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Call of Duty 4 Empty
MensagemAssunto: Call of Duty 4   Call of Duty 4 Icon_minitimeSeg Ago 31, 2009 5:18 pm

Call of Duty 4 Cod4_pc_specs_official

Basic Information


Website: CallofDuty.com & CharlieOscarDelta.com
Developer: Infinity Ward
Publisher: Activision
Platform: PC | PlayStation 3 | Xbox 360 | Nintendo DS (Not Developed by Infinity Ward)
Genre: First Person Shooter
Release Dates: USA - November 5th, 2007 | Europe - November 9th, 2007 | Australia - November 7, 2007 | Japan - Unknown
MSRP: PC - $49.99 (Regular) $59.99 (Collector) | PlayStation 3 & Xbox 360 - $59.99 (Regular) $69.99 (Collector) | Nintendo DS - $29.99
Game Rating: ESRB - M (Mature 17+)
Gamemodes: Campaign (Single Player Only) | Arcade (Campaign Scoring) | Multiplayer (Split-screen/Lan/Online)

Miscellaneous Information

Xbox LIVE Fire Weekend for Call of Duty 4: Modern Warfare 11/16-11/18



Quote:



Get
ready for some wild multiplayer action as we celebrate the release of
Call of Duty®️ 4: Modern Warfare™️ with a LIVE Fire Weekend. We've got a
72-hour Play & Win Sweepstakes, a chance to play against the game
developers, the PMS clan gets in on the action, plus we'll have
exclusive themes, gamer pics, and game trailers available from Xbox
LIVE®️ Marketplace.

Register your gamertag now and get ready for a whole weekend of fun and
competition! From 12:01 A.M. (ET) on Friday, November 16 until 11:59
P.M. (ET) on November 18, you'll get an entry into the sweepstakes
every hour when you play a multiplayer Call of Duty 4 session on Xbox
LIVE®️.

We've got a whopping 72 prizes to give away (one for each hour), so
you've got plenty of chances to win. The Grand Prize package includes
an Xbox 360 Elite console, VIP Accessories kit, Call of Duty 4
merchandise, and lots more!





Hardcore Mode Information - Taken from CharlieOscarDelta Forums



Originally Posted by fourtwozero:



In
Hardcore Mode all HUD elements are gone, unless you get UAV Recon
(radar) then the mini-map pops up for radar for 30 seconds but that's
the only time the mini-map is visible.

The idea of Hardcore mode is to be more realistic, so you have no Ammo
Counter, no Icons telling you who are friendlies, just you, your weapon
and the world. Plus the increased weapon damage, friendly fire is
turned on, and no Kill cam.

That's what makes Hardcore mode so fun, you have to use your eyes and
ears to your advantage. Keeping track of your ammo, knowing where the
bomb sites are, knowing friendlies from foes. Using your wits not your
HUD.

Plus, in Hardcore mode you SHOULD be communicating with your team, so
there should be little moments where you don't know one of your snipers
is right in front of you.

For example:

Soldier 1: "Sniper at wood bridge!"
Soldier 2: "That's me ass!"
Soldier 1: "My bad...."

Problem solved. Communication FTW!





Information on the German version differences.



Originally Posted by TerryLee81:



Just
got an email from my game store with an Activiosion press release in
which they say that the german version of COD4 will be nearly identical
to the US version.

There will be 2 differences:

- one cutscene has been changed slightly (bullet impact)

- the "Aracde Mode" won't be available after finishing the SP campaign




Posts made by Calen a programmer at IW concerning some issues.



Originally Posted by Calen:



Ok,
so, yeah, I'm one of the Infinity Ward programmers. I won't even
pretend to be objective about our game, because all of us at IW love it
(duh). That said, I see some questions coming up repeatedly in various
threads...

1) We don't support keyboard and mouse on PS3, sorry.

2) No rumble (DS3) support - we found out about it too late to add it to this game. Hopefully next time around, though!

2) Yes, the PS3 version does support voice chat (bluetooth and USB mics supported.)

