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| | Tudo sobre o Cross-game voice chat | |
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+3sir_dany12 OMGWTFBBW sidsidsid 7 participantes | Autor | Mensagem |
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sidsidsid
| Assunto: Tudo sobre o Cross-game voice chat Qua Ago 26, 2009 7:59 pm | |
| I promised you all an update on Cross-Game chat, so here it is.
And you're not going to like it.
As I told you before, Cross-game voice chat has been in the works for a while now. I mentioned last time that it was on target for 3.0 providing that we didn't hit any snags. Well guess what, we hit a snag! An all too familiar snag.
Time for a history lesson.
How many of you remember what it was like before FW 2.4? That's right - no in-game XMB. No custom soundtracks. In-game XMB was the most heavily requested feature at the time and we worked tirelessly in order to get it in (By "we", I mean Sony Japan - as I said before, FW isn't my department). It very nearly didn't happen, you have no idea how difficult it is to backport a feature like that onto a system (the game) that doesn't even know its there, but somehow we managed it. Well, for most titles. There are still the odd few titles out there that don't support in-game XMB ("black" titles). Custom soundtracks was another one we had working in nearly every title. Obviously it was never going to work in black titles, but about 95% of the titles that worked well with the in-game XMB, had custom sountracks working as well.
So what happened? Why is it that titles HAVE to be developed specifically with custom soundtrack support when it was working more or less just fine?
Is it because Microsoft owns the patent on custom soundtracks in games?
This is something that makes me laugh every time I see one of the less educated ones spouting it off. That's an absolute fabrication. Patents don't matter, Sony as a while infringes upon thousands of patents through the whole company, both hardware and software. If you infringe a patent, you pay royalties to the owner or find a different way of doing the same thing that doesn't infringe. That's it. Microsoft infringes upon all kinds of patents we own but that's up to legal to sort out.
No, the reason we had to drop Custom soundtrack support like that has nothing to do with Microsoft. It does, however, involve a different company. A rather large company. You see, one of their games happened to fall into the 5% that didn't support in-game custom soundtracks. And they did not like this. When they found out that a new firmware update was going to suddenly make one of their games look inferior to just about every other game released, they protested. A lot. They threatened everything, from legal action to dropping support for the PS3 all together.
What could we do? There was almost no way of getting it to work correctly due to the way their game was made (i.e. Poorly) and we certainly couldn't leave a broken implementation in there. That's when the hard decision was made to remove all support for older titles and instead adopt the "opt-in" approach that, to this day, most developers simply ignore. I have to hand this to Microsoft - they did their system right from the beginning and by completely separating it from the developers, they have universal support. Its very unlikely that you'll ever see mandatory support for custom soundtracks in games on our system, I'm afraid. So yeah, lets nail this on the head: The next time someone starts blaming Microsoft for something the PS3 doesn't have, tell them they're an idiot, they don't know what they're talking about. Are we clear on this? This is a pet peeve of mine because while everyone's happy to go around blaming Microsoft, the real culprits are getting off scott-free. Of course, I can't actually name them directly or, should I get caught, I might even get done for slander (you can never be too careful), but you can figure it out - it's not Activision and they have a poor history with the PS3.
So what has this got to do with Cross-game voice chat?
Guess.
I warned you that we might hit a snag and we did. We've found a couple of titles that just don't like it. Similar to the custom soundtrack fiasco, it can cause lag, crashes, desyncronisation (very very bad when this happens), you name it. It can't be used in these games and it just so happens that some of these games are owned by the same company I've been talking about above. So we're in a predicament: Cross-game chat is useless if only certain games support it. It's not too bad if its just the odd one that doesn't like it, but at this rate we'd have to drop support for the ENTIRE back catalogue, which would (As I said) make the whole thing useless. Furthermore, we can't rely on developers to implement direct support for it. It didn't work with Custom Soundtracks, so why would it work here? So right now, we're trying every little trick in the book to find a solution that works for everyone, but don't hold your breath on this one, so far it looks like the best you're going to get is a gimped implementation of it that only works with a handful of new games.
