninja skills to actually execute the solution." He added that Valve monitored the game on Steam and that those who quit the game "almost universally" quit after playing one of the two puzzles that are most difficult to execute. The biggest pleasure of Portal, said Wolpaw, is the "aha moment," the moment when a player understands the puzzle and discovers its solution. "If you then struggle with the controller for twenty minutes to execute the solution that you already know," said Wolpaw, "almost universally we found that it was frustrating people."
Valve has thus endeavored not to make the puzzles in Portal 2 too "ninja-ish." Valve has also "tweaked the physics a little bit." For example, actually getting through portals is easier now. "In Portal 1," said Wolpaw, "if you were flying through a portal and you sort of clipped it a little bit, chances are you'd bounce back out and have to redo it, so we made that a little more forgiving."
As for the apparent mind-numbing difficulty on display in the Portal 2 videos released so far, Wolpaw noted that trailers have to be entertaining. "Someone slowly thinking about a puzzle" doesn't make for a good trailer, he said. "You have to sweeten it a little by having someone do some crazy ninja moves," though the downside is that some people may believe the game is more difficult than it actually is.
Wolpaw assured us that Portal 2 actually does a better job of easing the player into the game. "We've actually gone the other way, and tried to make it more about actually thinking the puzzles through and less about struggling with the controller to execute them." Of course, Wolpaw still believes there will be players that show off incredible skills. Referencing the player that finished the first Portal in under ten minutes, Wolpaw said, "I pretty much will lay down the gauntlet and say no one's going to solve Portal 2 in ten minutes."
That said, he's particularly excited to see players start working on cooperative speed runs. "It's going to require this almost dance between two people to do that," said Wolpaw, "people on the team talk about it all the time, because we cannot wait for the video where the guy and his partner who manage to solve co-op in whatever the fastest time is."
When asked if those who enjoyed honing their ninja skills would be treated to any challenge rooms in Portal 2, Wolpaw told us that they won't be shipping with the game. "We've kind of shifted those over to achievements," said Wolpaw, though he added Valve is planning Portal 2 DLC, which should be announced after the game ships next month.
If we do a Move game, we want to do it from the ground up.
Regarding the inclusion of Steam features on the PS3 version of Portal 2, we asked if Valve is interested in allowing other PS3 titles to offer similar features. "I think we're always looking into stuff like that," said Wolpaw, adding, "We're not ready to talk about anything like that, but I think it would be great if it happened."
We asked about the mistranslated German report that Portal 2 would receive PlayStation Move support, Wolpaw told us, "Unequivocally, no Move support." We pressed the subject, noting that Portal 2 will support Razer's Hydra controller on the PC, but Wolpaw informed us that most of the implementation was handled by Razer itself. "They were sort of off on their own doing that. They did a nice job, but was not part of our core design." He added that Portal 2 was deep in development when the Move came out, saying, "If we do a Move game, we want to do it from the ground up and make sure it's something that really takes advantage of Move. You know, do it right."
Caesar
Assunto: Re: Portal 2 anunciado! Ter Mar 22, 2011 2:26 pm
Jeremias25
Assunto: Re: Portal 2 anunciado! Qua Abr 06, 2011 7:24 am