3) There are minor visual differences between the 360 and PS3 versions,
due to the platforms being extremely different from an architectural
standpoint. This results in us having to make different tradeoffs on
both platforms to hit our framerate targets. They're very nearly
identical, but you'll be able to pick screenshots in which both
versions are "clearly" the better version. They're as close as we could
make them without going completely batcrap insane (though whether or
not we are already completely batcrap insane is a matter of some
debate.)

Tradeoff example: Shadow filtering. We use different techniques on PS3
and 360 to filter shadow edges, which gives them a bit of a different
look. I think it's a matter of taste as to which way looks better, but
we did it that way because it was the most efficient way to do it on
both platforms that yielded a look that was good enough.






Originally Posted by Calen:



I
don't know what our patch plans are, if any (and I'm not one of the
people who decides these things), but everything turns into a question
of time vs. benefit. We don't have any kind of rumble framework on the
PS3 yet, so adding it would be significant work that could be spent on
other potential fixes or changes that would help everyone with the PS3
version and not just folks that buy the DS3. It's already on our "big
board of ideas" though.






Originally Posted by Calen:



This is a misnomer and this rumor needs to die a fast, painful death.

CoD4 PS3 does have ranked, player skill based matchmaking! It does not use the TrueSkill
algorithm, because that is Microsoft proprietary and therefore you'll
only ever see it on the 360. People have been ranking and matching
players in games long before this though, so we just use a different
ranking technique on the PS3.

Server selection is still based around private match + invite, LAN
game, local splitscreen MP or online matchmaking with the same party
and lobby support the 360 has. The only server browser screen is the
one for seeing what systemlink games are underway on your local LAN.

Edited to add, DKo5 beat me to it Call of Duty 4 Laugh I see this so often it bears repeating, though.






Originally Posted by fourzerotwo:



To Clarify!

Both versions PS3 and Xbox 360 are identical. They are both MAX 16
players in RANKED games, EXCEPT for 18 Player Ground War in Ranked.

However, on BOTH consoles, you can have 18 player Private Matches on ANY gametype.

Hope this clears up the confusion, in short. Both versions are the same.






Individual System Information

PC System Requirements
Minimum:
Intel Pentium 4 2.4 GHz / AMD Athlon 64 2800+ processor / Any 1.8Ghz Dual Core Processor or better supported
512MB RAM (768MB for Vista)
Nvidia Geforce 6600 or better / ATI Radeon 9800Pro or better

Recommended:
2.4 GHz Dual Core Processor or better is recommended
1024MB RAM (2048MB for Vista)
Nvidia Geforce 7800 or better / ATI Radeon X1800 or better
3.0 Shader Support Recommended

PlayStation 3
*Ranked Multiplayer Matchmaking up to 18 Players
*Voice Chat with USB/Bluetooth Headset
*No Rumble (DualShock 3) Support
*No Keyboard or Mouse Support

Xbox 360
*Ranked Multiplayer Matchmaking up to 18 Players
*Voice Chat through Headset
*No Keyboard or Mouse Support
*Achievements


Última edição por SIDSIDSID em Seg Ago 31, 2009 5:21 pm, editado 1 vez(es)
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Call of Duty 4 Empty
MensagemAssunto: Re: Call of Duty 4   Call of Duty 4 Icon_minitimeSeg Ago 31, 2009 5:19 pm

Gameplay Info

Call of Duty 4: Modern Warfare will introduce a variety of game play
styles into the single player campaign completely new to the Call of
Duty series. The
game moves away from the standard three country-specific campaign
style, and allows the plot to play through more like a film style plot
with interlaced story lines from the perspective of the player as a
member of the US 1st Force Recon and a member of the British 22nd SAS
Regiment.
There is also a variety of cameo-style missions where you
play as various other soldiers such as an AC-130 Spectre Gunship
gunner, or as one part of a two man sniper team behind enemy lines in a flashback style mission.