Now as I said, FW isn't actually my department and even I'm not supposed to know some of this stuff, but this is actually where we are right now. It sucks majorly, but there you have it. Depending on the end result, it could come in FW 3.1 or it could come in FW 4.0, hell it might not even come at all but rest assured they are working very hard on it. And if it doesn't come, you know who to blame.
em:
http://forums.n4g.com/Cross-game-chat-and-why-it39s-currently-MIA-m700070.aspx
O que achas? | |
| | | sidsidsid
| Assunto: Re: Tudo sobre o Cross-game voice chat Qua Ago 26, 2009 8:04 pm | |
| Sony PS3: Cross-Game chat and Voice messaging in development
We recently told you about the exciting XI feature which has just been released onto Playstation Home. Over at the official PS Blog, community manager CydoniaX revealed in the comments section that development is already underway for the infamous Cross-game chat and Voice messaging features which are still yet to be released on the PS3.
Firstly, when answering questions about XI, CydoniaX said that this was ‘just the start’ of many exciting features on the way to home. He stated: ”This is just the beginning…seriously, if you haven’t checked out Home in awhile, we are now busting out new content regularly. Xi is just a part of this, though an extremely cool part of it. Check it out!”
Then when a curious gamer asked about the long awaited XMB features mentioned above, he revealed: ”All that stuff is still in development, game launching started with Warhawk and should be supported by all future game spaces now. It takes time, but we haven’t forgotten about all the stuff that our users really want! ”
Some pretty solid statements there then from a Home official. Looks like we’ll be seeing these features sooner rather than later, let us know what you think.
http://www.product-reviews.net/2009/03/24/sony-ps3-cross-game-chat-and-voice-messaging-in-development/ | |
| | | OMGWTFBBW
| Assunto: Re: Tudo sobre o Cross-game voice chat Qua Ago 26, 2009 10:37 pm | |
| humm qual foi a produtora (nao sendo a activision) que teve problemas com a sony ???
quanto ao assunto sinceramente nao sei vou esperar por este firmware e ver o que eles fazem no 3.1 | |
| | | sir_dany12
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 8:47 am | |
| afinal a culpa nao é da sony! | |
| | | sidsidsid
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 8:50 am | |
| a consola é da sony, a culpa é da sony. | |
| | | sir_dany12
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 10:28 am | |
| eles nao tem culpa que aquilo nao dê para implementar nalguns jogos da tal produtora. | |
| | | netcabo
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 10:35 am | |
| - sir_dany12 escreveu:
- eles nao tem culpa que aquilo nao dê para implementar nalguns jogos da tal produtora.
Peguem fogo a isso | |
| | | lordfc
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 10:46 am | |
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| | | DandreX
| | | | netcabo
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 11:25 am | |
| Isto sim, agora alguem mande isto a Sony, para ver se eles ganham vergonha... | |
| | | OMGWTFBBW
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Ago 27, 2009 12:58 pm | |
| tipo a culpa divide-se pelas duas pela sony e pelas companhias se a sony mete-se e cagasse para as companhias elas eram obrigadas a alterar os jogos a sony é muito boazinha | |
| | | OMGWTFBBW
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Set 24, 2009 2:27 pm | |
| A VG247 said today that Sony has informed developers of plans to incorporate cross-title voice chat in PS3 play by the end of October. The feature will be added in Firmware update 3.10, we were told. Cross-title chat is consistently one of the most asked-for features on PS3 – looks like Sony’s ready to deliver. | |
| | | OMGWTFBBW
| Assunto: Re: Tudo sobre o Cross-game voice chat Qua Out 14, 2009 8:10 pm | |
| Naughty Dog dev confirms cross game voice chat.
"I think they wanted people to have fun and ejoy the show since all dead players can talk to each other no matter what team you are on. But I will suggest it anyway. Not to mention that the next PS3 firmware update is going to allow cross game chat. So if players use that instead of in game communication then they would also be able to communicate enemies positions." Posted by ReklissAbandon, a Naughty Dog Dev. | |
| | | Almeida
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Out 15, 2009 4:47 am | |
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| | | netcabo
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Out 15, 2009 6:52 am | |
| 99% dessa noticia é verdadeira..
e aposto outros 99% que o chat vai tar cheio de bugs.. | |
| | | OMGWTFBBW
| Assunto: Re: Tudo sobre o Cross-game voice chat Qui Out 15, 2009 7:06 am | |
| deixa ver eles tmb nao tem data para este dito firmware logo ate pode ser daqui a um ano | |
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| Assunto: Re: Tudo sobre o Cross-game voice chat | |
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