I've just read and article about everything piracy, very, very
interesting! And Inspirating too,
http://www.edge.org/3rd_culture/kelly08/kelly08_index.html
So inspirating that I just had a tip on how making a new "protection
against piracy for as long as they don't go around it". Just like all
efforts ever done on this subject (efforts of highly graduated software
developers and security consultants), "they" always found a way to
break that security, so what could I, a simple Game Designer aspirant,
that won't be ever heard, just for being such miserable dude.
(To skip this tutorial of How To Read This Article, go to "The Point")
Well, I can't give the solution, but maybe help on thinking about the
way to go for it. I still think a better distribution way, supported by
a better development way, is the best solution, but it seems a shield
against being copied is what every publisher can think about. I don't
blame anybody, they've been tought to do it, to think like that.
What I try here isn't the solution, isn't impossible to be cracked, and
have some issues everyone can easily address about user friendship and
so on. Noone of the ideas used to make it are original or even really
good, they're everywhere, we see them all the time, and everyone has
thought about all this same many times. As an out-of-the-industry
non-graduated and non-programmer aspirant, I'm just trying to point
what everyone around know as is doing, and everyone with a degree on a
software development related course knows a hundred better solutions.
Anyway, I still wanna write it, this is part of my "dreamy aspirant
feeling of having genial ideas and blind vision that everything is
easy". Also, some personal "everything you study today is only possible
because someone in the past didn't have who could teach them".
Resuming, it's just an aspirant-written piece-of-sh**, why are you
still wasting your time with this? Go read the Expert Blogs!
The Point
LOADING...
"The game is now loading content installed in your computer, models,
levels and many packages. When it's done, the game will load a couple
dll files with code which comunicates with very important features in
the game, and some times provide all the processing lines of enemy
behavior, player actions, level flow and so much more, and also,
download of one or two textures and/or audio effects that are widely
present in the game.
These files are only stored in your volatile RAM memory and tha game
only access them directly after downloading this little content in the
loading screen. Have you ever seen a Loading Bar in any Flash game,
website or aplication? This is quite that, and the loaded content is a
little part of your game.
Maybe you can still play without it, it depends on developers choice,
but you won't have the same game experience, many features will not
work, your caracter won't have all movements, the A.I. will not be
good, some features can't be processed or you can't save your progress,
or can only save from level to level or in many rare points... th_ _ist
go_s on.
The whole game is a Demo of itself, and we let you play because totally
blocking it will make those efforts to crack our system worthful. But
we still tell you, if you purchase the game, and make your account at
one of our authorized stores (no we won't give you a CD key or
registration at the website, that's why you can't have a pirate account
in a Bank) then you'll be able to enjoy all the game experience, play
online, and so much more, forever (or for as long as your time
subscription leasts). Good game!"
http://www.gamasutra.com/blogs/LuisGuimares/20090714/2404/War_Against_Piracy_Again.php