Call of Duty 4: Modern Warfare will focus on the variation of modern
warfare as an infantry soldier by allowing the player to control
soldiers in a vast amount of different scenarios, straying
away from the constant "at eleven" action of previous Call of Duty
titles and allowing for both heavy intensity fire fights and slower
paced drama styled intensity
. The developer, Infinity Ward, has so
far told about a handful of such levels including where the player will
be the gunner of an AC-130 gunship and the pilot of a AH-1 Super Cobra helicopter providing air support.

The series' move to modern warfare has also introduced a variety of new
modern weapons and technology to be introduced to the Call of Duty
franchise. Such showcased weapons and attachments include M203 grenade
launchers, IR laser pointers for use in conjunction with night vision
goggles, silenced MP5SD submachine guns, and the FGM-148 Javelin
portable anti-tank guided missile among many others.
(Taken from COD4:MW Wikipedia Entry)

Plot Information - Possible Spoilers

A Russian nationalist by the name of Zakhaev is set on returning his
homeland to the Soviet times. Zakhaev knows the United States would
never allow this to happen, thus he funds a coup in the Middle East,
organized by his ally Al-Asad, to draw attention away from Russia. The
two men and their seconds-in-command gain the nickname The Four
Horsemen. However, the British and US governments have been monitoring
Zakhaev's activities and discover his real intentions. The story is
told from a perspective of a British 22nd SAS Regiment operative in
Russia and American 1st Force Recon in the Middle East.

The game also features a flashback mission set 15
years ago in the Chernobyl Zone of Alienation, which features a new
incarnation of Captain Price from 22nd SAS Regiment, the only character
to appear in both of the first two games of the Call of Duty series. He
needs to assassinate Zakhaev, but his mission fails because his Captain
gets wounded and he has to get him out of the Zone of Alienation.
Whether this new Price will be confirmed to be a relative of the WWII
era Price remains to be seen. It is also believed that the assasination
attempt left Zakhaev with only one arm.

The game features the following as playable characters:
*Lieutenant Price, 22nd SAS Regiment (15 years ago)
*Sergeant John "Soap" MacTavish, 22nd SAS Regiment (present)
*Sergeant Paul Jackson, 1st Battalion, 7th Marine Regiment (later Sergeant as part of 1st Force Recon Co., U.S.M.C.) (present)
Their names are seen in mission info which is seen in published gameplay footage of the game. Further characters are unknown.

The game features the following as unplayable characters:
*Captain MacMillan, 22nd SAS Regiment (15 years ago)
*Captain Price, 22nd SAS Regiment (serving as MacTavish's commanding
officer. Uses the same model as Call of Duty and Call of Duty 2
incarnation) (present)
*Lieutenant Vasquez, 1st Force Recon Co., U.S.M.C. (Sgt. Paul Jackson's Platoon Leader) (present)
*Staff Sergeant Griggs, 1st Force Recon Co., U.S.M.C. (Support Gunner of Sgt. Paul Jackson's Squad) (present)
Their names are seen in mission info which is seen in published
gameplay footage of the game, or, in the case of Lt. Vasquez and SSgt.
Griggs, in the PC Singleplayer Demo. Further characters are unknown.
(Taken from COD4:MW Wikipedia Entry)

Box Art

Call of Duty 4 647050b Call of Duty 4 647187b Call of Duty 4 270115b Call of Duty 4 200336b Call of Duty 4 200384b Call of Duty 4 180349b

Collectors Edition Contents

PC:
Official Brady Games Digital Strategy Guide
Exclusive Hardcover Artbook
$59.99

Xbox 360:
Making of DVD with SAS Documentary
Exclusive Hardcover Artbook
$69.99

PlayStation 3:
Unfortunately No Collectors Edition

Previews

Action Trip
Firing Squad
GameDAILY
Gaming Nexus
GameSpot
GameSpy
Hollywood Reporter
San Jose Mercury News

Reviews




Originally Posted by Official Xbox Magazine:



Simply
put, Call of Duty 4 does everything right and nearly nothing wrong. But
where it elevates itself above even the best shooters is how all of the
good stuff is ludicrously good. The campaign never lets up, while
multiplayer is a triple-A affair in itself. [...] this swing for the
fences has belted Call of Duty 4 way out of the park. 10/10








Originally Posted by Official PlayStation Magazine:



The
single-player campaign or the multiplayer options alone would make this
essential. It's a game where stunning set pieces are linked together by
other ever more dazzling set pieces, while the depth and customization
potential of the online component promise months of play. Too early for
game of the year? Trust us, you'll see.... 10/10





Putin's Review: Flash Player | WMV SD | WMV HD | MOV SD | MOV HD

Gamer.TV Review: (Had a video but was taken down) 9/10

Pelaaja: 10/10 Scans w/o translation

Screenshots

Call of Duty 4 Isthatheywaitasec

7 PC Images - Gamersyde
6 PS3/Xbox & 6 PC Images - Gamersyde

PS3 Shots by adams828 on AVSForum
Update: He is now updating with more pictures on blogspot.

Call of Duty 4 Temp
Call of Duty 4 DSC03036-1a
Call of Duty 4 DSC03053-1a
Call of Duty 4 DSC03061-1a
Call of Duty 4 DSC03071-1
Call of Duty 4 DSC03072-1
Call of Duty 4 DSC03077-1a
Call of Duty 4 DSC03105a
Call of Duty 4 DSC03107a
Call of Duty 4 DSC03104a
Call of Duty 4 6ewualf
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Call of Duty 4 Empty
MensagemAssunto: Re: Call of Duty 4   Call of Duty 4 Icon_minitimeSeg Ago 31, 2009 5:19 pm

More Shots here of the Multiplayer Interface.

Videos

Exclusive Halloween Surprised Trailer: SD | HD - GameTrailers

Call of Duty 4 19007-t_cod4
Trailer: SD | HD - GameTrailers

Call of Duty 4 26495-t_callofduty4_pcvsconsoles_int_gt
PC vs. Console Interview: SD | HD - GameTrailers

Call of Duty 4 20798-t_cod4_artdirector_int_gt
Lighting and Effects Interview: SD | HD - GameTrailers

Call of Duty 4 20749-t_cod4_weaponry_int_gt
Vehicle and Weapons Interview: SD | HD - GameTrailers

Call of Duty 4 20747-t_cod4_evolution_int_gt
Evolution of Shooters Inteview: SD | HD - GameTrailers


Multiplayer Perks(That we know of)

Perk Slot 1:
* Bomb Squad (detect placed C4 charges)
* C4 x 2
* Claymore x 2
* RPG-7 x 2
* Special Grenades x 3
* Frag x 3
* Bandolier (adds more ammo to your clip)

Perk Slot 2:
* Juggernaut (More Health)
* Sleight of hand (Reload quicker)
* Stopping power (More weapon damage)
* UAV Jammer (Jams enemy radar)
* Sonic Boom (Bigger explosions)
* Double Tap (increased rate of fire)
* Overkill (carry two primary weapons, no pistol)

Perk Slot 3:
* Extreme conditioning (Sprint longer)
* Steady Aim (Steadier aiming)
* Last Stand (Shoot your pistol while dying)
* Deep Impact (Better bullet penetration through walls)
* Dead Silence (Less noise when running)
* Iron Lungs (Hold breath longer when sniping)
* Eavesdrop (Allows you to listen in on enemy chat)
* Martyrdom (While dying, player pulls a grenade)


Multiplayer Weapons (Potential list pulled from PC Demo files)

AC130
Airstrike
AK47
AK74u
Artillery
AT4
AW50
Barrett
Beretta
Binoculars
Bomb
Bomb Defuse
C4
Claymore
Cobra 20mm
Cobra FFAR
Colt .45
Concussion Grenade
Desert Eagle
Dragunov
Flash Grenade
Frag Grenade
G3
G36C
Hind FFAR
Humvee .50cal
M1014
M14
M16
M21
M4
M40A3
M60E4
MP44
MP5
P90
Remington 700
RPD
SAW
Skorpion
Usp
Uzi
Winchester 1200

Information and Single Player Weapon List

For those that want to play COD4 with realistic settings on the PS3 check out: NeoGAF Call of Duty 4 PS3 Realism Unit Thread of Realism!
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